use bevy::{prelude::*, render::{settings::{Backends, RenderCreation, WgpuSettings}, RenderPlugin}};
use mod_plugins::macros::*;
fn main() {
let mut backends = Backends::all();
backends.remove(Backends::DX12);
App::new()
.add_plugins(DefaultPlugins.set(RenderPlugin {
render_creation: RenderCreation::Automatic(
WgpuSettings {
backends: Some(backends),
..Default::default()
}
),
..Default::default()
}))
.add_plugins(TestPlugin).run();
}
#[plugin]
mod test_plugin {
#[system(startup)]
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>
) {
println!("Startup");
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
Visibility::default()
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
Visibility::default()
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
Camera3d::default()
));
}
#[system(update)]
fn update0() { println!("Update 0") }
#[system(update)]
#[before(update0)]
fn update1() { println!("Update 1") }
}