modde-ui 0.2.1

GUI application for modde
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
use std::collections::{BTreeSet, HashMap, HashSet};
use std::path::{Path, PathBuf};

use modde_core::profile::ProfileManager;
use modde_core::resolver::GameId;

use super::state::ToolLoadRequest;
use super::tool_settings::{
    apply_derived_tool_settings, build_tool_derived_facts, current_tool_config,
    format_tool_availability, normalize_tool_settings_for_specs, patch_tool_setting_options,
    save_tool_settings, set_tool_options, sync_optiscaler_release_options, tool_apply_is_pending,
    tool_apply_signature, tool_options,
};
use super::{
    ExecutableDraft, ExecutableUiEntry, ToolApplyResult, ToolHistoryUiEntry, ToolLoadSnapshot,
    ToolOptionCatalog, ToolReleaseSupport, ToolRevertResult, ToolUiEntry,
};

pub(super) async fn load_tool_releases(
    tool_id: String,
) -> Result<Vec<modde_games::tools::ToolReleaseSummary>, String> {
    let tool = modde_games::tools::resolve_tool(&tool_id)
        .ok_or_else(|| format!("Tool is not registered: {tool_id}"))?;
    if !tool.supports_releases() {
        return Err(format!(
            "{} does not support release selection",
            tool.display_name()
        ));
    }
    tool.list_releases().await.map_err(|err| err.to_string())
}

pub(super) async fn load_proton_versions() -> Result<Vec<String>, String> {
    modde_games::tools::proton::list_ge_proton_versions()
        .await
        .map_err(|err| err.to_string())
}

pub(super) async fn install_selected_tool_release(
    game_id: String,
    tool_id: String,
) -> Result<String, String> {
    let tool = modde_games::tools::resolve_tool(&tool_id)
        .ok_or_else(|| format!("Tool is not registered: {tool_id}"))?;
    let config = current_tool_config(&game_id, &tool_id)?;
    let selected_tag = config
        .get_str("release_tag")
        .unwrap_or("latest")
        .to_string();
    let selected_asset = config.get_str("release_asset").unwrap_or("").to_string();
    if selected_asset.trim().is_empty() {
        return Err(format!(
            "Select a {} release asset before installing",
            tool.display_name()
        ));
    }
    let config = tool
        .install_release(&game_id, config, &selected_tag, &selected_asset)
        .await
        .map_err(|err| err.to_string())?;
    save_tool_settings(&game_id, &tool_id, &config)?;
    Ok(format!(
        "Installed {} {}",
        tool.display_name(),
        config.get_str("release_tag").unwrap_or("release")
    ))
}

pub(super) async fn install_selected_proton_version(game_id: String) -> Result<String, String> {
    let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
    let tool = modde_games::tools::resolve_tool("proton")
        .ok_or_else(|| "Proton tool is not registered".to_string())?;
    let row = db
        .load_tool_config(&GameId::from(game_id.as_str()), "proton")
        .map_err(|err| err.to_string())?;
    let config = row.map_or_else(
        || tool.default_config(),
        |row| modde_games::tools::ToolConfig {
            tool_id: row.tool_id,
            enabled: row.enabled,
            settings: serde_json::from_str(&row.settings_json).unwrap_or_default(),
        },
    );
    let version = config.get_str("selected_version").unwrap_or("latest");
    let target = config.get_str("install_target").unwrap_or("steam");
    modde_games::tools::proton::install_ge_proton_with_protonup_rs(version, target)
        .map_err(|err| err.to_string())?;
    Ok(format!("Installed GEProton {version} for {target}"))
}

pub(super) async fn load_tools_state(request: ToolLoadRequest) -> Result<ToolLoadSnapshot, String> {
    tokio::task::spawn_blocking(move || load_tools_state_blocking(request))
        .await
        .map_err(|err| err.to_string())?
}

pub(super) async fn load_executables_for_game(
    game_id: String,
) -> Result<Vec<ExecutableUiEntry>, String> {
    tokio::task::spawn_blocking(move || {
        let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
        db.load_executable_configs(&GameId::from(game_id.as_str()))
            .map_err(|err| err.to_string())
            .map(|rows| rows.into_iter().map(ExecutableUiEntry::from_row).collect())
    })
    .await
    .map_err(|err| err.to_string())?
}

pub(super) fn load_tools_state_blocking(
    request: ToolLoadRequest,
) -> Result<ToolLoadSnapshot, String> {
    let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
    let detected =
        modde_games::detection::find_detected_game(&GameId::from(request.game_id.as_str()));
    let game_dir = request.configured_game_dir.clone().or_else(|| {
        detected
            .as_ref()
            .map(|detected| detected.install_path.clone())
            .or_else(|| {
                modde_games::resolve_game_plugin(&request.game_id)
                    .and_then(modde_games::GamePlugin::detect_install)
            })
    });
    let context = Some(modde_games::tools::ToolGameContext::from_parts(
        &request.game_id,
        request.display_name.clone(),
        game_dir.clone(),
        detected.as_ref(),
    ));
    let game_dir_configured = game_dir.is_some();
    let mut option_catalog = request.tool_option_catalog.clone();
    if tool_options(&option_catalog, "proton", "selected_version").is_none() {
        set_tool_options(
            &mut option_catalog,
            "proton",
            "selected_version",
            modde_games::tools::proton::proton_version_options(),
        );
    }
    if !request.optiscaler_releases.is_empty()
        && let Ok(mut config) = current_tool_config(&request.game_id, "optiscaler")
    {
        sync_optiscaler_release_options(
            &mut option_catalog,
            &request.optiscaler_releases,
            &mut config,
        );
    }

    let entries = modde_games::tools::all_tools()
        .iter()
        .map(|tool| {
            build_tool_ui_entry(
                &db,
                &request.game_id,
                game_dir.as_deref(),
                context.as_ref(),
                *tool,
                &option_catalog,
            )
        })
        .collect::<Vec<_>>();
    let active_tool_id = request
        .previous_active_tool_id
        .filter(|active| entries.iter().any(|entry| entry.tool_id == *active))
        .or_else(|| entries.first().map(|entry| entry.tool_id.clone()));
    let executables = db
        .load_executable_configs(&GameId::from(request.game_id.as_str()))
        .map_err(|err| err.to_string())?
        .into_iter()
        .map(ExecutableUiEntry::from_row)
        .collect();

    Ok(ToolLoadSnapshot {
        entries,
        active_tool_id,
        game_label: Some(request.display_name),
        game_dir_configured,
        tool_option_catalog: option_catalog,
        executables,
    })
}

#[allow(clippy::too_many_arguments)]
pub(super) fn build_tool_ui_entry(
    db: &modde_core::db::ModdeDb,
    game_id: &str,
    game_dir: Option<&std::path::Path>,
    context: Option<&modde_games::tools::ToolGameContext>,
    tool: &'static dyn modde_games::tools::GameTool,
    option_catalog: &ToolOptionCatalog,
) -> ToolUiEntry {
    let typed_game_id = GameId::from(game_id);
    let row = db
        .load_tool_config(&typed_game_id, tool.tool_id())
        .ok()
        .flatten();
    let availability = tool.detect_available();
    let applied_files = db
        .load_applied_files(&typed_game_id, tool.tool_id())
        .unwrap_or_default();
    let status_message = match &availability {
        modde_games::tools::ToolAvailability::Available {
            version: Some(version),
        } => Some(format!("Detected {version}")),
        modde_games::tools::ToolAvailability::NotInstalled { install_hint } => {
            Some(install_hint.clone())
        }
        modde_games::tools::ToolAvailability::Available { version: None } => None,
    };
    let availability_text = format_tool_availability(&availability);
    let mut config = row.as_ref().map_or_else(
        || tool.default_config_for(context),
        |row| modde_games::tools::ToolConfig {
            tool_id: row.tool_id.clone(),
            enabled: row.enabled,
            settings: serde_json::from_str(&row.settings_json).unwrap_or_default(),
        },
    );
    let release_config_normalized = tool.tool_id() == "optiscaler"
        && modde_games::tools::optiscaler::normalize_optiscaler_release_config(&mut config);
    let mut setting_specs = tool.settings_schema_for(context, &config);
    let normalized_settings = normalize_tool_settings_for_specs(&config.settings, &setting_specs);
    if release_config_normalized || normalized_settings != config.settings {
        config.settings = normalized_settings;
        if let Ok(settings_json) = serde_json::to_string(&config.settings) {
            let _ = db.save_tool_config(
                &typed_game_id,
                tool.tool_id(),
                config.enabled,
                &settings_json,
            );
        }
        setting_specs = tool.settings_schema_for(context, &config);
    }
    config.set("_game_id", serde_json::json!(game_id));
    apply_derived_tool_settings(&mut config, context);
    let mut apply_pending = tool_apply_is_pending(&config, &applied_files);
    let mut apply_missing_inputs = Vec::new();
    let generated_config_path = tool
        .generate_config_for(context, &config)
        .map(|generated| generated.path.display().to_string());
    let env_preview = tool.env_vars_for(context, &config).into_iter().collect();
    let dll_overrides = tool
        .wine_dll_overrides_for(context, &config)
        .into_iter()
        .collect();
    let wrapper_preview = tool
        .wrapper_command(&config)
        .map(|wrapper| {
            if wrapper.args.is_empty() {
                vec![wrapper.exe]
            } else {
                vec![format!("{} {}", wrapper.exe, wrapper.args)]
            }
        })
        .unwrap_or_default();
    patch_tool_setting_options(tool.tool_id(), &mut setting_specs, option_catalog);
    let mut derived_facts = build_tool_derived_facts(context);
    if matches!(tool.tool_id(), "reshade" | "optiscaler")
        && let Some(game_dir) = game_dir
    {
        match tool.preview_apply_for(game_dir, context, &config) {
            Ok(preview) => {
                let has_changes = preview.has_changes();
                apply_missing_inputs = preview.missing_inputs.clone();
                apply_pending = apply_missing_inputs.is_empty() && has_changes;
                let summary = if !apply_missing_inputs.is_empty() {
                    format!("missing input: {}", apply_missing_inputs.join("; "))
                } else if has_changes {
                    format!(
                        "{} changed / {} unchanged",
                        preview.changed_files.len(),
                        preview.unchanged_files.len()
                    )
                } else {
                    format!("no changes ({} file(s))", preview.planned_files.len())
                };
                derived_facts.push(("Apply preview".to_string(), summary));
            }
            Err(err) => {
                derived_facts.push(("Apply preview".to_string(), format!("failed: {err}")));
            }
        }
    }
    let (optiscaler_state, optiscaler_latest_backup, optiscaler_detected_files) =
        if tool.tool_id() == "optiscaler" {
            let managed = modde_games::tools::optiscaler::managed_paths_from_config(&config);
            if let Some(game_dir) = game_dir {
                if let Ok(state) = modde_games::tools::optiscaler::scan_optiscaler_install(
                    game_id, game_dir, &managed,
                ) {
                    if !matches!(
                    state.status,
                    modde_games::tools::optiscaler::OptiScalerInstallStatus::Managed
                        | modde_games::tools::optiscaler::OptiScalerInstallStatus::PartiallyManaged
                ) {
                        apply_pending = true;
                    }
                    derived_facts.push(("OptiScaler state".to_string(), state.summary()));
                    if let Some(path) = &state.config_path {
                        derived_facts.push((
                            "OptiScaler config".to_string(),
                            format!(
                                "{} ({} setting(s))",
                                path.display(),
                                state.ini_settings.len()
                            ),
                        ));
                    }
                    if let Some(path) = &state.latest_backup {
                        derived_facts
                            .push(("OptiScaler backup".to_string(), path.display().to_string()));
                    }
                    (
                        Some(state.summary()),
                        state.latest_backup.map(|path| path.display().to_string()),
                        state.recognized_files.len(),
                    )
                } else {
                    (None, None, 0)
                }
            } else {
                (None, None, 0)
            }
        } else {
            (None, None, 0)
        };
    let setting_history = db
        .list_tool_setting_history(&typed_game_id, tool.tool_id(), 8)
        .unwrap_or_default()
        .into_iter()
        .map(ToolHistoryUiEntry::from_node)
        .collect();

    ToolUiEntry {
        tool_id: tool.tool_id().to_string(),
        display_name: tool.display_name().to_string(),
        description: tool.description().to_string(),
        category: tool.category().to_string(),
        available: availability.is_available(),
        availability_text,
        enabled: config.enabled,
        settings: config.settings.clone(),
        setting_specs,
        generated_config_path,
        applied_files,
        has_file_patching: matches!(tool.tool_id(), "reshade" | "optiscaler"),
        release_support: ToolReleaseSupport::from_supports_releases(tool.supports_releases()),
        status_message,
        env_preview,
        dll_overrides,
        wrapper_preview,
        derived_facts,
        optiscaler_state,
        optiscaler_latest_backup,
        optiscaler_detected_files,
        apply_pending,
        apply_missing_inputs,
        setting_history,
    }
}

pub(super) async fn apply_tool_for_game(
    game_id: String,
    game_dir: PathBuf,
    tool_id: String,
    context: Option<modde_games::tools::ToolGameContext>,
) -> Result<ToolApplyResult, String> {
    let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
    let typed_game_id = GameId::from(game_id.as_str());
    let tool = modde_games::tools::resolve_tool(&tool_id)
        .ok_or_else(|| format!("Unknown tool: {tool_id}"))?;
    let row = db
        .load_tool_config(&typed_game_id, &tool_id)
        .map_err(|err| err.to_string())?;
    let mut config = row.map_or_else(
        || tool.default_config_for(context.as_ref()),
        |row| modde_games::tools::ToolConfig {
            tool_id: row.tool_id,
            enabled: row.enabled,
            settings: serde_json::from_str(&row.settings_json).unwrap_or_default(),
        },
    );
    config.enabled = true;
    config.set("_game_id", serde_json::json!(game_id));
    apply_derived_tool_settings(&mut config, context.as_ref());
    if tool_id == "optiscaler" {
        modde_games::tools::optiscaler::apply_game_defaults(&mut config, context.as_ref());
    }

    let applied = tool
        .apply_for(&game_dir, context.as_ref(), &config)
        .map_err(|err| err.to_string())?;
    let paths = applied
        .files
        .iter()
        .map(|path| path.to_string_lossy().replace('\\', "/"))
        .collect::<Vec<_>>();
    let validation_message = if tool_id == "optiscaler" {
        validate_optiscaler_apply(&game_id, &game_dir, &config, &applied)?;
        Some("validated managed install".to_string())
    } else {
        None
    };

    if tool_id == "optiscaler" {
        config.set(
            "managed_manifest",
            modde_games::tools::optiscaler::managed_manifest_json(&game_dir, &applied),
        );
    }
    let apply_signature = tool_apply_signature(&config.settings);
    config.set("_last_applied_settings", apply_signature);
    let settings_json = serde_json::to_string(&config.settings).map_err(|err| err.to_string())?;
    db.save_tool_config_with_reason(&typed_game_id, &tool_id, true, &settings_json, "ui:apply")
        .map_err(|err| err.to_string())?;
    db.clear_applied_files(&typed_game_id, &tool_id)
        .map_err(|err| err.to_string())?;
    db.save_applied_files(&typed_game_id, &tool_id, &paths)
        .map_err(|err| err.to_string())?;
    modde_games::launcher::generate_tool_configs(&typed_game_id, &db)
        .map_err(|err| err.to_string())?;

    Ok(ToolApplyResult {
        display_name: tool.display_name().to_string(),
        applied_file_count: paths.len(),
        validation_message,
    })
}

pub(super) async fn revert_tool_for_game(
    game_id: String,
    game_dir: PathBuf,
    tool_id: String,
) -> Result<ToolRevertResult, String> {
    let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
    let typed_game_id = GameId::from(game_id.as_str());
    let tool = modde_games::tools::resolve_tool(&tool_id)
        .ok_or_else(|| format!("Unknown tool: {tool_id}"))?;
    let applied_paths = db
        .load_applied_files(&typed_game_id, &tool_id)
        .map_err(|err| err.to_string())?;
    let applied = modde_games::tools::AppliedFiles {
        files: applied_paths.iter().map(PathBuf::from).collect(),
    };
    tool.revert(&game_dir, &applied)
        .map_err(|err| err.to_string())?;
    db.clear_applied_files(&typed_game_id, &tool_id)
        .map_err(|err| err.to_string())?;
    modde_games::launcher::generate_tool_configs(&typed_game_id, &db)
        .map_err(|err| err.to_string())?;
    Ok(ToolRevertResult {
        display_name: tool.display_name().to_string(),
    })
}

pub(super) async fn deactivate_optiscaler_for_game(
    game_id: String,
    game_dir: PathBuf,
) -> Result<ToolRevertResult, String> {
    let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
    let typed_game_id = GameId::from(game_id.as_str());
    let tool = modde_games::tools::resolve_tool("optiscaler")
        .ok_or_else(|| "OptiScaler tool is not registered".to_string())?;
    let applied_paths = db
        .load_applied_files(&typed_game_id, "optiscaler")
        .map_err(|err| err.to_string())?;
    if !applied_paths.is_empty() {
        let applied = modde_games::tools::AppliedFiles {
            files: applied_paths.iter().map(PathBuf::from).collect(),
        };
        tool.revert(&game_dir, &applied)
            .map_err(|err| err.to_string())?;
        db.clear_applied_files(&typed_game_id, "optiscaler")
            .map_err(|err| err.to_string())?;
    }

    let settings_json = db
        .load_tool_config(&typed_game_id, "optiscaler")
        .map_err(|err| err.to_string())?
        .map_or_else(|| "{}".to_string(), |row| row.settings_json);
    db.save_tool_config_with_reason(
        &typed_game_id,
        "optiscaler",
        false,
        &settings_json,
        "ui:deactivate",
    )
    .map_err(|err| err.to_string())?;
    modde_games::launcher::generate_tool_configs(&typed_game_id, &db)
        .map_err(|err| err.to_string())?;

    Ok(ToolRevertResult {
        display_name: tool.display_name().to_string(),
    })
}

pub(super) async fn restore_tool_settings_for_game(
    game_id: String,
    tool_id: String,
    node_id: String,
) -> Result<String, String> {
    let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
    let typed_game_id = GameId::from(game_id.as_str());
    db.restore_tool_setting_node(&typed_game_id, &tool_id, &node_id)
        .map_err(|err| err.to_string())?;
    modde_games::launcher::generate_tool_configs(&typed_game_id, &db)
        .map_err(|err| err.to_string())?;
    let display_name = modde_games::tools::resolve_tool(&tool_id)
        .map_or_else(|| tool_id.clone(), |tool| tool.display_name().to_string());
    Ok(format!("Restored {display_name} settings version"))
}

pub(super) async fn save_executable_for_game(
    row: modde_core::db::ExecutableConfigRow,
) -> Result<String, String> {
    tokio::task::spawn_blocking(move || {
        let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
        let name = row.name.clone();
        let game_id = row.game_id.clone();
        db.save_executable_config(&row)
            .map_err(|err| err.to_string())?;
        Ok(format!("Saved executable '{name}' for {game_id}"))
    })
    .await
    .map_err(|err| err.to_string())?
}

pub(super) async fn remove_executable_for_game(
    game_id: String,
    name: String,
) -> Result<String, String> {
    tokio::task::spawn_blocking(move || {
        let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
        if db
            .delete_executable_config(&GameId::from(game_id.as_str()), &name)
            .map_err(|err| err.to_string())?
        {
            Ok(format!("Removed executable '{name}'"))
        } else {
            Err(format!(
                "No executable named '{name}' is configured for {game_id}"
            ))
        }
    })
    .await
    .map_err(|err| err.to_string())?
}

pub(super) async fn run_saved_executable_for_game(
    game_id: String,
    name: String,
    profile_name: Option<String>,
) -> Result<String, String> {
    tokio::task::spawn_blocking(move || {
        let db = modde_core::db::ModdeDb::open().map_err(|err| err.to_string())?;
        let row = db
            .load_executable_config(&GameId::from(game_id.as_str()), &name)
            .map_err(|err| err.to_string())?
            .ok_or_else(|| format!("No executable named '{name}' is configured for {game_id}"))?;
        run_executable_row(row, profile_name)
    })
    .await
    .map_err(|err| err.to_string())?
}

pub(super) fn run_executable_row(
    row: modde_core::db::ExecutableConfigRow,
    profile_name: Option<String>,
) -> Result<String, String> {
    let pm = ProfileManager::open().map_err(|err| err.to_string())?;
    let row_game_id = GameId::from(row.game_id.as_str());
    let profile = if let Some(profile_name) = profile_name {
        pm.load(&profile_name, Some(&row_game_id))
            .map_err(|err| err.to_string())?
    } else {
        let summaries = pm.list().map_err(|err| err.to_string())?;
        let first = summaries
            .iter()
            .find(|profile| profile.game_id.as_str() == row.game_id)
            .ok_or_else(|| format!("No profile found for {}", row.game_id))?;
        pm.load(&first.name, Some(&row_game_id))
            .map_err(|err| err.to_string())?
    };
    let game_plugin = modde_games::resolve_game_plugin(profile.game_id.as_str())
        .ok_or_else(|| format!("Unsupported game: {}", profile.game_id))?;
    let install_dir = game_plugin.detect_install().ok_or_else(|| {
        format!(
            "Could not detect install directory for {}",
            game_plugin.display_name()
        )
    })?;
    let mod_dir = game_plugin
        .mod_root(&install_dir)
        .map_err(|err| err.to_string())?;
    let before = snapshot_dir_for_executable(&mod_dir)?;
    let args: Vec<String> = serde_json::from_str(&row.arguments_json)
        .map_err(|err| format!("Stored arguments are invalid JSON: {err}"))?;
    let environment: HashMap<String, String> = serde_json::from_str(&row.environment_json)
        .map_err(|err| format!("Stored environment is invalid JSON: {err}"))?;
    let working_dir = row.working_dir.as_ref().unwrap_or(&install_dir);
    let mut command = std::process::Command::new(&row.executable_path);
    command.args(args).current_dir(working_dir);
    for (key, value) in environment {
        command.env(key, value);
    }
    if let Some(overrides) = &row.wine_dll_overrides {
        command.env("WINEDLLOVERRIDES", overrides);
    }
    let status = command
        .status()
        .map_err(|err| format!("Failed to execute {}: {err}", row.executable_path.display()))?;
    let after = snapshot_dir_for_executable(&mod_dir)?;
    let new_files = after.difference(&before).cloned().collect::<Vec<_>>();
    if !new_files.is_empty() {
        let output_dir = modde_core::paths::store_dir().join(&row.output_mod);
        std::fs::create_dir_all(&output_dir).map_err(|err| err.to_string())?;
        for rel_path in &new_files {
            let src = mod_dir.join(rel_path);
            let dst = output_dir.join(rel_path);
            if let Some(parent) = dst.parent() {
                std::fs::create_dir_all(parent).map_err(|err| err.to_string())?;
            }
            std::fs::rename(&src, &dst)
                .or_else(|_| {
                    std::fs::copy(&src, &dst)?;
                    std::fs::remove_file(&src)
                })
                .map_err(|err| format!("Failed to move {rel_path} to output mod: {err}"))?;
        }
    }
    let suffix = if status.success() {
        String::new()
    } else {
        format!("; process exited with status {status}")
    };
    Ok(format!(
        "Ran '{}' and captured {} file(s) to {}{}",
        row.name,
        new_files.len(),
        row.output_mod,
        suffix
    ))
}

pub(super) fn snapshot_dir_for_executable(dir: &Path) -> Result<HashSet<String>, String> {
    if !dir.exists() {
        return Ok(HashSet::new());
    }
    modde_core::fs::walk_files_relative(dir)
        .map(|files| files.into_iter().map(|(rel, _)| rel).collect())
        .map_err(|err| err.to_string())
}

pub fn parse_executable_environment(input: &str) -> Result<HashMap<String, String>, String> {
    let mut env = HashMap::new();
    for (idx, line) in input.lines().enumerate() {
        let line = line.trim();
        if line.is_empty() {
            continue;
        }
        let Some((key, value)) = line.split_once('=') else {
            return Err(format!("Environment line {} must be KEY=VALUE", idx + 1));
        };
        let key = key.trim();
        if key.is_empty() {
            return Err(format!("Environment line {} has an empty key", idx + 1));
        }
        env.insert(key.to_string(), value.trim().to_string());
    }
    Ok(env)
}

pub(super) fn executable_draft_to_row(
    game_id: &str,
    draft: &ExecutableDraft,
) -> Result<modde_core::db::ExecutableConfigRow, String> {
    let name = draft.name.trim();
    if name.is_empty() {
        return Err("Executable name is required".to_string());
    }
    let executable_path = draft.executable_path.trim();
    if executable_path.is_empty() {
        return Err("Executable path is required".to_string());
    }
    let output_mod = if draft.output_mod.trim().is_empty() {
        "__overwrite__"
    } else {
        draft.output_mod.trim()
    };
    let args = draft
        .arguments
        .split_whitespace()
        .map(str::to_string)
        .collect::<Vec<_>>();
    let env = parse_executable_environment(&draft.environment)?;
    Ok(modde_core::db::ExecutableConfigRow {
        game_id: game_id.to_string(),
        name: name.to_string(),
        executable_path: PathBuf::from(executable_path),
        arguments_json: serde_json::to_string(&args).map_err(|err| err.to_string())?,
        working_dir: (!draft.working_dir.trim().is_empty())
            .then(|| PathBuf::from(draft.working_dir.trim())),
        environment_json: serde_json::to_string(&env).map_err(|err| err.to_string())?,
        wine_dll_overrides: (!draft.wine_dll_overrides.trim().is_empty())
            .then(|| draft.wine_dll_overrides.trim().to_string()),
        output_mod: output_mod.to_string(),
        enabled: true,
    })
}

pub(super) fn validate_optiscaler_apply(
    game_id: &str,
    game_dir: &std::path::Path,
    config: &modde_games::tools::ToolConfig,
    applied: &modde_games::tools::AppliedFiles,
) -> Result<(), String> {
    let managed_paths = applied
        .files
        .iter()
        .map(|path| {
            path.to_string_lossy()
                .replace('\\', "/")
                .to_ascii_lowercase()
        })
        .collect::<BTreeSet<_>>();
    let state =
        modde_games::tools::optiscaler::scan_optiscaler_install(game_id, game_dir, &managed_paths)
            .map_err(|err| err.to_string())?;
    if !matches!(
        state.status,
        modde_games::tools::optiscaler::OptiScalerInstallStatus::Managed
            | modde_games::tools::optiscaler::OptiScalerInstallStatus::PartiallyManaged
    ) {
        return Err(format!(
            "OptiScaler validation failed: install is {} after apply",
            state.status
        ));
    }
    let proxy_dll = config
        .get_str("proxy_dll")
        .or_else(|| config.get_str("dll_name"))
        .unwrap_or("dxgi.dll");
    if !state
        .proxy_dlls
        .iter()
        .any(|dll| dll.eq_ignore_ascii_case(proxy_dll))
    {
        return Err(format!(
            "OptiScaler validation failed: missing configured proxy DLL {proxy_dll}"
        ));
    }
    if state.config_path.is_none() {
        return Err("OptiScaler validation failed: missing OptiScaler.ini".to_string());
    }
    Ok(())
}