1mod animation;
8pub mod append_primitive;
9mod flat_model;
10pub mod ik_primitive;
11mod model;
12mod pose;
13mod runtime;
14
15pub use animation::{
16 AnimationClip, AnimationClipBuilder, BoneAnimationBinding, BoneSample, ClipFrameBounds,
17 ClipSample, InterpolationScalar, InterpolationVector3, MorphAnimationBinding, MorphKeyframe,
18 MorphSample, MorphTrack, MovableBoneKeyframe, MovableBoneTrack, PropertyAnimationBinding,
19 PropertyKeyframe,
20};
21pub use append_primitive::{AppendPrimitiveInput, AppendPrimitiveOutput, solve_append_transform};
22pub use flat_model::{
23 FlatAppendTransformInput, FlatBoneInput, FlatBoneMorphInput, FlatGroupMorphInput,
24 FlatIkLinkInput, FlatIkSolverInput, FlatModelInputError, FlatMorphInput,
25 build_append_transforms_from_flat, build_append_transforms_from_flat_iter,
26 build_bones_from_flat, build_ik_solvers_from_flat, build_ik_solvers_from_flat_iter,
27 build_morph_init_from_flat, build_morph_init_from_flat_iter,
28};
29pub use ik_primitive::{
30 IkChainDefinition, IkChainLinkDefinition, IkChainPoseInput, IkChainSolveOutput, IkChainSolver,
31};
32pub use model::{
33 AppendTransform, AppendTransformInit, BoneIndex, BoneInit, BoneMorphOffset, GroupMorphOffset,
34 IkAngleLimit, IkLink, IkLinkInit, IkSolver, IkSolverInit, ModelArena, ModelBuildError,
35 MorphIndex, MorphInit, MorphOffsetSpan, VertexMorphOffset,
36};
37pub use pose::PoseArena;
38pub use runtime::{IkSolveOptions, IkSolverRuntimeStats, RuntimeInstance};