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//! Priority system for event listeners
/// Priority levels for event listeners
///
/// Listeners with higher priority are executed first.
/// This allows for controlling the execution order of event handlers.
///
/// # Example
///
/// ```rust
/// use mod_events::{EventDispatcher, Priority, Event};
///
/// #[derive(Debug, Clone)]
/// struct MyEvent {
/// message: String,
/// }
///
/// impl Event for MyEvent {
/// fn as_any(&self) -> &dyn std::any::Any {
/// self
/// }
/// }
///
/// let dispatcher = EventDispatcher::new();
///
/// // This will execute first
/// dispatcher.subscribe_with_priority(|event: &MyEvent| {
/// println!("High priority handler");
/// Ok(())
/// }, Priority::High);
///
/// // This will execute second
/// dispatcher.subscribe_with_priority(|event: &MyEvent| {
/// println!("Normal priority handler");
/// Ok(())
/// }, Priority::Normal);
/// ```