mod3d 0.0.2

3D Models for Gl processing
Documentation
{
    "vertex_src": "shaders/vertex.glsl",
    "fragment_src": "shaders/fragment.glsl",
    "attribute_map": {
        "Position":"Position",
        "Normal": "Normal",
	"TexCoord": "TexCoords0"
    }, 
    "uniform_map": {
    "uModelMatrix" : "ModelMatrix",
    "uMeshMatrix": "MeshMatrix",
    "Material" : "Material"
},
    "uniform_buffer_map": {"World": 2},
    "texture_map": {
        "BaseTexture" : ["BaseColor", 0],
	"EmissionTexture": ["Emission", 1],
	"MRTexture": ["MetallicRoughness", 2],
	"OcclusionTexture": ["Occlusion", 3]
    }
    
}