use crate::scheduler::gc_work::{EdgeOf, ProcessEdgesWork};
use crate::scheduler::{GCWorker, WorkBucketStage};
use crate::util::ObjectReference;
use crate::vm::EdgeVisitor;
pub trait ObjectQueue {
fn enqueue(&mut self, object: ObjectReference);
}
pub type VectorObjectQueue = VectorQueue<ObjectReference>;
pub struct VectorQueue<T> {
buffer: Vec<T>,
}
impl<T> VectorQueue<T> {
const CAPACITY: usize = 4096;
pub fn new() -> Self {
Self { buffer: Vec::new() }
}
pub fn is_empty(&self) -> bool {
self.buffer.is_empty()
}
pub fn take(&mut self) -> Vec<T> {
std::mem::take(&mut self.buffer)
}
pub fn into_vec(self) -> Vec<T> {
self.buffer
}
#[inline(always)]
pub fn is_full(&self) -> bool {
self.buffer.len() >= Self::CAPACITY
}
#[inline(always)]
pub fn push(&mut self, v: T) {
if self.buffer.is_empty() {
self.buffer.reserve(Self::CAPACITY);
}
self.buffer.push(v);
}
}
impl<T> Default for VectorQueue<T> {
fn default() -> Self {
Self::new()
}
}
impl ObjectQueue for VectorQueue<ObjectReference> {
#[inline(always)]
fn enqueue(&mut self, v: ObjectReference) {
self.push(v);
}
}
pub struct ObjectsClosure<'a, E: ProcessEdgesWork> {
buffer: VectorQueue<EdgeOf<E>>,
worker: &'a mut GCWorker<E::VM>,
}
impl<'a, E: ProcessEdgesWork> ObjectsClosure<'a, E> {
pub fn new(worker: &'a mut GCWorker<E::VM>) -> Self {
Self {
buffer: VectorQueue::new(),
worker,
}
}
fn flush(&mut self) {
let buf = self.buffer.take();
if !buf.is_empty() {
self.worker.add_work(
WorkBucketStage::Closure,
E::new(buf, false, self.worker.mmtk),
);
}
}
}
impl<'a, E: ProcessEdgesWork> EdgeVisitor<EdgeOf<E>> for ObjectsClosure<'a, E> {
#[inline(always)]
fn visit_edge(&mut self, slot: EdgeOf<E>) {
self.buffer.push(slot);
if self.buffer.is_full() {
self.flush();
}
}
}
impl<'a, E: ProcessEdgesWork> Drop for ObjectsClosure<'a, E> {
#[inline(always)]
fn drop(&mut self) {
self.flush();
}
}