use termion::color;
pub struct Palette {
pub bg: color::Bg<&'static dyn color::Color>,
pub neighbour_count_to_fg_color: [color::Fg<&'static dyn color::Color>; 9],
pub mine_bg: color::Bg<&'static dyn color::Color>,
pub flag_bg: color::Bg<&'static dyn color::Color>,
}
pub const DEFAULT_PALETTE: Palette = Palette {
bg: color::Bg(&color::Rgb(30, 30, 30)),
neighbour_count_to_fg_color: [
color::Fg(&color::Reset), color::Fg(&color::Rgb(70, 100, 255)), color::Fg(&color::Rgb(0, 130, 0)), color::Fg(&color::Rgb(200, 0, 0)), color::Fg(&color::Rgb(200, 30, 200)), color::Fg(&color::Rgb(132, 0, 1)), color::Fg(&color::Rgb(0, 130, 132)), color::Fg(&color::Rgb(132, 0, 132)), color::Fg(&color::Rgb(117, 117, 117)), ],
mine_bg: color::Bg(&color::Red),
flag_bg: color::Bg(&color::Rgb(40, 100, 40)),
};
pub const BG_RESET: color::Bg<color::Reset> = color::Bg(color::Reset);
pub const FG_RESET: color::Fg<color::Reset> = color::Fg(color::Reset);