mod animation;
pub mod append_primitive;
mod flat_model;
pub mod ik_primitive;
mod model;
mod model_descriptor;
mod pose;
#[allow(dead_code)]
pub(crate) mod reduce;
mod runtime;
pub use animation::{
AnimationClip, AnimationClipBuilder, BoneAnimationBinding, BoneSample, ClipFrameBounds,
ClipSample, InterpolationScalar, InterpolationVector3, MorphAnimationBinding, MorphKeyframe,
MorphSample, MorphTrack, MovableBoneKeyframe, MovableBoneTrack, PropertyAnimationBinding,
PropertyKeyframe,
};
pub use append_primitive::{AppendPrimitiveInput, AppendPrimitiveOutput, solve_append_transform};
pub use flat_model::{
FlatAppendTransformInput, FlatBoneInput, FlatBoneMorphInput, FlatGroupMorphInput,
FlatIkLinkInput, FlatIkSolverInput, FlatModelInputError, FlatMorphInput,
build_append_transforms_from_flat, build_append_transforms_from_flat_iter,
build_bones_from_flat, build_ik_solvers_from_flat, build_ik_solvers_from_flat_iter,
build_morph_init_from_flat, build_morph_init_from_flat_iter,
};
pub use ik_primitive::{
IkChainDefinition, IkChainLinkDefinition, IkChainPoseInput, IkChainSolveOutput, IkChainSolver,
};
pub use model::{
AppendTransform, AppendTransformInit, BoneIndex, BoneInit, BoneMorphOffset, GroupMorphOffset,
IkAngleLimit, IkLink, IkLinkInit, IkSolver, IkSolverInit, LocalAxis, ModelArena,
ModelBuildError, MorphIndex, MorphInit, MorphOffsetSpan, VertexMorphOffset,
build_morph_init_from_offsets,
};
pub use model_descriptor::{
RUNTIME_MODEL_DESCRIPTOR_VERSION_V1, RuntimeAppendTransformDescriptorV1,
RuntimeBoneDescriptorV1, RuntimeBoneMorphOffsetDescriptorV1,
RuntimeGroupMorphOffsetDescriptorV1, RuntimeIkLinkDescriptorV1, RuntimeIkSolverDescriptorV1,
RuntimeModelDescriptorError, RuntimeModelDescriptorErrorKind, RuntimeModelDescriptorV1,
RuntimeMorphDescriptorV1, compile_runtime_model_descriptor_v1,
};
pub use pose::PoseArena;
pub use reduce::{
DccCubicSegment, DccScalarSegment, DensePoseSequenceView, PoseReductionError,
PoseReductionReport, QuantizedBezier, ReducedBoneKey, ReducedBoneTrack, ReducedMorphKey,
ReducedMorphTrack, ReducedPoseSample, ReducedPoseSequence, ReductionTarget, ReductionTimings,
ReductionTolerances, ReductionWorkStats, SkeletonSnapshot, VmdBoneInterpolation,
reduce_dense_pose_sequence, reduce_dense_pose_sequence_with_worker_count,
};
pub use runtime::{
HostPoseError, HostPoseView, IkSolveOptions, IkSolverRuntimeStats, PhysicsMode,
PhysicsStepStats, PhysicsTickConfig, RuntimeInstance,
};