pub mod archive_index;
pub mod archives;
pub mod collision;
pub mod diagnostics;
pub mod fomod;
pub mod ini;
pub mod ini_profiles;
pub mod ini_tweaks;
pub mod loot;
pub mod plugin_header;
pub mod plugins_txt;
pub mod saves;
pub mod scanner;
use std::path::{Path, PathBuf};
use modde_core::paths;
use crate::traits::{GamePlugin, ModClassifyConfig, ModSafety, classify_mod_by_content};
pub struct BethesdaGame {
game_id: &'static str,
display_name: &'static str,
steam_app_id: &'static str,
my_games_dir: &'static str,
ini_files: &'static [&'static str],
archive_ext: &'static [&'static str],
nexus_domain: &'static str,
plugins_txt_folder_name: &'static str,
}
impl BethesdaGame {
pub const fn new(
game_id: &'static str,
display_name: &'static str,
steam_app_id: &'static str,
my_games_dir: &'static str,
ini_files: &'static [&'static str],
archive_ext: &'static [&'static str],
nexus_domain: &'static str,
plugins_txt_folder_name: &'static str,
) -> Self {
Self {
game_id, display_name, steam_app_id, my_games_dir,
ini_files, archive_ext, nexus_domain, plugins_txt_folder_name,
}
}
}
const BETHESDA_SAVE_BREAKING_EXT: &[&str] = &[
"esp", "esm", "esl", "pex", "dll", "psc",
];
const BETHESDA_COSMETIC_EXT: &[&str] = &[
"nif", "bsa", "ba2", "dds", "png", "tga", "jpg",
"hkx", "fuz", "wav", "xwm", "swf", "ini", "json",
];
const BETHESDA_CLASSIFY_CONFIG: ModClassifyConfig = ModClassifyConfig {
save_breaking_ext: BETHESDA_SAVE_BREAKING_EXT,
cosmetic_ext: BETHESDA_COSMETIC_EXT,
save_breaking_dirs: &[],
};
pub const SKYRIM_SE: BethesdaGame = BethesdaGame::new(
"skyrim-se",
"The Elder Scrolls V: Skyrim Special Edition",
"489830",
"Skyrim Special Edition",
&["Skyrim.ini", "SkyrimPrefs.ini", "SkyrimCustom.ini"],
&["bsa", "ba2"],
"skyrimspecialedition",
"Skyrim Special Edition",
);
pub const SKYRIM_AE: BethesdaGame = BethesdaGame::new(
"skyrim-ae",
"The Elder Scrolls V: Skyrim Anniversary Edition",
"489830",
"Skyrim Special Edition",
&["Skyrim.ini", "SkyrimPrefs.ini", "SkyrimCustom.ini"],
&["bsa", "ba2"],
"skyrimspecialedition",
"Skyrim Special Edition",
);
pub const FALLOUT4: BethesdaGame = BethesdaGame::new(
"fallout4",
"Fallout 4",
"377160",
"Fallout4",
&["Fallout4.ini", "Fallout4Prefs.ini", "Fallout4Custom.ini"],
&["ba2"],
"fallout4",
"Fallout4",
);
pub const FALLOUT76: BethesdaGame = BethesdaGame::new(
"fallout76",
"Fallout 76",
"1151340",
"Fallout 76",
&["Fallout76.ini", "Fallout76Prefs.ini", "Fallout76Custom.ini"],
&["ba2"],
"fallout76",
"Fallout76",
);
pub const STARFIELD: BethesdaGame = BethesdaGame::new(
"starfield",
"Starfield",
"1716740",
"Starfield",
&["StarfieldPrefs.ini", "StarfieldCustom.ini"],
&["ba2"],
"starfield",
"Starfield",
);
impl GamePlugin for BethesdaGame {
fn game_id(&self) -> &str {
self.game_id
}
fn display_name(&self) -> &str {
self.display_name
}
fn mod_directory(&self, install: &Path) -> PathBuf {
install.join("Data")
}
fn save_directory(&self) -> Option<PathBuf> {
let compat = paths::steam_common()
.parent()? .join("compatdata")
.join(self.steam_app_id)
.join("pfx/drive_c/Users/steamuser/Documents/My Games")
.join(self.my_games_dir)
.join("Saves");
if compat.exists() {
return Some(compat);
}
None
}
fn classify_mod(&self, mod_dir: &Path) -> ModSafety {
classify_mod_by_content(mod_dir, &BETHESDA_CLASSIFY_CONFIG)
}
fn ini_file_names(&self) -> &[&str] {
self.ini_files
}
fn archive_extensions(&self) -> &[&str] {
self.archive_ext
}
fn has_plugin_system(&self) -> bool {
true
}
fn steam_app_id_u32(&self) -> Option<u32> {
self.steam_app_id.parse().ok()
}
fn plugins_txt_folder(&self) -> Option<&str> {
Some(self.plugins_txt_folder_name)
}
fn nexus_game_domain(&self) -> Option<&str> {
Some(self.nexus_domain)
}
fn nexus_game_id_u32(&self) -> Option<u32> {
match self.game_id {
"skyrim-se" => Some(1704),
"skyrim-ae" => Some(1704), "fallout4" => Some(1151),
"fallout76" => Some(2590),
"starfield" => Some(4187),
_ => None,
}
}
fn recognizes_bare_layout(&self, extracted_dir: &Path) -> bool {
let Ok(entries) = std::fs::read_dir(extracted_dir) else {
return false;
};
let asset_dirs = [
"data",
"meshes",
"textures",
"scripts",
"interface",
"sound",
"music",
"materials",
"seq",
"shadersfx",
"strings",
];
for entry in entries.flatten() {
let path = entry.path();
if path.is_dir() {
let name = entry.file_name().to_string_lossy().to_lowercase();
if asset_dirs.iter().any(|d| *d == name) {
return true;
}
} else if path.is_file() {
if let Some(ext) = path.extension().and_then(|e| e.to_str()) {
let ext_lc = ext.to_lowercase();
if matches!(ext_lc.as_str(), "esp" | "esm" | "esl" | "bsa" | "ba2") {
return true;
}
}
}
}
false
}
}