use arrayvec::ArrayVec;
use crate::Error;
use std::fmt::{Display, Formatter};
use std::{convert::TryFrom, fmt::Debug, iter::FromIterator};
#[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
#[repr(u8)]
pub enum TextEncoding {
UTF16LE = 0,
UTF8 = 1,
}
impl Display for TextEncoding {
fn fmt(&self, f: &mut Formatter) -> Result<(), std::fmt::Error> {
match self {
TextEncoding::UTF16LE => write!(f, "utf16 le"),
TextEncoding::UTF8 => write!(f, "utf8"),
}
}
}
impl TryFrom<u8> for TextEncoding {
type Error = Error;
fn try_from(value: u8) -> Result<Self, Self::Error> {
match value {
0 => Ok(TextEncoding::UTF16LE),
1 => Ok(TextEncoding::UTF8),
e => Err(Error::UnknownTextEncoding(e)),
}
}
}
#[derive(Copy, Clone, PartialEq, Eq, Debug, Hash)]
#[repr(u8)]
pub enum IndexSize {
I8 = 1,
I16 = 2,
I32 = 4,
}
impl Display for IndexSize {
fn fmt(&self, f: &mut Formatter) -> Result<(), std::fmt::Error> {
match self {
IndexSize::I8 => write!(f, "8-bit"),
IndexSize::I16 => write!(f, "16-bit"),
IndexSize::I32 => write!(f, "32-bit"),
}
}
}
impl TryFrom<u8> for IndexSize {
type Error = Error;
fn try_from(value: u8) -> Result<Self, Self::Error> {
match value {
1 => Ok(IndexSize::I8),
2 => Ok(IndexSize::I16),
4 => Ok(IndexSize::I32),
e => Err(Error::UnknownIndexSize(e)),
}
}
}
pub trait Index: TryFrom<i8> + TryFrom<i16> + TryFrom<i32> + Clone + Debug + Eq {}
impl<I: TryFrom<i8> + TryFrom<i16> + TryFrom<i32> + Clone + Debug + Eq> Index for I {}
pub trait VertexIndex: TryFrom<u8> + TryFrom<u16> + TryFrom<i32> + Clone + Debug + Eq {}
impl<I: TryFrom<u8> + TryFrom<u16> + TryFrom<i32> + Clone + Debug + Eq> VertexIndex for I {}
pub trait Config {
type VertexIndex: VertexIndex;
type TextureIndex: Index;
type MaterialIndex: Index;
type BoneIndex: Index;
type MorphIndex: Index;
type RigidbodyIndex: Index;
type Vec2: From<[f32; 2]> + Clone + Debug + PartialEq;
type Vec3: From<[f32; 3]> + Clone + Debug + PartialEq;
type Vec4: From<[f32; 4]> + Clone + Debug + PartialEq;
type AdditionalVec4s: FromIterator<Self::Vec4> + Clone + Debug + PartialEq;
}
pub struct DefaultConfig;
impl Config for DefaultConfig {
type VertexIndex = i32;
type TextureIndex = i32;
type MaterialIndex = i32;
type BoneIndex = i32;
type MorphIndex = i32;
type RigidbodyIndex = i32;
#[cfg(feature = "vek")]
type Vec2 = vek::Vec2<f32>;
#[cfg(not(feature = "vek"))]
type Vec2 = [f32; 2];
#[cfg(feature = "vek")]
type Vec3 = vek::Vec3<f32>;
#[cfg(not(feature = "vek"))]
type Vec3 = [f32; 3];
#[cfg(feature = "vek")]
type Vec4 = vek::Vec4<f32>;
#[cfg(not(feature = "vek"))]
type Vec4 = [f32; 4];
#[cfg(feature = "arrayvec")]
type AdditionalVec4s = ArrayVec<[Self::Vec4; 4]>;
#[cfg(not(feature = "arrayvec"))]
type AdditionalVec4s = Vec<Self::Vec4>;
}