mobiler 0.40.0

Build mobile apps in Rust — one core, native UI on Android, iOS, and the web (CLI)
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import SwiftUI
import SharedTypes
import UIKit
import ImageIO
import PDFKit
import AVKit
import AVFoundation
import WebKit

// The ENTIRE iOS shell renderer. Knows only the fixed Mobiler ABI — `Widget`
// (what to draw) + `Action` (what to send back). No app-specific types; this exact
// code renders any Mobiler app. Style *intent* (TextStyle, Tone, …) is decided in
// Rust; the concrete look (fonts, colors, dp) is decided here — the iOS twin of the
// Compose `Render`. Recursion is type-erased through `AnyView`.

func render(_ widget: SharedTypes.Widget, _ send: @escaping (Action) -> Void) -> AnyView {
    switch widget {

    // MARK: content
    case .text(let content, let style):
        return AnyView(Text(content).modifier(TextStyleMod(style)))

    case .image(let source, let shape, let ratio):
        // Size the box from a ratio'd `Color.clear` (an intrinsic-less sizing view)
        // and let the image fill it as an overlay. Applying `.aspectRatio` to
        // `AsyncImage` directly is unreliable. Local file URLs (a picked photo) load
        // via UIImage — AsyncImage doesn't reliably fetch `file://`; remote URLs use
        // AsyncImage.
        let fill: AnyView
        if source.hasPrefix("file:"), let url = URL(string: source) {
            // Decode local images (a full-res camera/picked photo) OFF the main thread —
            // decoding a many-megapixel file inline in `render` (which runs on every update)
            // can stall the UI. FileImageView loads + downsamples asynchronously and caches.
            fill = AnyView(FileImageView(url: url))
        } else {
            fill = AnyView(AsyncImage(url: URL(string: source)) { image in
                image.resizable().aspectRatio(contentMode: .fill)
            } placeholder: { Color.gray.opacity(0.15) })
        }
        return AnyView(
            Color.clear
                .aspectRatio(aspect(ratio), contentMode: .fit)
                .overlay(fill)
                .clipShape(imageShape(shape))
                // An image is decoration, never a touch target. The sizing `Color.clear`
                // is hit-testable and has no accessibility element, so without this it
                // silently swallows taps meant for an adjacent control — e.g. an in-body
                // "← Back" button rendered just above an image, whose taps never reach
                // their action (verified on-sim). Let touches pass through.
                .allowsHitTesting(false)
        )

    case .badge(let label, let tone):
        let (bg, fg) = toneColors(tone)
        return AnyView(
            Text(label).font(.footnote.weight(.semibold))
                .padding(.horizontal, 12).padding(.vertical, 5)
                .background(bg).foregroundColor(fg).clipShape(Capsule())
        )

    case .colorDot(let color):
        return AnyView(Circle().fill(projectColor(color)).frame(width: 12, height: 12))

    case .avatar(let source, let status):
        return AnyView(AvatarView(source: source, status: status))

    case .pdfView(let url):
        return AnyView(PDFKitView(urlString: url).frame(minHeight: 480))

    case .video(let url, let id, let playing, let seekToMs, let controls, let looping, let muted, let onEnded,
                let poster, let startAtMs, let captions, let rate, let volume, let urls, let startIndex, let seekIndex, let allowPip):
        return AnyView(VideoView(
            urlString: url, id: id, playing: playing, seekToMs: seekToMs,
            controls: controls, looping: looping, muted: muted, onEnded: onEnded,
            poster: poster, startAtMs: startAtMs, captions: captions, rate: rate, volume: volume,
            urls: urls, startIndex: startIndex, seekIndex: seekIndex, allowPip: allowPip, send: send
        ).id(id).frame(minHeight: 240))

    case .webView(let url):
        return AnyView(WebKitWebView(urlString: url).frame(minHeight: 240))

    case .rating(let value, let max, let onRate):
        return AnyView(RatingView(value: value, max: max, onRate: onRate, send: send))

    case .divider:
        return AnyView(Divider())

    case .progress(let value):
        if let v = value {
            return AnyView(ProgressView(value: Double(v)).progressViewStyle(.linear).padding(.vertical, 4))
        }
        return AnyView(ProgressView().padding(.vertical, 4))

    case .skeleton:
        return AnyView(RoundedRectangle(cornerRadius: 8).fill(Color.gray.opacity(0.2)).frame(height: 48).padding(.vertical, 4))

    case .chart(let series, let labels, let style, let axis, let legend):
        return AnyView(ChartView(series: series, labels: labels, style: style, axis: axis, legend: legend))

    case .regionChart(let regions, let ticks, let xMax, let yMax, let refLines, let bracket, let legend):
        return AnyView(RegionChartView(regions: regions, ticks: ticks, xMax: xMax, yMax: yMax, refLines: refLines, bracket: bracket, legend: legend))

    case .calendar(let year, let month, let firstWeekday, let selected, let onDay):
        return AnyView(CalendarView(year: year, month: month, firstWeekday: firstWeekday, selected: selected, onDay: onDay, send: send))

    case .swipeAction(let child, let actions):
        return AnyView(SwipeActionView(content: child, actions: actions, send: send))

    case .spacer(let size):
        return AnyView(Color.clear.frame(height: spacing(size)))

    // MARK: layout
    case .row(let children):
        return AnyView(HStack(spacing: 8) { childViews(children, send) })

    case .column(let children):
        return AnyView(VStack(alignment: .leading, spacing: 6) { childViews(children, send) })

    case .card(let child, let style, let onPress):
        let body = AnyView(render(child, send).padding(14).frame(maxWidth: .infinity, alignment: .leading).modifier(CardMod(style)))
        if let token = onPress {
            return AnyView(Button(action: { send(.fired(token: token)) }) { body }.buttonStyle(.plain))
        }
        return body

    case .box(let children, let align, let scrim):
        // A scrim box (hero banner) must be sized by its background — the first
        // child, an image — not by the dimming layer. A bare `Color` is an
        // infinitely greedy view, so leaving it as a ZStack sibling inflates the
        // box to fill the scroll view. Instead the scrim + foreground ride along
        // as an `.overlay` on the image (the SwiftUI twin of Compose's
        // `matchParentSize()`): sized to the image, never driving layout. The
        // clipShape matches the rounded hero image so the dim doesn't bleed corners.
        if scrim, children.count > 1, let first = children.first {
            return AnyView(
                render(first, send).overlay(
                    ZStack(alignment: boxAlign(align)) {
                        Color.black.opacity(0.4)
                        VStack(alignment: .leading) { childViews(Array(children.dropFirst()), send) }
                            .padding().foregroundColor(.white)
                    }
                    .clipShape(RoundedRectangle(cornerRadius: 16))
                )
            )
        }
        return AnyView(
            ZStack(alignment: boxAlign(align)) { childViews(children, send) }
        )

    case .grid(let children):
        // Column count adapts to width: 2 on a phone (compact), more on iPad.
        return AnyView(GridView(children: children, send: send))

    case .scroller(let children):
        return AnyView(
            ScrollView(.horizontal, showsIndicators: false) {
                HStack(spacing: 12) { childViews(children, send) }
            }
        )

    case .split(let primary, let detail, let showDetail, let onBack):
        return AnyView(SplitView(primary: primary, detail: detail, showDetail: showDetail, onBack: onBack, send: send))

    case .lazyList(let children, let onLoadMore, let loading, let hasMore, let onRefresh, let refreshing):
        return AnyView(LazyListView(
            children: children, onLoadMore: onLoadMore, loading: loading,
            hasMore: hasMore, onRefresh: onRefresh, refreshing: refreshing, send: send
        ))

    // MARK: input / actions
    case .button(let label, let style, let onPress):
        return AnyView(Button(label) { send(.fired(token: onPress)) }.modifier(ButtonStyleMod(style)))

    case .iconButton(let icon, let onPress):
        return AnyView(
            Button(action: { send(.fired(token: onPress)) }) {
                Image(systemName: sfSymbol(icon)).foregroundColor(iconTint(icon))
            }.buttonStyle(.plain)
        )

    case .chip(let label, let selected, let onPress):
        return AnyView(
            Button(action: { send(.fired(token: onPress)) }) {
                Text(label).font(.subheadline)
                    .padding(.horizontal, 12).padding(.vertical, 6)
                    .background(selected ? Color.accentColor.opacity(0.18) : Color.gray.opacity(0.12))
                    .foregroundColor(selected ? Color.accentColor : .primary)
                    .overlay(Capsule().stroke(selected ? Color.accentColor : .clear))
                    .clipShape(Capsule())
            }.buttonStyle(.plain)
        )

    case .textField(let id, let placeholder, let value, let kind, let error):
        let binding = Binding(
            get: { value },
            set: { send(.input(id: id, value: .text($0))) }
        )
        let lowercase = (kind == .email || kind == .url)
        let kb: UIKeyboardType
        switch kind {
        case .email: kb = .emailAddress
        case .number: kb = .numberPad
        case .decimal: kb = .decimalPad
        case .phone: kb = .phonePad
        case .url: kb = .URL
        default: kb = .default
        }
        let control: AnyView
        switch kind {
        case .secure:
            control = AnyView(SecureField(placeholder, text: binding).textFieldStyle(.roundedBorder))
        case .multiline:
            control = AnyView(TextField(placeholder, text: binding, axis: .vertical)
                .lineLimit(3...6).textFieldStyle(.roundedBorder))
        default:
            control = AnyView(TextField(placeholder, text: binding)
                .textFieldStyle(.roundedBorder)
                .keyboardType(kb)
                .textInputAutocapitalization(lowercase ? .never : .sentences)
                .autocorrectionDisabled(lowercase))
        }
        return AnyView(
            VStack(alignment: .leading, spacing: 4) {
                control
                if let error = error {
                    Text(error).font(.caption).foregroundColor(.red)
                }
            }
        )

    case .searchField(let id, let placeholder, let value):
        return AnyView(
            HStack(spacing: 8) {
                Image(systemName: "magnifyingglass").foregroundColor(.secondary)
                TextField(placeholder, text: Binding(
                    get: { value },
                    set: { send(.input(id: id, value: .text($0))) }
                ))
            }
            .padding(.horizontal, 14).padding(.vertical, 10)
            .background(Color.gray.opacity(0.12))
            .clipShape(Capsule())
        )

    case .segmented(let segments):
        return AnyView(
            HStack(spacing: 4) {
                ForEach(Array(segments.enumerated()), id: \.offset) { _, seg in
                    Button(action: { send(.fired(token: seg.onSelect)) }) {
                        Text(seg.label).font(.subheadline.weight(.semibold))
                            .frame(maxWidth: .infinity)
                            .padding(.vertical, 8)
                            .background(seg.selected ? Color.accentColor : Color.clear)
                            .foregroundColor(seg.selected ? .white : .secondary)
                            .clipShape(Capsule())
                    }.buttonStyle(.plain)
                }
            }
            .padding(4)
            .background(Color.gray.opacity(0.12))
            .clipShape(Capsule())
        )

    case .toggle(let id, let label, let value):
        return AnyView(
            Toggle(label, isOn: Binding(
                get: { value },
                set: { send(.input(id: id, value: .bool($0))) }
            ))
        )

    case .checkbox(let id, let label, let value):
        // iOS has no native checkbox; a leading toggle-style control + label.
        return AnyView(
            Button(action: { send(.input(id: id, value: .bool(!value))) }) {
                HStack(spacing: 10) {
                    Image(systemName: value ? "checkmark.square.fill" : "square")
                        .foregroundColor(value ? .accentColor : .secondary)
                    Text(label).foregroundColor(.primary)
                    Spacer()
                }
            }.buttonStyle(.plain)
        )

    case .slider(let id, let value, let max):
        return AnyView(
            Slider(
                value: Binding(
                    get: { Double(value) },
                    set: { send(.input(id: id, value: .int(Int64($0.rounded())))) }
                ),
                in: 0...Double(max)
            )
        )

    case .stepper(let value, let onDecrement, let onIncrement):
        return AnyView(
            HStack(spacing: 12) {
                Button("−") { send(.fired(token: onDecrement)) }.buttonStyle(.bordered)
                Text("\(value)").font(.title3)
                Button("+") { send(.fired(token: onIncrement)) }.buttonStyle(.bordered)
            }
        )

    case .scaffold(let title, let body, let tabs, let back, let darkMode, let theme, let fab, let sheet, let onRefresh, let refreshing, let route, let depth):
        // Theme-as-data: stash the active theme so the (non-View) mapper helpers — spacing(),
        // imageShape(), CardMod, TextStyleMod — pick up corner/density/font. The brand color
        // is applied as a SwiftUI `.tint` on the ScaffoldView (it cascades to controls).
        ActiveTheme.current = theme
        return AnyView(ScaffoldView(
            title: title, content: body, tabs: tabs, back: back,
            darkMode: darkMode, theme: theme, fab: fab, sheet: sheet,
            onRefresh: onRefresh, refreshing: refreshing, route: route, depth: depth, send: send
        ))
    }
}

/// The active app [`Theme`] (set when a Scaffold renders), read by the non-View mapper helpers
/// for corner/density/font. `nil` ⇒ framework defaults (no visual change). Render is
/// single-threaded on the main actor, so `nonisolated(unsafe)` is sound here — it lets the
/// nonisolated mapper helpers (spacing/imageShape/TextStyleMod) read it; the theme is
/// app-global, like dark mode.
enum ActiveTheme {
    nonisolated(unsafe) static var current: Theme?
}

/// Concrete look derived from the active theme (with framework defaults when un-themed).
extension Theme {
    var brandColor: Color { Color(red: Double(seed.r) / 255, green: Double(seed.g) / 255, blue: Double(seed.b) / 255) }
    var accentColor: Color { accent.map { Color(red: Double($0.r) / 255, green: Double($0.g) / 255, blue: Double($0.b) / 255) } ?? brandColor }
    var cardRadius: CGFloat { switch corner { case .none: 0; case .small: 8; case .medium: 14; case .large: 22 } }
    var imageRadius: CGFloat { switch corner { case .none: 0; case .small: 10; case .medium: 16; case .large: 24 } }
    var densityScale: CGFloat { switch density { case .compact: 0.75; case .comfortable: 1.0 } }
    var fontDesign: Font.Design { switch font { case .system: .default; case .rounded: .rounded; case .serif: .serif; case .monospace: .monospaced } }
}

/// Renders a `[Widget]` as sibling views (children of a stack/grid).
@ViewBuilder
private func childViews(_ children: [SharedTypes.Widget], _ send: @escaping (Action) -> Void) -> some View {
    ForEach(Array(children.enumerated()), id: \.offset) { _, child in
        render(child, send)
    }
}

/// A responsive grid: 2 columns on a phone (compact width), 4 on an iPad (regular) —
/// the iOS twin of the web shell's `auto-fill` grid and Android's width-derived count.
private struct GridView: View {
    let children: [SharedTypes.Widget]
    let send: (Action) -> Void
    @Environment(\.horizontalSizeClass) private var hSize
    var body: some View {
        let cols = hSize == .regular ? 4 : 2
        LazyVGrid(columns: Array(repeating: GridItem(.flexible(), spacing: 12), count: cols), spacing: 12) {
            childViews(children, send)
        }
    }
}

// Circular avatar image with an optional colored status dot.
private struct AvatarView: View {
    let source: String
    let status: Tone?
    var body: some View {
        let img: AnyView
        if source.hasPrefix("file:"), let url = URL(string: source) {
            img = AnyView(FileImageView(url: url))
        } else {
            img = AnyView(AsyncImage(url: URL(string: source)) { image in
                image.resizable().aspectRatio(contentMode: .fill)
            } placeholder: { Color.gray.opacity(0.15) })
        }
        return img
            .frame(width: 48, height: 48)
            .clipShape(Circle())
            .overlay(alignment: .bottomTrailing) {
                if let status = status {
                    Circle().fill(toneColors(status).0)
                        .frame(width: 12, height: 12)
                        .overlay(Circle().stroke(Color(.systemBackground), lineWidth: 2))
                }
            }
    }
}

// Distinct fallback colors for series 1.. (series 0 with no override rides the accent color).
private let chartPalette: [Color] = [
    Color(red: 224.0 / 255, green: 119.0 / 255, blue: 44.0 / 255),
    Color(red: 46.0 / 255, green: 160.0 / 255, blue: 106.0 / 255),
    Color(red: 192.0 / 255, green: 70.0 / 255, blue: 107.0 / 255),
    Color(red: 138.0 / 255, green: 92.0 / 255, blue: 192.0 / 255),
    Color(red: 201.0 / 255, green: 162.0 / 255, blue: 39.0 / 255),
    Color(red: 63.0 / 255, green: 167.0 / 255, blue: 214.0 / 255),
]

// Palette as RGB (parallel to chartPalette) so RegionChart can compute per-band label contrast.
private let regionPaletteRGB: [(Double, Double, Double)] = [
    (224.0 / 255, 119.0 / 255, 44.0 / 255), (46.0 / 255, 160.0 / 255, 106.0 / 255), (192.0 / 255, 70.0 / 255, 107.0 / 255),
    (138.0 / 255, 92.0 / 255, 192.0 / 255), (201.0 / 255, 162.0 / 255, 39.0 / 255), (63.0 / 255, 167.0 / 255, 214.0 / 255),
]

// Multi-series chart: cartesian (bar/line/stacked) with optional y-axis + legend, or circular
// (pie/donut/rings/gauge). Drawn with SwiftUI Canvas; the iOS twin of the Compose Chart arm and
// mobiler-web's chart_view. Non-interactive.
private struct ChartView: View {
    let series: [ChartSeries]
    let labels: [String]
    let style: SharedTypes.ChartStyle
    let axis: Bool
    let legend: Bool

    private func color(_ i: Int) -> Color {
        if i < series.count, let c = series[i].color {
            return Color(red: Double(c.r) / 255, green: Double(c.g) / 255, blue: Double(c.b) / 255)
        }
        return i == 0 ? Color.accentColor : chartPalette[(i - 1) % chartPalette.count]
    }
    private func mag(_ i: Int) -> Float { i < series.count ? series[i].values.reduce(0, +) : 0 }
    private func fmtTick(_ v: Float) -> String {
        abs(v - v.rounded()) < 0.05 ? "\(Int(v))" : String(format: "%.1f", v)
    }
    private var isCartesian: Bool {
        switch style { case .bar, .line, .stackedBar, .stackedBar100: return true; default: return false }
    }
    private var nslots: Int { max(series.map { $0.values.count }.max() ?? 0, 1) }
    private func slotVal(_ s: ChartSeries, _ j: Int) -> Float { s.values.indices.contains(j) ? s.values[j] : 0 }
    private var maxV: Float {
        switch style {
        case .stackedBar:
            let totals = (0 ..< nslots).map { j in series.reduce(Float(0)) { $0 + slotVal($1, j) } }
            return max(totals.max() ?? 1, 1e-6)
        case .stackedBar100: return 1
        default: return max(series.flatMap { $0.values }.max() ?? 1, 1e-6)
        }
    }
    private var gaugePct: Int {
        guard !series.isEmpty else { return 0 }
        let g = series[0].goal ?? mag(0)
        return Int((min(mag(0) / (g <= 0 ? 1e-6 : g), 1) * 100).rounded())
    }

    var body: some View {
        VStack(spacing: 4) {
            if isCartesian {
                HStack(spacing: 4) {
                    if axis {
                        VStack(alignment: .trailing) {
                            Text(fmtTick(maxV)).font(.caption2).foregroundColor(.secondary)
                            Spacer()
                            Text(fmtTick(maxV / 2)).font(.caption2).foregroundColor(.secondary)
                            Spacer()
                            Text(fmtTick(0)).font(.caption2).foregroundColor(.secondary)
                        }.frame(height: 120)
                    }
                    cartesianCanvas.frame(height: 120)
                }
                if !labels.isEmpty {
                    HStack(spacing: 0) {
                        ForEach(Array(labels.enumerated()), id: \.offset) { _, l in
                            Text(l).font(.caption2).foregroundColor(.secondary).frame(maxWidth: .infinity)
                        }
                    }
                }
            } else {
                ZStack {
                    circularCanvas
                    if case .gauge = style { Text("\(gaugePct)%").font(.title2).bold() }
                }.frame(height: 140)
            }
            if legend, !series.isEmpty {
                HStack(spacing: 12) {
                    ForEach(Array(series.enumerated()), id: \.offset) { i, s in
                        HStack(spacing: 4) {
                            RoundedRectangle(cornerRadius: 2).fill(color(i)).frame(width: 10, height: 10)
                            Text(s.name).font(.caption2).foregroundColor(.secondary)
                        }
                    }
                }
            }
        }.padding(.vertical, 4)
    }

    private var cartesianCanvas: some View {
        Canvas { ctx, size in
            let w = size.width
            let top: CGFloat = 2
            let plot = max(size.height - 4, 1)
            let bottom = top + plot
            if axis {
                for k in 0 ... 4 {
                    let y = top + CGFloat(k) * plot / 4
                    var p = Path(); p.move(to: CGPoint(x: 0, y: y)); p.addLine(to: CGPoint(x: w, y: y))
                    ctx.stroke(p, with: .color(.gray.opacity(0.25)), lineWidth: 0.5)
                }
            }
            switch style {
            case .line:
                for (i, s) in series.enumerated() {
                    let n = max(s.values.count, 1)
                    var p = Path()
                    for (j, v) in s.values.enumerated() {
                        let x = n == 1 ? w / 2 : w * CGFloat(j) / CGFloat(n - 1)
                        let y = top + (1 - CGFloat(min(max(v / maxV, 0), 1))) * plot
                        if j == 0 { p.move(to: CGPoint(x: x, y: y)) } else { p.addLine(to: CGPoint(x: x, y: y)) }
                    }
                    ctx.stroke(p, with: .color(color(i)), style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round))
                }
            case .bar:
                let sw = w / CGFloat(nslots)
                let ns = CGFloat(max(series.count, 1))
                for (i, s) in series.enumerated() {
                    for (j, v) in s.values.enumerated() {
                        let bh = CGFloat(min(max(v / maxV, 0), 1)) * plot
                        let bw = sw * 0.8 / ns
                        let x = CGFloat(j) * sw + sw * 0.1 + CGFloat(i) * bw
                        ctx.fill(Path(CGRect(x: x, y: bottom - bh, width: bw, height: bh)), with: .color(color(i)))
                    }
                }
            default: // stackedBar / stackedBar100
                let sw = w / CGFloat(nslots)
                for j in 0 ..< nslots {
                    let slotTotal = max(series.reduce(Float(0)) { $0 + slotVal($1, j) }, 1e-6)
                    let denom: Float = { if case .stackedBar100 = style { return slotTotal } else { return maxV } }()
                    var acc: CGFloat = 0
                    for (i, s) in series.enumerated() {
                        let bh = CGFloat(min(max(slotVal(s, j) / denom, 0), 1)) * plot
                        let x = CGFloat(j) * sw + sw * 0.15
                        ctx.fill(Path(CGRect(x: x, y: bottom - acc - bh, width: sw * 0.7, height: bh)), with: .color(color(i)))
                        acc += bh
                    }
                }
            }
        }
    }

    private var circularCanvas: some View {
        Canvas { ctx, size in
            let cx = size.width / 2, cy = size.height / 2
            let center = CGPoint(x: cx, y: cy)
            let rad = min(size.width, size.height) / 2 - 6
            func ring(_ r: CGFloat, _ from: Double, _ to: Double) -> Path {
                var p = Path()
                p.addArc(center: center, radius: r, startAngle: .degrees(from), endAngle: .degrees(to), clockwise: false)
                return p
            }
            switch style {
            case .pie, .donut:
                let total = max((0 ..< series.count).reduce(Float(0)) { $0 + mag($1) }, 1e-6)
                var start = -90.0
                for i in 0 ..< series.count {
                    let sweep = Double(mag(i) / total) * 360
                    if case .donut = style {
                        ctx.stroke(ring(rad - 10, start, start + sweep), with: .color(color(i)), lineWidth: 20)
                    } else {
                        var p = Path()
                        p.move(to: center)
                        p.addArc(center: center, radius: rad, startAngle: .degrees(start), endAngle: .degrees(start + sweep), clockwise: false)
                        p.closeSubpath()
                        ctx.fill(p, with: .color(color(i)))
                    }
                    start += sweep
                }
            case .rings:
                let n = max(series.count, 1)
                for i in 0 ..< series.count {
                    let r = rad - CGFloat(i) * (rad * 0.62 / CGFloat(n)) - 2
                    ctx.stroke(Path(ellipseIn: CGRect(x: cx - r, y: cy - r, width: r * 2, height: r * 2)), with: .color(.gray.opacity(0.2)), lineWidth: 10)
                    let g = series[i].goal ?? mag(i)
                    let prog = Double(min(max(mag(i) / (g <= 0 ? 1e-6 : g), 0), 1))
                    if prog > 0 {
                        ctx.stroke(ring(r, -90, -90 + 360 * prog), with: .color(color(i)), style: StrokeStyle(lineWidth: 10, lineCap: .round))
                    }
                }
            default: // gauge
                let r = rad - 4
                ctx.stroke(ring(r, 135, 135 + 270), with: .color(.gray.opacity(0.2)), style: StrokeStyle(lineWidth: 12, lineCap: .round))
                if !series.isEmpty {
                    let g = series[0].goal ?? mag(0)
                    let prog = Double(min(max(mag(0) / (g <= 0 ? 1e-6 : g), 0), 1))
                    ctx.stroke(ring(r, 135, 135 + 270 * prog), with: .color(color(0)), style: StrokeStyle(lineWidth: 12, lineCap: .round))
                }
            }
        }
    }
}

// Variable-width stacked-region / coverage-gap chart: absolute-positioned region rectangles in the
// [0,xMax]×[0,yMax] plane + ref lines/chips + irregular x-ticks + optional right bracket + legend.
// The iOS twin of mobiler-web's region_chart_view. Non-interactive.
private struct RegionChartView: View {
    let regions: [ChartRegion]
    let ticks: [ChartTick]
    let xMax: Float
    let yMax: Float
    let refLines: [ChartRefLine]
    let bracket: ChartBracket?
    let legend: [ChartLegendItem]

    private func rgbOf(_ i: Int) -> (Double, Double, Double) {
        if i < regions.count, let c = regions[i].color {
            return (Double(c.r) / 255, Double(c.g) / 255, Double(c.b) / 255)
        }
        return regionPaletteRGB[i % regionPaletteRGB.count]
    }
    private func color(_ i: Int) -> Color {
        let (r, g, b) = rgbOf(i)
        return Color(red: r, green: g, blue: b)
    }
    private func textOn(_ i: Int) -> Color {
        let (r, g, b) = rgbOf(i)
        return (0.299 * r + 0.587 * g + 0.114 * b) > 0.55 ? Color(white: 0.1) : Color(white: 0.96)
    }
    private func fmtTick(_ v: Float) -> String {
        abs(v - v.rounded()) < 0.05 ? "\(Int(v))" : String(format: "%.1f", v)
    }

    // Everything is drawn in ONE Canvas coordinate space: a reserved left gutter (y labels) +
    // plot + right margin (chips/bracket). Regions, axes, ticks, and x-labels all map through the
    // same px()/py(), so they line up by construction. The iOS twin of mobiler-web's region chart.
    var body: some View {
        let xm = max(xMax, 1e-6)
        let ym = max(yMax, 1e-6)
        VStack(spacing: 6) {
            Canvas { ctx, size in
                let gutter: CGFloat = 42
                let chipW: CGFloat = 58
                let plotX = gutter
                let plotTop: CGFloat = 6
                let plotBottom = size.height - 22
                let plotH = max(plotBottom - plotTop, 1)
                let plotW = max(size.width - gutter - chipW, 1)
                let px: (Float) -> CGFloat = { plotX + CGFloat(min(max($0 / xm, 0), 1)) * plotW }
                let py: (Float) -> CGFloat = { plotTop + CGFloat(1 - min(max($0 / ym, 0), 1)) * plotH }
                let axisColor = Color.primary.opacity(0.8)
                let red = Color(red: 0.75, green: 0.22, blue: 0.17)

                for (i, r) in regions.enumerated() {
                    let rect = CGRect(x: px(r.x0), y: py(r.y1), width: px(r.x1) - px(r.x0), height: py(r.y0) - py(r.y1))
                    ctx.fill(Path(rect), with: .color(color(i)))
                    ctx.stroke(Path(rect), with: .color(.white.opacity(0.4)), lineWidth: 0.5)
                    if !r.label.isEmpty {
                        let avail = r.vertical ? (rect.height - 6) : (rect.width - 6)
                        var fs: CGFloat = 11
                        var t = ctx.resolve(Text(r.label).font(.system(size: fs)).foregroundColor(textOn(i)))
                        let mw = t.measure(in: CGSize(width: 4000, height: 4000)).width
                        if avail > 1, mw > avail {
                            fs = max(7, fs * avail / mw)
                            t = ctx.resolve(Text(r.label).font(.system(size: fs)).foregroundColor(textOn(i)))
                        }
                        if r.vertical {
                            var c = ctx
                            c.translateBy(x: rect.midX, y: rect.midY)
                            c.rotate(by: .degrees(-90))
                            c.draw(t, at: .zero, anchor: .center)
                        } else {
                            ctx.draw(t, at: CGPoint(x: rect.midX, y: rect.midY), anchor: .center)
                        }
                    }
                }
                for rl in refLines {
                    let y = py(rl.value)
                    var p = Path(); p.move(to: CGPoint(x: plotX, y: y)); p.addLine(to: CGPoint(x: plotX + plotW, y: y))
                    ctx.stroke(p, with: .color(red), style: rl.dashed ? StrokeStyle(lineWidth: 2, dash: [6, 5]) : StrokeStyle(lineWidth: 2))
                }
                if let b = bracket {
                    let bx = plotX + plotW + 4
                    let yt = py(b.y1); let yb = py(b.y0)
                    var p = Path()
                    p.move(to: CGPoint(x: bx, y: yt)); p.addLine(to: CGPoint(x: bx, y: yb))
                    p.move(to: CGPoint(x: bx, y: yt)); p.addLine(to: CGPoint(x: bx - 5, y: yt))
                    p.move(to: CGPoint(x: bx, y: yb)); p.addLine(to: CGPoint(x: bx - 5, y: yb))
                    ctx.stroke(p, with: .color(axisColor), lineWidth: 1.5)
                    ctx.draw(ctx.resolve(Text(b.info ? "ⓘ\n" + b.label : b.label).font(.system(size: 8)).foregroundColor(.secondary)), at: CGPoint(x: bx + 4, y: (yt + yb) / 2), anchor: .leading)
                }
                var ax = Path()
                ax.move(to: CGPoint(x: plotX, y: plotTop)); ax.addLine(to: CGPoint(x: plotX, y: plotBottom))
                ax.move(to: CGPoint(x: plotX, y: plotBottom)); ax.addLine(to: CGPoint(x: plotX + plotW, y: plotBottom))
                ctx.stroke(ax, with: .color(axisColor), lineWidth: 2)
                for k in 0 ... 4 {
                    let v = ym * Float(k) / 4
                    let y = py(v)
                    var p = Path(); p.move(to: CGPoint(x: plotX - 6, y: y)); p.addLine(to: CGPoint(x: plotX, y: y))
                    ctx.stroke(p, with: .color(axisColor), lineWidth: 1.5)
                    ctx.draw(ctx.resolve(Text(fmtTick(v)).font(.system(size: 9)).foregroundColor(.secondary)), at: CGPoint(x: plotX - 6, y: y), anchor: .trailing)
                }
                for t in ticks {
                    let x = px(t.at)
                    var p = Path(); p.move(to: CGPoint(x: x, y: plotBottom)); p.addLine(to: CGPoint(x: x, y: plotBottom + 5))
                    ctx.stroke(p, with: .color(axisColor), lineWidth: 1.5)
                    ctx.draw(ctx.resolve(Text(t.label).font(.caption2).foregroundColor(.secondary)), at: CGPoint(x: x, y: plotBottom + 13), anchor: .center)
                }
                for rl in refLines {
                    let y = py(rl.value)
                    let ct = ctx.resolve(Text(rl.label).font(.system(size: 9).weight(.semibold)).foregroundColor(Color(white: 0.1)))
                    let sz = ct.measure(in: CGSize(width: chipW, height: 40))
                    let cx = plotX + plotW + chipW / 2
                    let box = CGRect(x: cx - sz.width / 2 - 4, y: y - sz.height / 2 - 2, width: sz.width + 8, height: sz.height + 4)
                    ctx.fill(Path(roundedRect: box, cornerRadius: 4), with: .color(.white))
                    ctx.stroke(Path(roundedRect: box, cornerRadius: 4), with: .color(.black.opacity(0.2)), lineWidth: 0.5)
                    ctx.draw(ct, at: CGPoint(x: cx, y: y), anchor: .center)
                }
            }
            .frame(height: 312)
            if !legend.isEmpty {
                let rows = (legend.count + 2) / 3
                VStack(spacing: 2) {
                    ForEach(0 ..< rows, id: \.self) { row in
                        HStack(spacing: 12) {
                            ForEach(Array((row * 3) ..< min(row * 3 + 3, legend.count)), id: \.self) { idx in
                                let li = legend[idx]
                                HStack(spacing: 4) {
                                    RoundedRectangle(cornerRadius: 2)
                                        .fill(Color(red: Double(li.color.r) / 255, green: Double(li.color.g) / 255, blue: Double(li.color.b) / 255))
                                        .frame(width: 10, height: 10)
                                    Text(li.label).font(.caption2).foregroundColor(.secondary)
                                }
                            }
                        }
                    }
                }
            }
        }.padding(.vertical, 4)
    }
}

// A list row that reveals trailing action buttons on horizontal swipe; tap an action to fire it.
// A paged feed list: pull-to-refresh at the top (`.refreshable`) + load-more when the last row
// appears (`.onAppear`, guarded by hasMore && !loading so it fires once per page). App-owned
// `loading`/`refreshing`/`hasMore` drive the spinners and gate the events.
private struct LazyListView: View {
    let children: [SharedTypes.Widget]
    let onLoadMore: String?
    let loading: Bool
    let hasMore: Bool
    let onRefresh: String?
    let refreshing: Bool
    let send: (Action) -> Void

    var body: some View {
        ScrollView {
            LazyVStack(alignment: .leading, spacing: 6) {
                if refreshing {
                    ProgressView().frame(maxWidth: .infinity).padding(.bottom, 4)
                }
                ForEach(Array(children.enumerated()), id: \.offset) { idx, child in
                    render(child, send)
                        .onAppear {
                            if idx == children.count - 1, hasMore, !loading, let token = onLoadMore {
                                send(.fired(token: token))
                            }
                        }
                }
                if loading {
                    ProgressView().frame(maxWidth: .infinity).padding(8)
                } else if !hasMore && onLoadMore != nil {
                    Text("End of list").font(.footnote).foregroundColor(.secondary)
                        .frame(maxWidth: .infinity).padding(8)
                }
            }
        }
        // A bounded height makes the inner ScrollView a real scroll region: the LazyVStack
        // virtualizes (so load-more fires incrementally on scroll, not all at once) and
        // `.refreshable` has a scroll view to attach to. Nested inside the page scroll.
        .frame(height: 420)
        .refreshableIf(onRefresh, send)
    }
}

private struct SwipeActionView: View {
    let content: SharedTypes.Widget
    let actions: [SwipeButton]
    let send: (Action) -> Void
    @State private var offset: CGFloat = 0
    private var revealWidth: CGFloat { CGFloat(actions.count) * 84 }
    var body: some View {
        ZStack(alignment: .trailing) {
            HStack(spacing: 8) {
                ForEach(Array(actions.enumerated()), id: \.offset) { _, a in
                    Button(action: { send(.fired(token: a.onTap)); withAnimation { offset = 0 } }) {
                        Text(a.label)
                            .font(.subheadline.weight(.semibold))
                            .foregroundColor(.white)
                            .frame(width: 76)
                            .frame(maxHeight: .infinity)
                            .background(toneColors(a.tone).1)
                            .clipShape(RoundedRectangle(cornerRadius: 12))
                    }.buttonStyle(.plain)
                }
            }
            .padding(.vertical, 4)
            render(content, send)
                .background(Color(.systemBackground))
                .offset(x: offset)
                .gesture(
                    DragGesture()
                        .onChanged { v in offset = min(0, max(-revealWidth, v.translation.width)) }
                        .onEnded { _ in withAnimation { offset = offset < -revealWidth / 2 ? -revealWidth : 0 } }
                )
        }
        .clipped()
    }
}

// Inline month calendar — weekday header, leading blanks from `firstWeekday`, tappable days.
private struct CalendarView: View {
    let year: UInt32
    let month: UInt8
    let firstWeekday: UInt8
    let selected: UInt8?
    let onDay: [String]
    let send: (Action) -> Void
    private let cols = Array(repeating: GridItem(.flexible(), spacing: 4), count: 7)
    private let weekdays = ["S", "M", "T", "W", "T", "F", "S"]
    private let months = ["January", "February", "March", "April", "May", "June",
                          "July", "August", "September", "October", "November", "December"]
    var body: some View {
        VStack(spacing: 6) {
            Text("\(months[Int(month) - 1]) \(String(year))").font(.headline)
            LazyVGrid(columns: cols, spacing: 4) {
                ForEach(Array(weekdays.enumerated()), id: \.offset) { _, w in
                    Text(w).font(.caption2).foregroundColor(.secondary)
                }
                ForEach(0..<Int(firstWeekday), id: \.self) { _ in Color.clear.frame(height: 32) }
                ForEach(Array(onDay.enumerated()), id: \.offset) { idx, token in
                    let day = idx + 1
                    let isSel = selected.map { Int($0) == day } ?? false
                    Button(action: { send(.fired(token: token)) }) {
                        Text("\(day)").frame(maxWidth: .infinity, minHeight: 32)
                            .background(isSel ? Color.accentColor : Color.clear)
                            .foregroundColor(isSel ? .white : .primary)
                            .clipShape(Circle())
                    }.buttonStyle(.plain)
                }
            }
        }.padding(.vertical, 4)
    }
}

// Star rating; tappable when `onRate` carries one token per star.
private struct RatingView: View {
    let value: UInt32
    let max: UInt8
    let onRate: [String]?
    let send: (Action) -> Void
    var body: some View {
        HStack(spacing: 2) {
            ForEach(1...Int(max), id: \.self) { i in
                let threshold = UInt32(i) * 10
                let name = value >= threshold ? "star.fill" : (value + 5 >= threshold ? "star.leadinghalf.filled" : "star")
                if let tokens = onRate, i - 1 < tokens.count {
                    let token = tokens[i - 1]
                    Button(action: { send(.fired(token: token)) }) {
                        Image(systemName: name).foregroundColor(.accentColor)
                    }.buttonStyle(.plain)
                } else {
                    Image(systemName: name).foregroundColor(.accentColor)
                }
            }
        }
    }
}

// MARK: - Scaffold (top bar + scrollable body + bottom tabs + theme-as-data)

// Two-pane master-detail (Widget.Split). Regular width (tablet / landscape) → primary + detail
// side-by-side; compact (phone) → one pane: `primary`, or `detail` with a back chevron when
// `showDetail`. Reads the same `horizontalSizeClass` as ScaffoldView's nav-rail switch.
private struct SplitView: View {
    let primary: SharedTypes.Widget
    let detail: SharedTypes.Widget
    let showDetail: Bool
    let onBack: String?
    let send: (Action) -> Void
    @Environment(\.horizontalSizeClass) private var hSize

    var body: some View {
        if hSize == .regular {
            HStack(alignment: .top, spacing: 20) {
                render(primary, send).frame(width: 320, alignment: .top)
                Divider()
                render(detail, send).frame(maxWidth: .infinity, alignment: .top)
            }
        } else if showDetail {
            VStack(alignment: .leading, spacing: 8) {
                if let onBack {
                    Button(action: { send(.fired(token: onBack)) }) {
                        Label("Back", systemImage: "chevron.left").font(.body.weight(.semibold))
                    }.buttonStyle(.plain)
                }
                render(detail, send)
            }
        } else {
            render(primary, send)
        }
    }
}

private struct ScaffoldView: View {
    let title: String
    let content: SharedTypes.Widget
    let tabs: [SharedTypes.Tab]
    let back: String?
    let darkMode: Bool
    let theme: Theme?
    let fab: SharedTypes.Fab?
    let sheet: SharedTypes.Sheet?
    let onRefresh: String?
    let refreshing: Bool
    let route: String
    let depth: UInt32
    let send: (Action) -> Void

    // Remember the depth of the previous route so a route change knows its
    // direction (push vs pop). Updated after each route settles.
    @State private var prevDepth: UInt32 = 0
    // Regular width (iPad / large landscape) swaps the bottom tab-bar for a side rail.
    @Environment(\.horizontalSizeClass) private var hSize

    var body: some View {
        let useRail = hSize == .regular && !tabs.isEmpty
        Group {
            if useRail {
                HStack(spacing: 0) {
                    navRail
                    Divider()
                    mainColumn(showBottomTabs: false)
                }
            } else {
                mainColumn(showBottomTabs: true)
            }
        }
        .preferredColorScheme(darkMode ? .dark : .light)
        // Brand color cascades to buttons (.borderedProminent), chips, the .info tone, star,
        // toggles, sliders, text fields — one modifier themes most controls.
        .tint(theme?.brandColor)
        .animation(.easeInOut(duration: 0.28), value: route)
        // Edge-swipe to go back — the iOS idiom for Android's system BackHandler. The
        // gesture only engages past a 90pt drag from the leading edge, so it doesn't
        // interfere with taps (a tap has ~0 translation < the 24pt minimum). It's a
        // `.simultaneousGesture`, so it never blocks the buttons beneath it.
        .simultaneousGesture(
            DragGesture(minimumDistance: 24, coordinateSpace: .local).onEnded { value in
                guard let back = back else { return }
                let horizontal = abs(value.translation.width) > abs(value.translation.height)
                if value.startLocation.x < 32, value.translation.width > 90, horizontal {
                    send(.fired(token: back))
                }
            }
        )
        // After each route settles, record its depth for the next transition.
        .task(id: route) { prevDepth = depth }
        // Modal bottom sheet — a scrim (tap to dismiss) + a panel from the bottom.
        .overlay {
            if let sheet = sheet {
                ZStack(alignment: .bottom) {
                    Color.black.opacity(0.45).ignoresSafeArea()
                        .onTapGesture { send(.fired(token: sheet.onDismiss)) }
                    VStack(alignment: .leading, spacing: 8) {
                        Capsule().fill(Color.secondary.opacity(0.4))
                            .frame(width: 40, height: 4).frame(maxWidth: .infinity)
                        Text(sheet.title).font(.title3.bold())
                        render(sheet.child, send)
                    }
                    .padding(20)
                    .frame(maxWidth: .infinity, alignment: .leading)
                    .background(Color(.systemBackground))
                    .clipShape(RoundedRectangle(cornerRadius: 20))
                }
                .transition(.opacity)
            }
        }
    }

    // Top bar + scrollable body, optionally with the phone's bottom tab-bar.
    private func mainColumn(showBottomTabs: Bool) -> some View {
        VStack(spacing: 0) {
            HStack {
                if let back = back {
                    Button(action: { send(.fired(token: back)) }) {
                        Image(systemName: "chevron.left")
                    }
                }
                Spacer()
                Text(title).font(.headline)
                Spacer()
                // keep the title centered when a back button is present
                if back != nil { Image(systemName: "chevron.left").hidden() }
            }
            .padding()

            Divider()

            // The body is keyed by `route`, so a push/pop swaps the whole screen
            // (with a slide+fade; lateral move crossfades); a same-route update
            // just re-renders in place. The iOS twin of Android's AnimatedContent.
            // On a regular width the column is capped + centered so it doesn't stretch.
            ScrollView {
                VStack(alignment: .leading, spacing: 6) {
                    if refreshing { ProgressView().frame(maxWidth: .infinity).padding(.vertical, 4) }
                    render(self.content, send)
                }
                    .padding(16)
                    .frame(maxWidth: hSize == .regular ? 760 : .infinity, alignment: .leading)
                    .frame(maxWidth: .infinity)
            }
            .refreshableIf(onRefresh, send)
            .id(route)
            .transition(navTransition)
            .frame(maxWidth: .infinity, maxHeight: .infinity)
            // Floating action button — the raised primary action, over the body bottom-trailing.
            .overlay(alignment: .bottomTrailing) {
                if let fab = fab {
                    Button(action: { send(.fired(token: fab.onPress)) }) {
                        Image(systemName: sfSymbol(fab.icon))
                            .font(.title2)
                            .frame(width: 56, height: 56)
                            .background(theme?.brandColor ?? .accentColor)
                            .foregroundColor(.white)
                            .clipShape(RoundedRectangle(cornerRadius: 18))
                            .shadow(radius: 6, y: 3)
                    }
                    .padding(18)
                }
            }

            if showBottomTabs && !tabs.isEmpty {
                Divider()
                HStack {
                    ForEach(Array(tabs.enumerated()), id: \.offset) { _, tab in
                        Button(action: { send(.fired(token: tab.onSelect)) }) {
                            VStack(spacing: 2) {
                                if let icon = tab.icon {
                                    Image(systemName: sfSymbol(icon)).font(.system(size: 20))
                                }
                                Text(tab.label).font(.caption)
                            }
                            .fontWeight(tab.selected ? .semibold : .regular)
                            .foregroundColor(tab.selected ? .accentColor : .secondary)
                            .frame(maxWidth: .infinity)
                        }
                    }
                }
                .padding(.vertical, 10)
            }
        }
    }

    // Vertical navigation rail (regular width) — the iPad twin of the bottom tabs.
    private var navRail: some View {
        VStack(spacing: 4) {
            ForEach(Array(tabs.enumerated()), id: \.offset) { _, tab in
                Button(action: { send(.fired(token: tab.onSelect)) }) {
                    HStack(spacing: 10) {
                        if let icon = tab.icon {
                            Image(systemName: sfSymbol(icon)).font(.system(size: 18))
                        }
                        Text(tab.label)
                    }
                    .fontWeight(tab.selected ? .semibold : .regular)
                    .foregroundColor(tab.selected ? .accentColor : .secondary)
                    .frame(maxWidth: .infinity, alignment: .leading)
                    .padding(.vertical, 12)
                    .padding(.horizontal, 14)
                    .background(tab.selected ? Color.accentColor.opacity(0.12) : Color.clear)
                    .clipShape(RoundedRectangle(cornerRadius: 10))
                }
                .buttonStyle(.plain)
            }
            Spacer()
        }
        .padding(.vertical, 12)
        .padding(.horizontal, 8)
        .frame(width: 220)
    }

    private var navTransition: AnyTransition {
        if depth == prevDepth { return .opacity }          // lateral move → crossfade
        let forward = depth > prevDepth                     // push vs pop
        return .asymmetric(
            insertion: .move(edge: forward ? .trailing : .leading).combined(with: .opacity),
            removal: .move(edge: forward ? .leading : .trailing).combined(with: .opacity)
        )
    }
}

// MARK: - Style-token → concrete look (the only place that decides looks)

private struct TextStyleMod: ViewModifier {
    let style: TextStyle
    init(_ s: TextStyle) { style = s }
    // The theme's font design (rounded/serif/mono); `.default` when un-themed.
    private var design: Font.Design { ActiveTheme.current?.fontDesign ?? .default }
    func body(content: Content) -> some View {
        switch style {
        case .title: return AnyView(content.font(.system(.largeTitle, design: design).bold()))
        case .subtitle: return AnyView(content.font(.system(.title3, design: design).weight(.semibold)))
        case .caption: return AnyView(content.font(.system(.footnote, design: design)).foregroundColor(.secondary))
        case .emphasis: return AnyView(content.font(.system(.body, design: design).weight(.semibold)))
        case .body: return AnyView(content.font(.system(.body, design: design)))
        }
    }
}

private struct ButtonStyleMod: ViewModifier {
    let style: SharedTypes.ButtonStyle
    init(_ s: SharedTypes.ButtonStyle) { style = s }
    func body(content: Content) -> some View {
        switch style {
        case .filled: return AnyView(content.buttonStyle(.borderedProminent))
        case .outlined: return AnyView(content.buttonStyle(.bordered))
        case .text: return AnyView(content.buttonStyle(.borderless))
        }
    }
}

private struct CardMod: ViewModifier {
    let style: CardStyle
    init(_ s: CardStyle) { style = s }
    func body(content: Content) -> some View {
        let shape = RoundedRectangle(cornerRadius: ActiveTheme.current?.cardRadius ?? 14)
        switch style {
        case .elevated:
            return AnyView(content.background(shape.fill(Color(.secondarySystemBackground)))
                .shadow(color: .black.opacity(0.08), radius: 4, y: 2))
        case .filled:
            return AnyView(content.background(shape.fill(Color(.tertiarySystemBackground))))
        case .outlined:
            return AnyView(content.overlay(shape.stroke(Color.gray.opacity(0.3))))
        case .brand:
            let t = ActiveTheme.current
            let grad = LinearGradient(
                colors: [t?.brandColor ?? .accentColor, t?.accentColor ?? .accentColor],
                startPoint: .topLeading, endPoint: .bottomTrailing,
            )
            return AnyView(content.background(shape.fill(grad)).foregroundColor(.white))
        }
    }
}

private func spacing(_ s: Spacing) -> CGFloat {
    let base: CGFloat = { switch s { case .xs: return 4; case .sm: return 8; case .md: return 12; case .lg: return 16; case .xl: return 24 } }()
    return base * (ActiveTheme.current?.densityScale ?? 1.0)
}

private func toneColors(_ tone: Tone) -> (Color, Color) {
    switch tone {
    case .neutral: return (Color.gray.opacity(0.15), .secondary)
    case .success: return (Color.green.opacity(0.15), .green)
    case .warning: return (Color.orange.opacity(0.15), .orange)
    case .danger: return (Color.red.opacity(0.15), .red)
    case .info: return (Color.accentColor.opacity(0.15), .accentColor)
    }
}

private func projectColor(_ c: ProjectColor) -> Color {
    switch c {
    case .indigo: return Color(red: 0.36, green: 0.42, blue: 0.75)
    case .teal: return Color(red: 0.15, green: 0.65, blue: 0.60)
    case .coral: return Color(red: 1.0, green: 0.44, blue: 0.26)
    case .amber: return Color(red: 1.0, green: 0.70, blue: 0.0)
    case .lime: return Color(red: 0.61, green: 0.80, blue: 0.40)
    case .pink: return Color(red: 0.93, green: 0.25, blue: 0.48)
    }
}

private func sfSymbol(_ icon: Icon) -> String {
    switch icon {
    case .delete: return "trash"
    case .add: return "plus"
    case .edit: return "pencil"
    case .close: return "xmark"
    case .settings: return "gearshape"
    case .check: return "checkmark"
    case .star: return "star.fill"
    case .info: return "info.circle"
    case .home: return "house.fill"
    case .search: return "magnifyingglass"
    case .menu: return "line.3.horizontal"
    case .filter: return "line.3.horizontal.decrease.circle"
    case .back: return "chevron.left"
    case .forward: return "chevron.right"
    case .down: return "chevron.down"
    case .bell: return "bell.fill"
    case .cart: return "cart.fill"
    case .share: return "square.and.arrow.up"
    case .heart: return "heart"
    case .heartFilled: return "heart.fill"
    case .person: return "person.fill"
    case .people: return "person.2.fill"
    case .phone: return "phone.fill"
    case .mail: return "envelope.fill"
    case .calendar: return "calendar"
    case .clock: return "clock.fill"
    case .mapPin: return "mappin.and.ellipse"
    case .camera: return "camera.fill"
    case .photo: return "photo"
    case .play: return "play.fill"
    case .scissors: return "scissors"
    }
}

private func iconTint(_ icon: Icon) -> Color {
    switch icon { case .star: return .accentColor; default: return .primary }
}

private func imageShape(_ s: ImageShape) -> AnyShape {
    switch s {
    case .square: return AnyShape(Rectangle())
    case .rounded: return AnyShape(RoundedRectangle(cornerRadius: ActiveTheme.current?.imageRadius ?? 16))
    case .circle: return AnyShape(Circle())
    }
}

private func aspect(_ r: ImageRatio) -> CGFloat {
    switch r { case .wide: return 16.0 / 10.0; case .square: return 1.0; case .tall: return 3.0 / 4.0 }
}

private func boxAlign(_ a: BoxAlign) -> Alignment {
    switch a {
    case .topStart: return .topLeading
    case .topEnd: return .topTrailing
    case .center: return .center
    case .bottomStart: return .bottomLeading
    case .bottomCenter: return .bottom
    case .bottomEnd: return .bottomTrailing
    }
}

/// Renders a local file image, decoding it OFF the main thread (downsample + cache) with a
/// neutral placeholder until ready — so a large photo never blocks `render` (which runs on
/// every state update). A perf safeguard for many-megapixel camera/picked photos.
private struct FileImageView: View {
    let url: URL
    @State private var image: UIImage?
    var body: some View {
        ZStack {
            if let image {
                Image(uiImage: image).resizable().aspectRatio(contentMode: .fill)
            } else {
                Color.gray.opacity(0.15)
            }
        }
        .task(id: url.path) {
            if let cached = fileImageCache.object(forKey: url.path as NSString) { image = cached; return }
            image = await Task.detached(priority: .userInitiated) { downsampledFileImage(at: url) }.value
        }
    }
}

// A picked/captured photo can be many megapixels; decoding it full-size stalls the UI.
// Downsample with ImageIO to a display size and cache by path, so each file image is
// decoded once and kept small. Called from FileImageView's background task (off-main).
private let fileImageCache = NSCache<NSString, UIImage>()
private func downsampledFileImage(at url: URL, maxPixel: CGFloat = 1400) -> UIImage? {
    let key = url.path as NSString
    if let cached = fileImageCache.object(forKey: key) { return cached }
    guard let src = CGImageSourceCreateWithURL(url as CFURL, nil) else { return nil }
    let opts: [CFString: Any] = [
        kCGImageSourceCreateThumbnailFromImageAlways: true,
        kCGImageSourceCreateThumbnailWithTransform: true,
        kCGImageSourceShouldCacheImmediately: true,
        kCGImageSourceThumbnailMaxPixelSize: maxPixel,
    ]
    guard let cg = CGImageSourceCreateThumbnailAtIndex(src, 0, opts as CFDictionary) else { return nil }
    let img = UIImage(cgImage: cg)
    fileImageCache.setObject(img, forKey: key)
    return img
}

// Pull-to-refresh, gated: attaches `.refreshable` only when the scaffold carries an on_refresh
// token (so screens without it aren't bouncy). The event is fire-and-forget; the brief sleep keeps
// the native pull spinner visible while the app's async reload kicks off (the model's `refreshing`
// flag drives the in-body indicator that reflects the real reload duration).
extension View {
    @ViewBuilder
    func refreshableIf(_ token: String?, _ send: @escaping (Action) -> Void) -> some View {
        if let token = token {
            self.refreshable {
                send(.fired(token: token))
                try? await Task.sleep(nanoseconds: 600_000_000)
            }
        } else {
            self
        }
    }
}


// Native video player (Widget.Video). The iOS shell rebuilds the ENTIRE view tree on every model
// change (e.g. the ~1s position update), so SwiftUI recreates this representable — therefore the
// AVPlayer + its observers must live OUTSIDE the SwiftUI view lifecycle, in a per-`id` session store,
// or playback would reset to a fresh player every tick (black "no video", stops after ~1s). A
// recreated AVPlayerViewController just rebinds to the same already-playing player. A stable `.id`
// on the view (in the render switch) also helps SwiftUI preserve identity. The app drives play/pause
// (`playing`, on change) + seek (`seekToMs`, on change); a periodic observer reports position ~1/sec
// via `.input(id, .int(ms))`; `onEnded` fires (or it loops).
struct VideoView: UIViewControllerRepresentable {
    let urlString: String
    let id: String
    let playing: Bool
    let seekToMs: Int64
    let controls: Bool
    let looping: Bool
    let muted: Bool
    let onEnded: String?
    let poster: String?
    let startAtMs: Int64
    let captions: [Caption]
    let rate: Float
    let volume: Float
    let urls: [String]
    let startIndex: Int64
    let seekIndex: Int64
    let allowPip: Bool
    let send: (Action) -> Void

    func makeUIViewController(context: Context) -> AVPlayerViewController {
        let session = VideoSessionStore.shared.session(id: id, url: urlString, urls: urls, startIndex: startIndex, send: send)
        session.configure(looping: looping, onEnded: onEnded, muted: muted, volume: volume, rate: rate, captions: captions)
        let vc = AVPlayerViewController()
        vc.player = session.player
        vc.showsPlaybackControls = controls
        vc.allowsPictureInPicturePlayback = allowPip
        if #available(iOS 14.2, *) { vc.canStartPictureInPictureAutomaticallyFromInline = allowPip }
        vc.delegate = session.pipDelegate
        session.attachPoster(to: vc, poster: poster)
        session.attachCaption(to: vc)
        session.apply(playing: playing, seekToMs: seekToMs, startAtMs: startAtMs, seekIndex: seekIndex, allowPip: allowPip)
        return vc
    }

    func updateUIViewController(_ vc: AVPlayerViewController, context: Context) {
        let session = VideoSessionStore.shared.session(id: id, url: urlString, urls: urls, startIndex: startIndex, send: send)
        session.configure(looping: looping, onEnded: onEnded, muted: muted, volume: volume, rate: rate, captions: captions)
        if vc.player !== session.player { vc.player = session.player }
        vc.showsPlaybackControls = controls
        vc.allowsPictureInPicturePlayback = allowPip
        if #available(iOS 14.2, *) { vc.canStartPictureInPictureAutomaticallyFromInline = allowPip }
        vc.delegate = session.pipDelegate
        session.attachPoster(to: vc, poster: poster)
        session.attachCaption(to: vc)
        session.apply(playing: playing, seekToMs: seekToMs, startAtMs: startAtMs, seekIndex: seekIndex, allowPip: allowPip)
    }
}

// A persistent per-video session — the AVPlayer (or AVQueuePlayer for a playlist) + its observers,
// kept alive across the shell's whole-tree re-renders (which recreate the representable). Keyed by
// the widget's stable `id`. Reports position + duration/state/buffered (+ playlist index) via the
// `.input("{id}[.suffix]", …)` path so the app can build a custom transport UI.
@MainActor
final class VideoSession {
    let player: AVPlayer
    let url: String
    let urls: [String]
    private let id: String
    private var send: (Action) -> Void
    private var looping = false
    private var onEnded: String?
    private var timeObserver: Any?
    private var endObserver: NSObjectProtocol?
    private var lastSeekMs: Int64 = -1
    private var lastPlaying: Bool?
    private var desiredRate: Float = 1.0
    private var lastSeekIndex: Int64 = -1
    private var appliedStartAt = false
    private var captionsOn = false
    private var captionUrl: String?
    private var captionsRequested = false
    private var cues: [(start: Double, end: Double, text: String)] = []
    private var captionLabel: UILabel?
    private var endedFlag = false
    private var posterView: UIImageView?
    private var posterImage: UIImage?
    private var lastDuration: Int64 = -2
    private var lastState: Int64 = -1
    private var lastBuffered: Int64 = -1
    private var lastIndex: Int64 = -2
    private var itemToIndex: [ObjectIdentifier: Int] = [:]
    let pipDelegate = VideoPipDelegate()

    init(id: String, url: String, urls: [String], startIndex: Int64, send: @escaping (Action) -> Void) {
        self.id = id; self.url = url; self.urls = urls; self.send = send
        if urls.isEmpty {
            self.player = AVPlayer(url: URL(string: url) ?? URL(fileURLWithPath: "/dev/null"))
        } else {
            let start = max(0, min(Int(startIndex), urls.count - 1))
            var items: [AVPlayerItem] = []
            for i in start..<urls.count {
                guard let u = URL(string: urls[i]) else { continue }
                let item = AVPlayerItem(url: u)
                itemToIndex[ObjectIdentifier(item)] = i
                items.append(item)
            }
            self.player = AVQueuePlayer(items: items)
        }
        let pid = id
        timeObserver = player.addPeriodicTimeObserver(
            forInterval: CMTime(seconds: 1, preferredTimescale: 1), queue: .main
        ) { [weak self] time in
            guard let self else { return }
            let secs = time.seconds
            self.send(.input(id: pid, value: .int(Int64(secs.isFinite ? secs * 1000 : 0))))
            self.reportTransport()
        }
        // Observe ALL item ends (queue advances internally) and react to ours only.
        endObserver = NotificationCenter.default.addObserver(
            forName: .AVPlayerItemDidPlayToEndTime, object: nil, queue: .main
        ) { [weak self] note in
            guard let self, let item = note.object as? AVPlayerItem else { return }
            guard self.owns(item) else { return }
            if self.urls.isEmpty {
                self.endedFlag = true
                if self.looping { self.endedFlag = false; self.player.seek(to: .zero); self.player.play() }
                else if let token = self.onEnded { self.send(.fired(token: token)) }
            } else if self.isLastItem(item) {
                self.endedFlag = true
                if self.looping { self.endedFlag = false; self.restartQueue() }
                else if let token = self.onEnded { self.send(.fired(token: token)) }
            }
            self.reportTransport()
        }
    }

    private func owns(_ item: AVPlayerItem) -> Bool {
        if urls.isEmpty { return item === player.currentItem }
        return itemToIndex[ObjectIdentifier(item)] != nil
    }
    private func isLastItem(_ item: AVPlayerItem) -> Bool {
        guard let idx = itemToIndex[ObjectIdentifier(item)] else { return false }
        return idx == urls.count - 1
    }
    private func restartQueue() {
        guard let queue = player as? AVQueuePlayer else { return }
        queue.removeAllItems()
        itemToIndex.removeAll()
        for i in 0..<urls.count {
            guard let u = URL(string: urls[i]) else { continue }
            let item = AVPlayerItem(url: u)
            itemToIndex[ObjectIdentifier(item)] = i
            if queue.canInsert(item, after: nil) { queue.insert(item, after: nil) }
        }
        queue.play()
    }

    // Refresh per-render inputs (latest send closure + cosmetic flags) without touching playback.
    func configure(looping: Bool, onEnded: String?, muted: Bool, volume: Float, rate: Float, captions: [Caption]) {
        self.looping = looping
        self.onEnded = onEnded
        player.isMuted = muted
        player.volume = volume
        self.desiredRate = rate > 0 ? rate : 1.0
        // Captions: AVPlayer can't render a sidecar WebVTT alongside an MP4, so the shell parses the
        // selected track itself and draws cues in an overlay label (HLS streams with EMBEDDED captions
        // are still selectable via the player's own CC menu). Pick the default track, else the first.
        captionsOn = !captions.isEmpty
        let chosen = captions.first(where: { $0.defaultOn }) ?? captions.first
        if let chosen, chosen.url != captionUrl {
            captionUrl = chosen.url
            captionsRequested = false
            cues = []
        }
        loadCaptionsIfNeeded()
        if !captionsOn { captionLabel?.isHidden = true }
    }
    func refresh(send: @escaping (Action) -> Void) { self.send = send }

    // Edge-triggered: seek / play / pause / track-jump only when a value actually CHANGES, so the
    // periodic re-render neither re-applies every tick nor fights the native transport controls.
    func apply(playing: Bool, seekToMs: Int64, startAtMs: Int64, seekIndex: Int64, allowPip: Bool) {
        if allowPip {
            // PiP needs an active playback audio session; this enables foreground PiP without any
            // Info.plist key (background continuation is the documented opt-in `UIBackgroundModes`).
            try? AVAudioSession.sharedInstance().setCategory(.playback)
            try? AVAudioSession.sharedInstance().setActive(true)
        }
        if !appliedStartAt, startAtMs >= 0 {
            appliedStartAt = true
            player.seek(to: CMTime(seconds: Double(startAtMs) / 1000.0, preferredTimescale: 600))
        }
        // A seek/jump fires only when the value CHANGES; the app clears it back to -1 once consumed,
        // and we mirror that here so a repeat seek to the SAME value (e.g. Restart → 0 again) re-fires.
        if seekIndex >= 0 {
            if seekIndex != lastSeekIndex { lastSeekIndex = seekIndex; jump(to: Int(seekIndex)) }
        } else { lastSeekIndex = -1 }
        if seekToMs >= 0 {
            if seekToMs != lastSeekMs {
                lastSeekMs = seekToMs
                endedFlag = false
                player.seek(to: CMTime(seconds: Double(seekToMs) / 1000.0, preferredTimescale: 600))
            }
        } else { lastSeekMs = -1 }
        if playing != lastPlaying {
            lastPlaying = playing
            if playing { endedFlag = false; player.rate = desiredRate } else { player.pause() }
        } else if playing {
            // honor a rate change while already playing
            if abs(player.rate - desiredRate) > 0.001 { player.rate = desiredRate }
        }
        updateCaption()  // reflect a CC toggle immediately, even while paused
    }

    private func jump(to index: Int) {
        guard let queue = player as? AVQueuePlayer, !urls.isEmpty else { return }
        let target = max(0, min(index, urls.count - 1))
        queue.removeAllItems()
        itemToIndex.removeAll()
        for i in target..<urls.count {
            guard let u = URL(string: urls[i]) else { continue }
            let item = AVPlayerItem(url: u)
            itemToIndex[ObjectIdentifier(item)] = i
            if queue.canInsert(item, after: nil) { queue.insert(item, after: nil) }
        }
        endedFlag = false
        if lastPlaying == true { queue.play() }
    }

    // Fetch + parse the selected sidecar WebVTT once (works for https and data: URLs).
    private func loadCaptionsIfNeeded() {
        guard captionsOn, !captionsRequested, let urlStr = captionUrl else { return }
        captionsRequested = true
        // data: URLs aren't reliably loaded by URLSession — decode them inline. Remote tracks fetch.
        if urlStr.hasPrefix("data:"), let comma = urlStr.firstIndex(of: ",") {
            let meta = urlStr[..<comma]
            let payload = String(urlStr[urlStr.index(after: comma)...])
            let text: String? = meta.contains(";base64")
                ? Data(base64Encoded: payload).flatMap { String(data: $0, encoding: .utf8) }
                : (payload.removingPercentEncoding ?? payload)
            if let text { cues = VideoSession.parseVtt(text) }
            return
        }
        guard let url = URL(string: urlStr) else { return }
        Task { @MainActor in
            guard let (data, _) = try? await URLSession.shared.data(from: url),
                  let text = String(data: data, encoding: .utf8) else { return }
            self.cues = VideoSession.parseVtt(text)
        }
    }

    // Minimal WebVTT parser: blocks separated by blank lines, each with a `start --> end` line.
    static func parseVtt(_ raw: String) -> [(start: Double, end: Double, text: String)] {
        var out: [(start: Double, end: Double, text: String)] = []
        let text = raw.replacingOccurrences(of: "\r\n", with: "\n").replacingOccurrences(of: "\r", with: "\n")
        for block in text.components(separatedBy: "\n\n") {
            let lines = block.split(separator: "\n", omittingEmptySubsequences: false).map(String.init)
            guard let arrowIdx = lines.firstIndex(where: { $0.contains("-->") }) else { continue }
            let parts = lines[arrowIdx].components(separatedBy: "-->")
            guard parts.count == 2, let s = parseVttTime(parts[0]), let e = parseVttTime(parts[1]) else { continue }
            let cue = lines[(arrowIdx + 1)...].joined(separator: "\n").trimmingCharacters(in: .whitespacesAndNewlines)
            if !cue.isEmpty { out.append((s, e, cue)) }
        }
        return out
    }
    static func parseVttTime(_ s: String) -> Double? {
        let token = s.trimmingCharacters(in: .whitespaces).split(separator: " ").first.map(String.init) ?? ""
        let comps = token.split(separator: ":").map(String.init)
        guard !comps.isEmpty else { return nil }
        var secs = 0.0
        for c in comps { secs = secs * 60 + (Double(c.replacingOccurrences(of: ",", with: ".")) ?? 0) }
        return secs
    }

    // Attach a caption overlay label, re-attaching to the current VC's overlay if recreated (see #127).
    func attachCaption(to vc: AVPlayerViewController) {
        guard let overlay = vc.contentOverlayView else { return }
        if let existing = captionLabel, existing.superview === overlay { return }
        let lbl = UILabel()
        lbl.numberOfLines = 0
        lbl.textAlignment = .center
        lbl.textColor = .white
        lbl.font = .systemFont(ofSize: 15, weight: .semibold)
        lbl.backgroundColor = UIColor.black.withAlphaComponent(0.55)
        lbl.isHidden = true
        lbl.translatesAutoresizingMaskIntoConstraints = false
        overlay.addSubview(lbl)
        NSLayoutConstraint.activate([
            lbl.leadingAnchor.constraint(greaterThanOrEqualTo: overlay.leadingAnchor, constant: 8),
            lbl.trailingAnchor.constraint(lessThanOrEqualTo: overlay.trailingAnchor, constant: -8),
            lbl.centerXAnchor.constraint(equalTo: overlay.centerXAnchor),
            lbl.bottomAnchor.constraint(equalTo: overlay.bottomAnchor, constant: -16),
        ])
        captionLabel = lbl
    }
    private func updateCaption() {
        guard captionsOn, !cues.isEmpty else { captionLabel?.isHidden = true; return }
        let now = CMTimeGetSeconds(player.currentTime())
        let active = cues.first(where: { now >= $0.start && now <= $0.end })
        captionLabel?.text = active?.text
        captionLabel?.isHidden = (active == nil)
    }

    // Show `poster` as an overlay until playback starts. The VC is recreated on every whole-tree
    // re-render (see #127), so re-attach to the CURRENT overlay if ours isn't in it; the fetched
    // image is cached on the session so a recreated VC shows it instantly.
    func attachPoster(to vc: AVPlayerViewController, poster: String?) {
        guard let poster, let url = URL(string: poster), let overlay = vc.contentOverlayView else { return }
        if let existing = posterView, existing.superview === overlay {
            if player.timeControlStatus == .playing { existing.isHidden = true }
            return
        }
        let iv = UIImageView()
        iv.contentMode = .scaleAspectFit
        iv.translatesAutoresizingMaskIntoConstraints = false
        iv.image = posterImage
        iv.isHidden = (player.timeControlStatus == .playing)
        overlay.addSubview(iv)
        NSLayoutConstraint.activate([
            iv.leadingAnchor.constraint(equalTo: overlay.leadingAnchor),
            iv.trailingAnchor.constraint(equalTo: overlay.trailingAnchor),
            iv.topAnchor.constraint(equalTo: overlay.topAnchor),
            iv.bottomAnchor.constraint(equalTo: overlay.bottomAnchor),
        ])
        posterView = iv
        if posterImage == nil {
            Task { @MainActor in
                if let (data, _) = try? await URLSession.shared.data(from: url), let img = UIImage(data: data) {
                    self.posterImage = img
                    self.posterView?.image = img
                }
            }
        }
    }

    private func currentIndex() -> Int64 {
        guard !urls.isEmpty, let item = player.currentItem else { return -1 }
        return Int64(itemToIndex[ObjectIdentifier(item)] ?? 0)
    }
    private func durationMs() -> Int64 {
        guard let item = player.currentItem else { return -1 }
        let d = CMTimeGetSeconds(item.duration)
        return (d.isFinite && d > 0) ? Int64(d * 1000) : -1
    }
    private func bufferedMs() -> Int64 {
        guard let item = player.currentItem, let r = item.loadedTimeRanges.last?.timeRangeValue else { return 0 }
        let end = CMTimeGetSeconds(r.start) + CMTimeGetSeconds(r.duration)
        return end.isFinite ? Int64(end * 1000) : 0
    }
    private func currentState() -> Int64 {
        guard let item = player.currentItem else { return 0 }
        if item.status == .failed { return 0 }
        switch player.timeControlStatus {
        case .playing: return 3
        case .waitingToPlayAtSpecifiedRate: return 1
        case .paused: return endedFlag ? 4 : 2
        @unknown default: return 2
        }
    }
    // Report duration/state/buffered (+ playlist index) via suffixed input ids when they change.
    private func reportTransport() {
        updateCaption()
        if posterView != nil, player.timeControlStatus == .playing { posterView?.isHidden = true }
        let d = durationMs()
        if d != lastDuration { lastDuration = d; send(.input(id: id + ".duration", value: .int(d))) }
        let s = currentState()
        if s != lastState { lastState = s; send(.input(id: id + ".state", value: .int(s))) }
        let b = bufferedMs()
        if b != lastBuffered { lastBuffered = b; send(.input(id: id + ".buffered", value: .int(b))) }
        let i = currentIndex()
        if i != lastIndex { lastIndex = i; send(.input(id: id + ".index", value: .int(i))) }
    }
}

// Auto-restores the embedded player's inline UI when PiP stops (e.g. when the user reopens the
// app), instead of leaving the floating window until the video is tapped. The VC is still in the
// view hierarchy, so acknowledging the restore (completionHandler(true)) is all that's needed.
final class VideoPipDelegate: NSObject, AVPlayerViewControllerDelegate {
    func playerViewController(_ playerViewController: AVPlayerViewController,
        restoreUserInterfaceForPictureInPictureStopWithCompletionHandler completionHandler: @escaping (Bool) -> Void) {
        completionHandler(true)
    }
}

@MainActor
final class VideoSessionStore {
    static let shared = VideoSessionStore()
    private var sessions: [String: VideoSession] = [:]
    func session(id: String, url: String, urls: [String], startIndex: Int64, send: @escaping (Action) -> Void) -> VideoSession {
        if let s = sessions[id], s.url == url, s.urls == urls { s.refresh(send: send); return s }
        let s = VideoSession(id: id, url: url, urls: urls, startIndex: startIndex, send: send)
        sessions[id] = s
        return s
    }
}

// In-app PDF viewer (Widget.PdfView) — PDFKit renders the document at `urlString`
// (a remote https URL is downloaded; a file:// URL loads directly). `autoScales` fits the page.
struct PDFKitView: UIViewRepresentable {
    let urlString: String
    func makeUIView(context: Context) -> PDFView {
        let view = PDFView()
        view.autoScales = true
        load(into: view)
        return view
    }
    func updateUIView(_ view: PDFView, context: Context) {}
    private func load(into view: PDFView) {
        guard let url = URL(string: urlString) else { return }
        if url.isFileURL {
            view.document = PDFDocument(url: url)
            return
        }
        Task { @MainActor in
            if let (data, _) = try? await URLSession.shared.data(from: url),
               let doc = PDFDocument(data: data) {
                view.document = doc
            }
        }
    }
}

// General embedded web content (docs, dashboards, hosted player embeds like Bunny.net). JS +
// inline-media autoplay are enabled so hosted players work. Reloads only when the URL changes.
struct WebKitWebView: UIViewRepresentable {
    let urlString: String
    func makeUIView(context: Context) -> WKWebView {
        let config = WKWebViewConfiguration()
        config.allowsInlineMediaPlayback = true
        config.mediaTypesRequiringUserActionForPlayback = []
        let view = WKWebView(frame: .zero, configuration: config)
        load(into: view)
        context.coordinator.lastURL = urlString
        return view
    }
    func updateUIView(_ view: WKWebView, context: Context) {
        if context.coordinator.lastURL != urlString {
            context.coordinator.lastURL = urlString
            load(into: view)
        }
    }
    func makeCoordinator() -> Coordinator { Coordinator() }
    final class Coordinator { var lastURL: String? = nil }
    private func load(into view: WKWebView) {
        guard let url = URL(string: urlString) else { return }
        view.load(URLRequest(url: url))
    }
}