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//! Code specific to HEALPix ranges
//! Assuming the NSIDE is a power of 2, the code for NESTED indices or RING indices is the same.
use std::ops::Range;
use num::{CheckedAdd, One, Zero};
use crate::idx::Idx;
use crate::qty::{MocQty, Hpx};
use crate::elemset::range::{
SNORanges, HpxRanges
};
pub struct HpxToUniqIter<T>
where
T: Idx + CheckedAdd,
{
ranges: HpxRanges<T>,
id: usize,
buffer: Vec<Range<T>>,
depth: u8,
shift: u32,
off: T,
depth_off: T,
}
impl<T> HpxToUniqIter<T>
where
T: Idx + CheckedAdd,
{
pub fn new(ranges: HpxRanges<T>) -> HpxToUniqIter<T> {
let id = 0;
let buffer = Vec::<Range<T>>::new();
let depth = 0;
// ((T::MAXDEPTH - depth) << 1) as u32;
let shift = Hpx::<T>::MAX_SHIFT; // ok since depth init == 0
let mut off: T = One::one();
off = off.unsigned_shl(shift) - One::one();
let mut depth_off: T = One::one();
depth_off = depth_off.unsigned_shl(((depth + 1) << 1) as u32);
HpxToUniqIter {
ranges,
id,
buffer,
depth,
shift,
off,
depth_off,
}
}
}
impl<T> Iterator for HpxToUniqIter<T>
where
T: Idx + CheckedAdd,
{
type Item = Range<T>;
fn next(&mut self) -> Option<Self::Item> {
while !self.ranges.is_empty() {
let start_id = self.id;
let end_id = self.ranges.0.0.len();
for i in start_id..end_id {
let range = &self.ranges.0.0[i];
self.id += 1;
let t1 = range.start + self.off;
let t2 = range.end;
let pix1 = t1.unsigned_shr(self.shift);
let pix2 = t2.unsigned_shr(self.shift);
let c1 = pix1.unsigned_shl(self.shift);
let c2 = pix2.unsigned_shl(self.shift);
if c2 > c1 {
self.buffer.push(c1..c2);
let e1 = self.depth_off.checked_add(&pix1).unwrap();
let e2 = self.depth_off.checked_add(&pix2).unwrap();
return Some(e1..e2);
}
}
// new_from_sorted?
let buffer_ranges = HpxRanges::<T>::new_from(self.buffer.clone());
self.ranges = self.ranges.difference(&buffer_ranges);
self.id = 0;
self.buffer.clear();
self.depth += 1;
assert!(self.depth <= Hpx::<T>::MAX_DEPTH || self.ranges.is_empty());
if self.depth > Hpx::<T>::MAX_DEPTH && self.ranges.is_empty() {
break;
}
// Recompute the constants for the new depth
self.shift = Hpx::<T>::shift_from_depth_max(self.depth) as u32;
self.off = One::one();
self.off = self.off.unsigned_shl(self.shift) - One::one();
self.depth_off = One::one();
self.depth_off = self.depth_off.unsigned_shl(((self.depth + 1) << 1) as u32);
}
None
}
}
// Iterator responsible for converting
// ranges of uniq numbers to ranges of
// nested numbers
pub struct UniqToHpxIter<T>
where
T: Idx + CheckedAdd,
{
ranges: HpxRanges<T>,
cur: T,
id: usize,
}
impl<T> UniqToHpxIter<T>
where
T: Idx + CheckedAdd,
{
pub fn new(ranges: HpxRanges<T>) -> UniqToHpxIter<T> {
let id = 0;
let cur = if ranges.is_empty() {
Zero::zero()
} else {
ranges[id].start
};
UniqToHpxIter { ranges, cur, id }
}
}
impl<T> Iterator for UniqToHpxIter<T>
where
T: Idx + CheckedAdd,
{
type Item = Range<T>;
fn next(&mut self) -> Option<Self::Item> {
// Iteration through the ranges
if self.id < self.ranges.0.0.len() {
// We get the depth/ipix values of the
// current uniq number
let (depth, ipix) = Hpx::<T>::from_uniq_hpx(self.cur);
// We compute the number of bit to shift
let shift = ((Hpx::<T>::MAX_DEPTH - depth) << 1) as u32;
let one: T = One::one();
// Compute the final nested range
// for the depth given
let e1 = ipix.unsigned_shl(shift);
let e2 = ipix.checked_add(&one).unwrap().unsigned_shl(shift);
self.cur = self.cur.checked_add(&one).unwrap();
let end = self.ranges[self.id].end;
if self.cur == end {
self.id += 1;
if self.id < self.ranges.0.0.len() {
self.cur = self.ranges[self.id].start;
}
}
Some(e1..e2)
} else {
None
}
}
}
/// IMPORTANT: the iterator is ordered according first to the cell depth
/// and then to the cell index.
/// See `ranges2cells` bench, using `CellMOCIteratorFromRanges` and then sorting the result
/// may be more efficient (x3 on the only bench done so far).
pub struct HpxUniq2DepthIdxIter<T>
where
T: Idx + CheckedAdd,
{
ranges: HpxRanges<T>,
current: Option<Range<T>>,
last: Option<T>,
depth: u8,
shift: u32,
offset: T,
depth_offset: T,
}
impl<T> HpxUniq2DepthIdxIter<T>
where
T: Idx + CheckedAdd,
{
pub fn new(ranges: HpxRanges<T>) -> HpxUniq2DepthIdxIter<T> {
let depth = 0;
let shift = ((Hpx::<T>::MAX_DEPTH - depth) << 1) as u32;
// More generic (but slower): let shift = Hpx::<T>::shift_from_depth_max(depth)
let mut offset: T = One::one();
offset = offset.unsigned_shl(shift) - One::one();
let mut depth_offset: T = One::one();
depth_offset = depth_offset.unsigned_shl(((depth + 1) << 1) as u32);
let current = None;
let last = None;
HpxUniq2DepthIdxIter {
ranges,
current,
last,
depth,
shift,
offset,
depth_offset,
}
}
fn next_item_range(&mut self) -> Option<(i8, T)> {
if let Some(current) = self.current.clone() {
let last = self.last.unwrap();
if last < current.end {
let (depth, pix) = Hpx::<T>::from_uniq_hpx(last);
self.last = last.checked_add(&One::one());
Some((depth as i8, pix))
} else {
self.current = None;
self.last = None;
None
}
} else {
None
}
}
}
impl<T> Iterator for HpxUniq2DepthIdxIter<T>
where
T: Idx + CheckedAdd,
{
type Item = (i8, T);
fn next(&mut self) -> Option<Self::Item> {
let next_depth_pix = self.next_item_range();
if next_depth_pix.is_some() {
next_depth_pix
} else {
while !self.ranges.is_empty() {
for range in self.ranges.iter() {
let t1 = range.start + self.offset;
let t2 = range.end;
let pix1 = t1.unsigned_shr(self.shift);
let pix2 = t2.unsigned_shr(self.shift);
let c1 = pix1.unsigned_shl(self.shift);
let c2 = pix2.unsigned_shl(self.shift);
if c2 > c1 {
let range_to_remove = HpxRanges::<T>::new_unchecked(vec![c1..c2]);
self.ranges = self.ranges.difference(&range_to_remove);
let e1 = self.depth_offset.checked_add(&pix1).unwrap();
let e2 = self.depth_offset.checked_add(&pix2).unwrap();
self.last = Some(e1);
self.current = Some(e1..e2);
return self.next_item_range();
}
}
self.depth += 1;
// Recompute the constants for the new depth
self.shift = ((Hpx::<T>::MAX_DEPTH - self.depth) << 1) as u32;
// <=> let shift = Hpx::<T>::shift_from_depth_max(depth)
self.offset = One::one();
self.offset = self.offset.unsigned_shl(self.shift) - One::one();
self.depth_offset = One::one();
self.depth_offset = self.depth_offset.unsigned_shl((2 * self.depth + 2) as u32);
}
None
}
}
}
/*
// I rename Nested in Hpx because it works the same for Nested or Ring indexes.
// Since Ranges is now MocRanges and we already have the type HpxRanges
// But this is specific to HEALPix, because of methods to_uniq and complement.
#[derive(Debug, Clone)]
pub struct HpxRanges<T: MocIdx> {
ranges: ranges::HpxRanges<T, Hpx<T>>,
}
pub type HpxRanges =
// pub struct Hpx<T: MocIdx> (std::marker::PhantomData<T>);
// pub type HpxRange<T> = MocRange<T, Hpx<T>>;
// pub type TimeRange<T> = MocRange<T, Time<T>>;
impl<T: MocIdx> HpxRanges<T> {
pub fn new(data: Vec<Range<T>>) -> Self {
let ranges = MocRanges::<T, Hpx<T>>::new(data);
HpxRanges { ranges }
}
/// Make the NestedRanges<T> consistent
///
/// # Info
///
/// By construction, the data are sorted so that it is possible (see the new
/// method definition above) to merge the overlapping ranges.
pub fn make_consistent(mut self) -> Self {
self.ranges = self.ranges.make_consistent();
self
}
/// Divide the nested ranges into ranges of length
/// 4**(<T>::MAXDEPTH - min_depth) if they are bigger than
/// this size.
///
/// # Info
///
/// This requires min_depth to be defined between [0, <T>::MAXDEPTH]
pub fn divide(mut self, min_depth: u8) -> Self {
self.ranges = self.ranges.divide(min_depth);
self
}
pub fn to_uniq(self) -> HpxUniqRanges<T> {
let uniq_data = HpxToUniqIter::new(self.ranges).collect::<Vec<_>>();
HpxUniqRanges::<T>::new(uniq_data).make_consistent()
}
pub fn depth(&self) -> u8 {
self.ranges.depth()
}
/// # Input
/// * `dim` dimension of the quantity
/// + 1 for time
/// + 2 for equatorial coordinates
/// * `delta_depth`: difference between the target depth and the current depth
pub fn degrade(&mut self, depth: u8) {
self.ranges.degrade(depth)
}
pub fn intersects(&self, x: &Range<T>) -> bool {
self.ranges.intersects(x)
}
pub fn contains(&self, x: &Range<T>) -> bool {
self.ranges.contains(x)
}
pub fn is_empty(&self) -> bool {
self.ranges.is_empty()
}
pub fn iter(&self) -> Iter<Range<T>> {
self.ranges.iter()
}
pub fn iter_depth_pix(self) -> HpxUniq2DepthIdxIter<T> {
HpxUniq2DepthIdxIter::<T>::new(self.ranges)
}
pub fn union(&self, other: &Self) -> Self {
let ranges = self.ranges.union(&other.ranges);
HpxRanges { ranges }
}
pub fn intersection(&self, other: &Self) -> Self {
let ranges = self.ranges.intersection(&other.ranges);
HpxRanges { ranges }
}
pub fn difference(&self, other: &Self) -> Self {
let ranges = self.ranges.difference(&other.ranges);
HpxRanges { ranges }
}
pub fn complement(&self) -> Self {
let ranges = self.ranges.complement(T::HPX_MAXPIX);
HpxRanges { ranges }
}
}
impl<T: MocIdx> PartialEq for HpxRanges<T> {
fn eq(&self, other: &Self) -> bool {
self.ranges == other.ranges
}
}
impl<T: MocIdx> Eq for HpxRanges<T> { }
impl<T: MocIdx> From<MocRanges<T, Hpx<T>>> for HpxRanges<T> {
fn from(ranges: MocRanges<T, Hpx<T>>) -> Self {
HpxRanges::<T> { ranges }
}
}
impl<T: MocIdx> From<HpxRanges<T>> for MocRanges<T, Hpx<T>> {
fn from(hpx_ranges: HpxRanges<T>) -> Self {
hpx_ranges.ranges
}
}
use ndarray::Array2;
impl From<HpxRanges<u64>> for Array2<u64> {
fn from(input: HpxRanges<u64>) -> Self {
input.ranges.into()
}
}
impl From<HpxRanges<i64>> for Array2<i64> {
fn from(input: HpxRanges<i64>) -> Self {
input.ranges.into()
}
}
*/