pub struct Paths {
pub emulator: bool,
pub input: Path,
pub frames: Option<Path>,
pub screenshots: Path,
pub keys: Path,
pub keyboard: Option<bool>,
pub endpoint: Option<String>,
pub warning: Option<String>,
}Expand description
The paths chosen for a target.
Fields§
§emulator: bool§input: PathTaps, long presses and swipes.
frames: Option<Path>The frame stream; None when there is none, as on devices and
emulators without the controller.
screenshots: Path§keys: PathKeys and text.
keyboard: Option<bool>Whether the AVD declares a keyboard (hw.keyboard), as the controller
reports it; None without a controller.
endpoint: Option<String>The controller’s address, when it is used.
warning: Option<String>Why the fast path is not used on an emulator, and how to enable it.
Implementations§
Trait Implementations§
impl Eq for Paths
impl StructuralPartialEq for Paths
Auto Trait Implementations§
impl Freeze for Paths
impl RefUnwindSafe for Paths
impl Send for Paths
impl Sync for Paths
impl Unpin for Paths
impl UnsafeUnpin for Paths
impl UnwindSafe for Paths
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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Source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request