MPL - Motion Programming Language
MPL is a domain-specific language that revolutionizes 3D motion and animation through human-readable, semantic syntax. Designed to bridge the gap between natural language and 3D movement, MPL transforms complex mathematical representations into intuitive, code-like commands that both humans and AI systems can easily understand and generate.
Current Implementation: MMD (MikuMikuDance) format support with plans for broader 3D animation ecosystems.

Gallery and playground
Why MPL?
MPL democratizes 3D motion creation and unlocks powerful AI capabilities:
🎯 Human-Centric Design
- Semantic commands: Express complex 3D movements through intuitive, readable syntax
- Natural language alignment: Bridge the gap between human intent and 3D mathematics
- Built-in safety: Anatomically-aware constraints prevent impossible poses automatically
🤖 AI & Machine Learning Ready
- LLM-friendly syntax: Structured, predictable grammar enables language models to understand and generate motion
- Training-optimized: Semantic tokens create rich datasets for AI motion synthesis
- Compositional intelligence: Modular pose components allow AI to learn and recombine movement patterns
- Cross-modal potential: Text-to-motion, motion-to-text, and motion-to-motion transformations
🔧 Developer Benefits
- Composable architecture: Reuse and combine animation building blocks
- Version control friendly: Text-based format integrates seamlessly with development workflows
- Extensible framework: Domain-agnostic design supports future 3D animation formats
Syntax
Pose Definitions
@pose kick_left {
leg_l bend forward 30;
knee_l bend backward 0;
leg_r bend backward 20;
knee_r bend backward 15;
}
@pose kick_right {
leg_r bend forward 30;
knee_r bend backward 0;
leg_l bend backward 20;
knee_l bend backward 15;
}
Animation Sequences
@animation walk {
0: kick_left;
0.3: kick_right;
0.6: kick_left;
0.9: kick_right;
}
Main Execution
main {
walk;
}
Bone Commands
Format: bone action direction amount
Actions: bend, turn, sway, move
Directions: forward, backward, left, right, up, down
Supported Bones
Body Core: base, center, upper_body, waist, neck, head
Arms: shoulder_l/r, arm_l/r, arm_twist_l/r, elbow_l/r, wrist_l/r, wrist_twist_l/r
Legs: leg_l/r, knee_l/r, ankle_l/r, toe_l/r
Fingers: thumb_0/1/2_l/r, index_0/1/2_l/r, middle_0/1/2_l/r, ring_0/1/2_l/r, pinky_0/1/2_l/r
Use Cases
🎬 Creative Applications
- Natural language to motion: Transform descriptions like "wave hello" or "sit down" into 3D animations
- Procedural animation: Generate variations and combinations of existing movement patterns
- Interactive storytelling: Create dynamic character animations through conversational interfaces
🤖 AI & Research Applications
- Motion synthesis training: Use MPL's semantic structure to train generative models for 3D animation
- Cross-modal learning: Enable AI systems to understand relationships between language, motion, and visual content
- Behavioral modeling: Research human movement patterns through structured, analyzable motion data
- Animation assistance: AI-powered tools for pose correction, completion, and stylistic adaptation
🛠️ Development & Production
- Rapid prototyping: Quickly iterate on character animations without complex 3D software
- Automated content creation: Generate animation assets programmatically for games and applications
- Motion capture enhancement: Post-process and refine motion capture data using semantic editing
- Cross-platform compatibility: Bridge different 3D animation formats through MPL's universal syntax
📚 Education & Accessibility
- Animation learning: Teach 3D animation concepts through intuitive, code-like syntax
- Accessibility tools: Enable motion creation for users without traditional 3D animation expertise
- Documentation: Create readable, maintainable animation specifications
🚀 Future Vision
MPL is designed as a foundational language for the next generation of AI-powered motion synthesis:
- Universal Motion Representation: Expand beyond MMD to support industry-standard formats (FBX, BVH, USD, etc.)
- Large Motion Models (LMMs): Enable training of specialized AI models that understand human movement semantics
- Multimodal AI Integration: Seamless integration with vision, language, and audio AI systems
- Real-time Motion Generation: Live animation synthesis for gaming, VR/AR, and interactive media
- Collaborative AI Tools: Human-AI partnerships in creative motion design and animation production
📄 License
GPL-3.0 License - see LICENSE for details.