mockbox 0.13.3

A Rust-based HTTP mock server with scripting capabilities using Rune.
mockbox-0.13.3 is not a library.

Mockbox

A flexible HTTP proxy server powered by Rune scripting. Every incoming request is first handled by a Rune script, which can either respond directly or indicate that the request should be proxied to an upstream server.

Table of Contents

Features

  • Rune Scripting: Handle HTTP requests with dynamic Rune scripts
  • Upstream Proxy: Automatically proxy unhandled requests to another web server
  • Hot-reloadable: Modify scripts without restarting
  • Full HTTP Support: Access method, path, headers, and body in scripts

Installation

Pre-Built Binaries (via cargo-binstall)

cargo binstall mockbox

Pre-Built Binaries (manual download)

You can download pre-built binaries from the latest release.

From Source

  1. Clone the repository
  2. Build the project:
cargo install mockbox

Usage

Basic Setup

  1. Generate the an example script:
mockbox example > mockbox.rn

If you want to learn more about rune, check out the rune book.

  1. Run the server:
mockbox mock

If no script path is passed to mockbox, it will check for a file called mockbox.rn in the current directory and if it doesn't exist, it will check in $HOME/.local/share/mockbox for a mockbox.rn.

  1. The server will start on http://127.0.0.1:3333

Configuration

Configure the upstream server using the MOCKBOX_UPSTREAM environment variable:

MOCKBOX_UPSTREAM=http://localhost:8080 mockbox mock mockbox.rn

or by using the appropriate cli option:

mockbox mock mockbox.rn --upstream http://localhost:8080

Rune Script API

Your mockbox.rn must export a handle_request function that receives a request object and returns either a string, an object, a tuple ((<status_code>, <response>)).

Request Object

The request object passed to your handler contains:

  • method: HTTP method (e.g., "GET", "POST")
  • path: Request path (e.g., "/api/users")
  • body: Request body as a string

Response Options

1. Return a simple string

Return just a string for a 200 OK response:

pub fn handle_request(request) {
    "Hello, World!"
}

2. Return an object

Return an object for a 200 OK response:

pub fn handle_request(request) {
    #{some: 1, values: 2}
}

The object will automatically be converted to json.

3. Return status and response

Return a tuple with status and response (string or object):

pub fn handle_request(request) {
    (200, "Hello, World!")
}

4. Proxy to upstream server

Explicitly return nothing to proxy the request:

pub fn handle_request(request) {
    ()
}

Example Scripts

Mock API Endpoints

pub fn handle_request(request) {
    let path = request.path;
    let method = request.method;

    // Mock user API
    match path {
        "/api/users" if method == "GET" => {
            [#{ "id": 1, "name": "John" }, #{ "id": 2, "name": "Jane" }]
        }

        // Mock authentication
        "/api/login" if method == "POST" => {
            #{ "token": "mock-jwt-token-12345" }
        }
    }
}

Route-based Handling

pub fn handle_request(request) {
    let path = request.path;

    match path {
        // Echo endpoint
        "/echo" => request.body,

        // Handle all /mock/* routes
        _ if path.starts_with("/mock/") => #{mocked: true, path: path},
    }
}

Conditional Mocking

pub fn handle_request(request) {
    let path = request.path;
    let body = request.body;

    // Mock only if body contains "test"
    if body.contains("test") {
        return #{ "message": "Test mode response" };
    }
}

Error Responses

pub fn handle_request(request) {
    let path = request.path;

    // Simulate errors for testing
    match path {
        "/error/500" => (500, "Internal Server Error"),
        "/error/404" => (404, "Not Found"),
    }
}

Architecture

  1. Request Reception: Axum receives the HTTP request
  2. Rune Execution: The handle_request function in mockbox.rn is called
  3. Response Decision:
    • If the script returns a string, object or response tuple → respond directly
    • If the script doesn't return anything or explicitly returns () → proxy to upstream server
  4. Upstream Proxy: Forward the original request to the configured upstream URL
  5. Response: Return the response from either Rune or the upstream server

Use Cases

  • Mock APIs: Create mock responses for testing frontend applications
  • Request Interception: Log, modify, or reject requests based on conditions
  • A/B Testing: Route requests to different backends based on rules
  • Development Environment: Override specific endpoints while keeping others real

Testing

Test your Rune scripts by making HTTP requests:

# Test a mocked endpoint
curl http://localhost:3333/hello

# Test the upstream proxy
curl http://localhost:3333/some/real/path

Features

storage

Enables the storage API to persist data between requests.

This is enabled by default

API

// store a rune value
storage::set(key: &str, value: rune::Value) -> Result<()>;

// load a stored value
storage::get(key: &str) -> Result<rune::Value>;

// delete a stored value
storage::delete(key: &str) -> Result<()>;

// check if a value exists
storage::has(key: &str) -> bool;

// clear the whole storage
storage::clear() -> Result<()>;

// get keys of all stored values
storage::keys() -> Result<()>;

Example

rng

Enables the rng API to create random values.

This is enabled by default

// choose one of the passed values at random
rng::choose(values: &[rune::Value]) -> rune::Value;

// choose <count> number from the passed values at random
rng::choose_many(values: &[rune::Value], count: usize) -> Vec<rune::Value>;

// alias for choose_many
rng::sample(values: &[rune::Value], count: usize) -> Vec<rune::Value>;

// get a random value between <start> and <end> (exclusive)
rng::range(start: usize, end: usize) -> usize;

// get <count> random values between <start> and <end> (exclusive)
rng::range_many(start: usize, end: usize, count: usize) -> Vec<usize>;

// get a random char value between <start> and <end> (exclusive)
rng::range_char(start: char, end: char) -> char;

// get <count> random char values between <start> and <end> (exclusive)
rng::range_char_many(start: char, end: char, count: usize) -> Vec<char>;

// get a random value between <start> and <end> (inclusive)
rng::range_inclusive(start: usize, end: usize) -> usize;

// get <count> random values between <start> and <end> (inclusive)
rng::range_inclusive_many(start: usize, end: usize, count: usize) -> Vec<usize>

// get a random char value between <start> and <end> (inclusive)
rng::range_char_inclusive(start: char, end: char) -> char;

// get <count> random char values between <start> and <end> (inclusive)
rng::range_char_inclusive_many(start: char, end: char, count: usize) -> Vec<char>

// get a random alpha numeric characters
rng::alpha_numeric() -> char;

// get <count> random alpha numeric numbers
rng::alpha_numeric_many(count: usize) -> Vec<char>;

// get a random bool
rng::bool() -> bool

// get a random u8 value
rng::u8() -> u8;

// get a random u16 value
rng::u16() -> u16;

// get a random u32 value
rng::u32() -> u32;

// get a random u64 value
rng::u64() -> u64;

// get a random u128 value
rng::u128() -> u128;

// get a random i8 value
rng::i8() -> i8;

// get a random i16 value
rng::i16() -> i16;

// get a random i32 value
rng::i32() -> i32;

// get a random i64 value
rng::i64() -> i64;

// get a random i128 value
rng::i128() -> i128;

// get a random f32 value
rng::f32() -> f32;

// get a random f64 value
rng::f64() -> f64;

// get <count> random bool values
rng::bool_many(count: usize) -> Vec<bool>;

// get <count> random u8 values
rng::u8_many()count: usize -> Vec<u8>;

// get <count> random u16 values
rng::u16_many(count: usize) -> Vec<u16>;

// get <count> random u32 values
rng::u32_many(count: usize) -> Vec<u32>;

// get <count> random u64 values
rng::u64_many(count: usize) -> Vec<u64>;

// get <count> random u128 values
rng::u128_many(count: usize) -> Vec<u128>;

// get <count> random i8 values
rng::i8_many(count: usize) -> Vec<i8>;

// get <count> random i16 values
rng::i16_many(count: usize) -> Vec<i16>;

// get <count> random i32 values
rng::i32_many(count: usize) -> Vec<i32>;

// get <count> random i64 values
rng::i64_many(count: usize) -> Vec<i64>;

// get <count> random i128 values
rng::i128_many(count: usize) -> Vec<i128>;

// get <count> random f32 values
rng::f32_many(count: usize) -> Vec<f32>;

// get <count> random f64 values
rng::f64_many(count: usize) -> Vec<f64>;

spec

Enables the spec API to build descriptions for generating random data.

This is enabled by default

// creates a spec that evaluates to the passed value
spec::just(value: rune::Value) -> Spec;

// creates a spec that evaluates to a random boolean
spec::bool() -> Spec;

// creates a spec that evaluates to a random u128 between <min> and <max> (exclusive)
spec::uint(min: u128, max:  u128) -> Spec;

// creates a spec that evaluates to a random i128 between <min> and <max> (exclusive)
spec::int(min: i128, max:  i128) -> Spec;

// creates a spec that evaluates to a random f64 between <min> and <max> (exclusive)
spec::float(min: f32, max: f32) -> Spec;

// creates a spec that evaluates to a string of random alpha numeric characters that is <len> long
spec::alphanumeric(len: Spec) -> Spec;

// creates a spec that evaluates to a string of random characters between <min> and <max> (exclusive)
spec::string(min: usize, max: usize) -> Spec;

// creates a spec that evaluates to a random value from the passed vec
spec::one_of(values: Vec<Spec>) -> Spec;

// creates a spec that evaluates to a weighted random value from the passed vec
spec::weighted(values: Vec<(u32, Spec)>) -> Spec;

// creates a spec that evaluates to a vec of length <len>, filled with values defined by <item>
spec::array(len: Spec, item: Spec) -> Spec;

// creates a spec that evaluates to a an object
spec::object(fields: HashMap<String, Spec>) -> Spec;

// creates a spec that has a 0.0 < p < 1.0 chance to evaluate to an optional value defined by <item>
spec::optional(p: Spec, item: Spec) -> Spec;

// creates a spec that takes all items in a vec and evaluates them to values, according to their spec
spec::tuple(items: Vec<Spec>) -> Spec;

// evaluates a given spec
Spec::generate(&self) -> Result<rune::Value>;