use std::sync::Arc;
use glam::{Mat4, Quat};
use crate::{AnimationClip, ModelArena, MorphIndex, PoseArena};
use crate::{
append_primitive::{AppendPrimitiveInput, solve_append_transform},
ik_primitive::{
ChainLinkState, LinkStepInput, constrain_rotation_to_axis, rotation, solve_link_step,
translation,
},
};
#[cfg(test)]
use crate::ik_primitive::{
LimitedAxesLinkStepInput, PlaneLinkStepInput, axis_vec, decompose_euler_xyz, euler_xyz_to_quat,
limit_axis_bounds, quat_to_rotation_mat3, signed_projected_angle, solve_limited_axes_link_step,
solve_plane_link_step,
};
#[derive(Debug)]
struct IkScratch {
links: Vec<crate::IkLink>,
base_rotations: Vec<Quat>,
base_ik_rotations: Vec<Quat>,
ik_rotations: Vec<Quat>,
best_ik_rotations: Vec<Quat>,
chain_states: Vec<ChainLinkState>,
}
impl IkScratch {
fn new(model: &ModelArena) -> Self {
let max_links = model
.ik_solvers()
.iter()
.map(|s| s.links.len())
.max()
.unwrap_or(0);
IkScratch {
links: Vec::with_capacity(max_links),
base_rotations: Vec::with_capacity(max_links),
base_ik_rotations: Vec::with_capacity(max_links),
ik_rotations: Vec::with_capacity(max_links),
best_ik_rotations: Vec::with_capacity(max_links),
chain_states: Vec::with_capacity(max_links),
}
}
}
#[derive(Debug)]
struct MorphScratch {
expanded_weights: Vec<f32>,
}
impl MorphScratch {
fn new(morph_count: usize) -> Self {
Self {
expanded_weights: vec![0.0; morph_count],
}
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct IkSolverRuntimeStats {
pub solver_evaluations: u64,
pub configured_iterations: u64,
pub executed_iterations: u64,
pub tolerance_precheck_breaks: u64,
pub tolerance_post_iteration_breaks: u64,
pub rollback_breaks: u64,
pub max_iteration_exhaustions: u64,
pub link_visits: u64,
pub link_steps: u64,
pub final_distance_sum: f64,
pub final_distance_max: f32,
pub exhausted_final_distance_sum: f64,
pub exhausted_final_distance_max: f32,
}
impl IkSolverRuntimeStats {
fn reset(&mut self) {
*self = Self::default();
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct IkSolveOptions {
pub tolerance: f32,
pub max_iterations_cap: Option<u32>,
}
impl Default for IkSolveOptions {
fn default() -> Self {
Self {
tolerance: 0.0,
max_iterations_cap: None,
}
}
}
#[derive(Debug)]
pub struct RuntimeInstance {
model: Arc<ModelArena>,
pose: PoseArena,
ik_scratch: IkScratch,
morph_scratch: MorphScratch,
ik_stats: Vec<IkSolverRuntimeStats>,
#[cfg(test)]
world_matrix_bone_update_count: usize,
}
impl RuntimeInstance {
pub fn new(model: Arc<ModelArena>) -> Self {
let morph_count = model.morph_count() as usize;
Self::new_with_morph_count(model, morph_count)
}
pub fn new_with_morph_count(model: Arc<ModelArena>, morph_count: usize) -> Self {
let ik_count = model.ik_count();
Self::new_with_counts(model, morph_count, ik_count)
}
pub fn new_with_counts(model: Arc<ModelArena>, morph_count: usize, ik_count: usize) -> Self {
let morph_count = morph_count.max(model.morph_count() as usize);
let pose = PoseArena::new_with_counts(model.bone_count(), morph_count, ik_count);
let ik_scratch = IkScratch::new(&model);
let morph_scratch = MorphScratch::new(morph_count);
let ik_stats = vec![IkSolverRuntimeStats::default(); model.ik_count()];
Self {
model,
pose,
ik_scratch,
morph_scratch,
ik_stats,
#[cfg(test)]
world_matrix_bone_update_count: 0,
}
}
#[inline]
pub fn model(&self) -> &ModelArena {
&self.model
}
#[inline]
pub fn pose(&self) -> &PoseArena {
&self.pose
}
#[inline]
pub fn pose_mut(&mut self) -> &mut PoseArena {
&mut self.pose
}
pub fn evaluate_current_pose(&mut self) {
self.pose.reset_ik_rotations();
self.evaluate_current_pose_ordered(IkSolveOptions::default());
}
pub fn evaluate_current_pose_with_ik_options(&mut self, options: IkSolveOptions) {
self.pose.reset_ik_rotations();
self.evaluate_current_pose_ordered(options);
}
pub fn evaluate_current_pose_without_ik(&mut self) {
self.pose.reset_ik_rotations();
self.update_world_matrices();
}
fn update_world_matrices(&mut self) {
self.update_world_matrices_from_eval_order_position(0);
}
fn update_world_matrices_from_eval_order_position(&mut self, start_position: usize) {
self.update_world_matrices_from_eval_order_position_for_phase(start_position, None);
}
fn update_world_matrices_from_eval_order_position_for_phase(
&mut self,
start_position: usize,
phase: Option<bool>,
) {
let start_position =
self.expand_update_start_for_append_dependencies(start_position, phase);
for bone in &self.model.eval_order()[start_position..] {
if !self.bone_matches_phase(*bone, phase) {
continue;
}
self.pose.reset_append_transform(*bone);
}
for position in start_position..self.model.eval_order().len() {
let bone = self.model.eval_order()[position];
if !self.bone_matches_phase(bone, phase) {
continue;
}
self.update_append_transform_for_bone(bone);
self.update_world_matrix_for_bone(bone);
}
}
fn update_world_matrices_using_current_append_from_eval_order_position(
&mut self,
start_position: usize,
) {
self.update_world_matrices_using_current_append_from_eval_order_position_for_phase(
start_position,
None,
);
}
fn update_world_matrices_using_current_append_from_eval_order_position_for_phase(
&mut self,
start_position: usize,
phase: Option<bool>,
) {
for position in start_position..self.model.eval_order().len() {
let bone = self.model.eval_order()[position];
if !self.bone_matches_phase(bone, phase) {
continue;
}
self.update_world_matrix_for_bone(bone);
}
}
#[inline]
fn bone_matches_phase(&self, bone: crate::BoneIndex, phase: Option<bool>) -> bool {
phase.is_none_or(|after_physics| self.model.transform_after_physics(bone) == after_physics)
}
fn update_append_transform_for_bone(&mut self, bone: crate::BoneIndex) {
let Some(append_index) = self.model.append_transform_index(bone) else {
return;
};
let append = self.model.append_transform(append_index);
let use_source_append = !append.local
&& self
.model
.append_transform_index(append.source_bone)
.is_some();
let mut source_rotation = if use_source_append {
self.pose.append_rotation(append.source_bone)
} else {
self.pose.local_rotation(append.source_bone)
};
if use_source_append && self.model.is_ik_link_bone(append.source_bone) {
source_rotation =
(self.pose.ik_rotation(append.source_bone) * source_rotation).normalize();
}
let source_position_offset = if use_source_append {
self.pose.append_position_offset(append.source_bone)
} else {
self.pose.local_position_offset(append.source_bone)
};
let append_output = solve_append_transform(AppendPrimitiveInput {
source_position_offset,
source_rotation,
ratio: append.ratio,
affect_rotation: append.affect_rotation,
affect_translation: append.affect_translation,
});
self.pose.set_append_rotation(bone, append_output.rotation);
self.pose
.set_append_position_offset(bone, append_output.position_offset);
}
fn update_world_matrix_for_bone(&mut self, bone: crate::BoneIndex) {
#[cfg(test)]
{
self.world_matrix_bone_update_count += 1;
}
let mut local_position =
self.model.rest_position(bone) + self.pose.local_position_offset(bone);
let mut local_rotation = self.pose.local_rotation(bone);
let local_scale = self.pose.local_scale(bone);
if let Some(append_index) = self.model.append_transform_index(bone) {
let append = self.model.append_transform(append_index);
if append.affect_rotation {
local_rotation = (local_rotation * self.pose.append_rotation(bone)).normalize();
}
if append.affect_translation {
local_position += self.pose.append_position_offset(bone);
}
}
if let Some(axis) = self.model.fixed_axis_constraint(bone) {
local_rotation = constrain_rotation_to_axis(local_rotation, axis);
}
let local_matrix = Mat4::from_scale_rotation_translation(
local_scale.into(),
local_rotation,
local_position.into(),
);
let world_matrix = match self.model.parent_index(bone) {
Some(parent) => self.pose.world_matrices()[parent.as_usize()] * local_matrix,
None => local_matrix,
};
self.pose.set_world_matrix(bone, world_matrix);
self.pose
.set_skinning_matrix(bone, world_matrix * self.model.inverse_bind_matrix(bone));
}
fn expand_update_start_for_append_dependencies(
&self,
start_position: usize,
phase: Option<bool>,
) -> usize {
let mut start = start_position;
loop {
let mut changed = false;
for append in self.model.append_transforms() {
if !self.bone_matches_phase(append.target_bone, phase) {
continue;
}
let source_position = self.model.eval_order_position(append.source_bone);
let target_position = self.model.eval_order_position(append.target_bone);
if source_position >= start && target_position < start {
start = target_position;
changed = true;
}
}
if !changed {
return start;
}
}
}
fn evaluate_current_pose_ordered(&mut self, options: IkSolveOptions) {
self.pose.reset_append_transforms();
self.update_world_matrices_using_current_append_from_eval_order_position(0);
for after_physics in [false, true] {
for position in 0..self.model.eval_order().len() {
let bone = self.model.eval_order()[position];
if self.model.transform_after_physics(bone) != after_physics {
continue;
}
if self.model.append_transform_index(bone).is_some() {
self.pose.reset_append_transform(bone);
self.update_append_transform_for_bone(bone);
}
self.update_world_matrix_for_bone(bone);
for ik_index in 0..self.model.ik_count() {
if self.model.ik_solvers()[ik_index].ik_bone == bone {
self.solve_ik_solver(ik_index, options, after_physics);
}
}
}
}
self.update_world_matrices_using_current_append_from_eval_order_position(0);
}
fn solve_ik_solver(&mut self, ik_index: usize, options: IkSolveOptions, after_physics: bool) {
if self.pose.ik_enabled()[ik_index] == 0 {
return;
}
let tolerance = options.tolerance.max(0.0);
let mut links = std::mem::take(&mut self.ik_scratch.links);
let mut base_rotations = std::mem::take(&mut self.ik_scratch.base_rotations);
let mut base_ik_rotations = std::mem::take(&mut self.ik_scratch.base_ik_rotations);
let mut ik_rotations = std::mem::take(&mut self.ik_scratch.ik_rotations);
let mut best_ik_rotations = std::mem::take(&mut self.ik_scratch.best_ik_rotations);
let mut chain_states = std::mem::take(&mut self.ik_scratch.chain_states);
{
let solver = &self.model.ik_solvers()[ik_index];
let ik_bone = solver.ik_bone;
let target_bone = solver.target_bone;
let iteration_count = options
.max_iterations_cap
.map(|cap| solver.iteration_count.min(cap))
.unwrap_or(solver.iteration_count)
.max(1) as usize;
let limit_angle = solver.limit_angle.max(0.0);
let link_count = solver.links.len();
links.clear();
links.extend(solver.links.iter().cloned());
self.ik_stats[ik_index].solver_evaluations += 1;
self.ik_stats[ik_index].configured_iterations += iteration_count as u64;
base_rotations.clear();
base_rotations.extend(links.iter().map(|l| self.pose.local_rotation(l.bone)));
base_ik_rotations.clear();
base_ik_rotations.extend(links.iter().map(|l| self.pose.ik_rotation(l.bone)));
ik_rotations.clear();
ik_rotations.resize(link_count, Quat::IDENTITY);
best_ik_rotations.clear();
best_ik_rotations.resize(link_count, Quat::IDENTITY);
chain_states.clear();
chain_states.resize_with(link_count, || ChainLinkState {
previous_euler: [0.0; 3],
plane_mode_angle: 0.0,
});
self.apply_ik_link_rotations(
&links,
&base_rotations,
&base_ik_rotations,
&ik_rotations,
);
self.update_world_matrices_after_ik_link_change(
&links,
ik_bone,
target_bone,
Some(after_physics),
);
let mut broke_early = false;
let mut final_distance = f32::MAX;
let mut best_distance = f32::MAX;
for _iteration in 0..iteration_count {
let eff_pos = translation(self.pose.world_matrices()[target_bone.as_usize()]);
let ik_pos = translation(self.pose.world_matrices()[ik_bone.as_usize()]);
final_distance = (eff_pos - ik_pos).length();
if final_distance <= tolerance {
self.ik_stats[ik_index].tolerance_precheck_breaks += 1;
broke_early = true;
break;
}
self.ik_stats[ik_index].executed_iterations += 1;
for link_index in 0..link_count {
let link = &links[link_index];
let link_bone = link.bone;
self.ik_stats[ik_index].link_visits += 1;
if link_bone == target_bone {
continue;
}
let link_world = self.pose.world_matrices()[link_bone.as_usize()];
let link_pos = translation(link_world);
let eff_pos = translation(self.pose.world_matrices()[target_bone.as_usize()]);
let ik_pos = translation(self.pose.world_matrices()[ik_bone.as_usize()]);
let link_world_rot = rotation(link_world);
let local_effector = link_world_rot.inverse().mul_vec3a(eff_pos - link_pos);
let local_target = link_world_rot.inverse().mul_vec3a(ik_pos - link_pos);
if local_effector.length_squared() <= f32::EPSILON
|| local_target.length_squared() <= f32::EPSILON
{
continue;
}
solve_link_step(LinkStepInput {
local_effector: &local_effector,
local_target: &local_target,
link_index,
base_rotations: &base_rotations,
ik_rotations: &mut ik_rotations,
chain_states: &mut chain_states,
angle_limit: link.angle_limit,
iteration: _iteration,
limit_angle,
});
self.apply_ik_link_rotations(
&links,
&base_rotations,
&base_ik_rotations,
&ik_rotations,
);
self.update_world_matrices_after_ik_link_change(
&links,
ik_bone,
target_bone,
Some(after_physics),
);
self.ik_stats[ik_index].link_steps += 1;
}
let current_distance = {
let eff = translation(self.pose.world_matrices()[target_bone.as_usize()]);
let ik = translation(self.pose.world_matrices()[ik_bone.as_usize()]);
(eff - ik).length()
};
final_distance = current_distance;
if current_distance < best_distance {
best_distance = current_distance;
best_ik_rotations.copy_from_slice(&ik_rotations);
if current_distance <= tolerance {
self.ik_stats[ik_index].tolerance_post_iteration_breaks += 1;
broke_early = true;
break;
}
} else {
self.ik_stats[ik_index].rollback_breaks += 1;
ik_rotations.copy_from_slice(&best_ik_rotations);
self.apply_ik_link_rotations(
&links,
&base_rotations,
&base_ik_rotations,
&ik_rotations,
);
self.update_world_matrices_after_ik_link_change(
&links,
ik_bone,
target_bone,
Some(after_physics),
);
broke_early = true;
break;
}
}
self.ik_stats[ik_index].final_distance_sum += f64::from(final_distance);
self.ik_stats[ik_index].final_distance_max = self.ik_stats[ik_index]
.final_distance_max
.max(final_distance);
if !broke_early {
self.ik_stats[ik_index].max_iteration_exhaustions += 1;
self.ik_stats[ik_index].exhausted_final_distance_sum += f64::from(final_distance);
self.ik_stats[ik_index].exhausted_final_distance_max = self.ik_stats[ik_index]
.exhausted_final_distance_max
.max(final_distance);
}
self.apply_ik_link_rotations(
&links,
&base_rotations,
&base_ik_rotations,
&best_ik_rotations,
);
self.update_world_matrices_after_ik_link_change(
&links,
ik_bone,
target_bone,
Some(after_physics),
);
}
self.ik_scratch.links = links;
self.ik_scratch.base_rotations = base_rotations;
self.ik_scratch.base_ik_rotations = base_ik_rotations;
self.ik_scratch.ik_rotations = ik_rotations;
self.ik_scratch.best_ik_rotations = best_ik_rotations;
self.ik_scratch.chain_states = chain_states;
}
fn update_world_matrices_after_ik_link_change(
&mut self,
links: &[crate::IkLink],
ik_bone: crate::BoneIndex,
target_bone: crate::BoneIndex,
phase: Option<bool>,
) {
let start_position =
self.min_ik_dependency_eval_order_position(links, ik_bone, target_bone);
let start_position = self.expand_update_start_for_append_dependencies(start_position, None);
for position in start_position..self.model.eval_order().len() {
let bone = self.model.eval_order()[position];
if self.bone_matches_phase(bone, phase)
|| self.bone_is_in_ik_update_scope(bone, links, ik_bone, target_bone)
|| self.bone_depends_on_ik_update_scope_append_source(
bone,
links,
ik_bone,
target_bone,
)
{
self.update_append_transform_for_bone(bone);
self.update_world_matrix_for_bone(bone);
}
}
}
fn min_ik_dependency_eval_order_position(
&self,
links: &[crate::IkLink],
ik_bone: crate::BoneIndex,
target_bone: crate::BoneIndex,
) -> usize {
let mut min_position = self.model.eval_order_position(ik_bone);
min_position = min_position.min(self.model.eval_order_position(target_bone));
for link in links {
min_position = min_position.min(self.model.eval_order_position(link.bone));
}
for bone in [ik_bone, target_bone]
.into_iter()
.chain(links.iter().map(|link| link.bone))
{
let mut current = Some(bone);
while let Some(parent) = current {
min_position = min_position.min(self.model.eval_order_position(parent));
current = self.model.parent_index(parent);
}
}
min_position
}
fn bone_is_in_ik_update_scope(
&self,
bone: crate::BoneIndex,
links: &[crate::IkLink],
ik_bone: crate::BoneIndex,
target_bone: crate::BoneIndex,
) -> bool {
if bone == ik_bone || bone == target_bone || links.iter().any(|link| link.bone == bone) {
return true;
}
if self.bone_is_ancestor_of(bone, ik_bone) || self.bone_is_ancestor_of(bone, target_bone) {
return true;
}
links.iter().any(|link| {
self.bone_is_ancestor_of(bone, link.bone) || self.bone_is_ancestor_of(link.bone, bone)
})
}
fn bone_depends_on_ik_update_scope_append_source(
&self,
bone: crate::BoneIndex,
links: &[crate::IkLink],
ik_bone: crate::BoneIndex,
target_bone: crate::BoneIndex,
) -> bool {
let mut changed_append_roots = Vec::new();
loop {
let mut changed = false;
for append in self.model.append_transforms() {
let source_changed = self.bone_is_in_ik_update_scope(
append.source_bone,
links,
ik_bone,
target_bone,
) || changed_append_roots.iter().any(|root| {
append.source_bone == *root
|| self.bone_is_ancestor_of(*root, append.source_bone)
});
if source_changed && !changed_append_roots.contains(&append.target_bone) {
changed_append_roots.push(append.target_bone);
changed = true;
}
}
if !changed {
break;
}
}
changed_append_roots
.iter()
.any(|root| bone == *root || self.bone_is_ancestor_of(*root, bone))
}
fn bone_is_ancestor_of(&self, ancestor: crate::BoneIndex, bone: crate::BoneIndex) -> bool {
let mut current = self.model.parent_index(bone);
while let Some(parent) = current {
if parent == ancestor {
return true;
}
current = self.model.parent_index(parent);
}
false
}
fn apply_ik_link_rotations(
&mut self,
links: &[crate::IkLink],
base_rotations: &[Quat],
base_ik_rotations: &[Quat],
ik_rotations: &[Quat],
) {
for (i, link) in links.iter().enumerate() {
let effective = (ik_rotations[i] * base_rotations[i]).normalize();
let total_ik = (ik_rotations[i] * base_ik_rotations[i]).normalize();
self.pose.set_ik_rotation(link.bone, total_ik);
self.pose.set_local_rotation(link.bone, effective);
}
}
pub fn evaluate_rest_pose(&mut self) {
self.pose.reset_local_pose();
self.evaluate_current_pose();
}
pub fn evaluate_clip_frame(&mut self, clip: &AnimationClip, frame: f32) {
clip.apply_to_pose(frame, &mut self.pose);
self.expand_morphs();
self.evaluate_current_pose();
}
pub fn evaluate_clip_frame_with_ik_options(
&mut self,
clip: &AnimationClip,
frame: f32,
options: IkSolveOptions,
) {
clip.apply_to_pose(frame, &mut self.pose);
self.expand_morphs();
self.evaluate_current_pose_with_ik_options(options);
}
pub fn evaluate_clip_frame_without_ik(&mut self, clip: &AnimationClip, frame: f32) {
clip.apply_to_pose(frame, &mut self.pose);
self.expand_morphs();
self.pose.reset_ik_rotations();
self.update_world_matrices();
}
pub fn expand_morphs(&mut self) {
self.expand_group_morphs();
self.apply_bone_morphs();
}
fn expand_group_morphs(&mut self) {
let spans = self.model.group_morph_spans();
let offsets = self.model.group_morph_offsets();
if spans.is_empty() || offsets.is_empty() {
return;
}
let mc = self.model.morph_count() as usize;
self.morph_scratch.expanded_weights.clear();
self.morph_scratch
.expanded_weights
.extend_from_slice(&self.pose.morph_weights()[..mc]);
for (morph_idx, &w) in self.pose.morph_weights()[..mc].iter().enumerate() {
if w == 0.0 {
continue;
}
expand_group_morph_weight(
morph_idx,
w,
spans,
offsets,
&mut self.morph_scratch.expanded_weights,
);
}
for (i, &w) in self.morph_scratch.expanded_weights.iter().enumerate() {
self.pose.set_morph_weight(MorphIndex(i as u32), w);
}
}
fn apply_bone_morphs(&mut self) {
let spans = self.model.bone_morph_spans();
let offsets = self.model.bone_morph_offsets();
if spans.is_empty() || offsets.is_empty() {
return;
}
for (morph_idx, span) in spans.iter().enumerate() {
let weight = self.pose.morph_weight(MorphIndex(morph_idx as u32));
if weight == 0.0 {
continue;
}
for i in span.start..span.start + span.count {
let off = &offsets[i as usize];
let pos = self.pose.local_position_offset(off.target_bone);
self.pose
.set_local_position_offset(off.target_bone, pos + off.position_offset * weight);
let rot = self.pose.local_rotation(off.target_bone);
let scaled = Quat::IDENTITY.slerp(off.rotation_offset, weight);
self.pose
.set_local_rotation(off.target_bone, (rot * scaled).normalize());
}
}
}
#[inline]
pub fn world_matrices(&self) -> &[Mat4] {
self.pose.world_matrices()
}
#[cfg(test)]
fn reset_world_matrix_bone_update_count(&mut self) {
self.world_matrix_bone_update_count = 0;
}
#[cfg(test)]
fn world_matrix_bone_update_count(&self) -> usize {
self.world_matrix_bone_update_count
}
#[inline]
pub fn skinning_matrices(&self) -> &[Mat4] {
self.pose.skinning_matrices()
}
#[inline]
pub fn morph_weights(&self) -> &[f32] {
self.pose.morph_weights()
}
pub fn reset_ik_runtime_stats(&mut self) {
for stats in &mut self.ik_stats {
stats.reset();
}
}
pub fn ik_runtime_stats(&self) -> &[IkSolverRuntimeStats] {
&self.ik_stats
}
#[inline]
pub fn ik_enabled(&self) -> &[u8] {
self.pose.ik_enabled()
}
}
fn expand_group_morph_weight(
morph_idx: usize,
weight: f32,
spans: &[crate::MorphOffsetSpan],
offsets: &[crate::GroupMorphOffset],
expanded_weights: &mut [f32],
) {
let span = spans[morph_idx];
for i in span.start..span.start + span.count {
let off = &offsets[i as usize];
let child = off.child_morph.as_usize();
let contribution = weight * off.ratio;
expanded_weights[child] += contribution;
if spans[child].count > 0 {
expand_group_morph_weight(child, contribution, spans, offsets, expanded_weights);
}
}
}
#[cfg(test)]
mod tests {
use std::sync::Arc;
use glam::{Quat, Vec3A};
use crate::{
AnimationClip, AppendTransformInit, BoneAnimationBinding, BoneIndex, BoneInit,
IkAngleLimit, IkLinkInit, IkSolverInit, ModelArena, MovableBoneKeyframe, MovableBoneTrack,
RuntimeInstance,
};
fn translation(matrix: glam::Mat4) -> Vec3A {
Vec3A::from_vec4(matrix.w_axis)
}
fn assert_vec3a_near(actual: Vec3A, expected: Vec3A) {
let delta = (actual - expected).abs();
assert!(
delta.x < 1.0e-5 && delta.y < 1.0e-5 && delta.z < 1.0e-5,
"actual={actual:?} expected={expected:?} delta={delta:?}"
);
}
#[test]
fn evaluates_rest_pose_world_matrices() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_rest_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[0]),
Vec3A::new(1.0, 0.0, 0.0),
);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 2.0, 0.0),
);
}
#[test]
fn evaluates_current_pose_with_parent_rotation() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(-1.0, 0.0, 0.0),
);
}
#[test]
fn fixed_axis_bone_rotation_keeps_only_axis_twist() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::ZERO).with_fixed_axis(Vec3A::Y),
BoneInit::new(Some(BoneIndex(0)), Vec3A::X),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
(Quat::from_rotation_y(std::f32::consts::FRAC_PI_2)
* Quat::from_rotation_x(std::f32::consts::FRAC_PI_2))
.normalize(),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 0.0, -1.0),
);
}
#[test]
fn evaluates_current_pose_with_local_position_offset() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime
.pose_mut()
.set_local_position_offset(BoneIndex(1), Vec3A::new(0.0, 0.0, 3.0));
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 2.0, 3.0),
);
}
#[test]
fn evaluates_clip_frame_into_world_matrices() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let clip = AnimationClip::new(vec![BoneAnimationBinding {
bone: BoneIndex(1),
track: MovableBoneTrack::from_keyframes(vec![
MovableBoneKeyframe::new(0, Vec3A::ZERO, Quat::IDENTITY),
MovableBoneKeyframe::new(10, Vec3A::new(0.0, 0.0, 4.0), Quat::IDENTITY),
]),
}]);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 5.0);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 2.0, 2.0),
);
}
#[test]
fn applies_append_rotation_before_world_matrix_output() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(1)), Vec3A::new(1.0, 0.0, 0.0)),
],
Vec::new(),
vec![AppendTransformInit::new(BoneIndex(1), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn applies_append_translation_before_world_matrix_output() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
vec![AppendTransformInit::new(BoneIndex(1), BoneIndex(0), 0.5).with_translation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime
.pose_mut()
.set_local_position_offset(BoneIndex(0), Vec3A::new(2.0, 0.0, 0.0));
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 1.0, 0.0),
);
}
#[test]
fn initializes_ik_enabled_from_model_solvers() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::ZERO),
],
vec![IkSolverInit::new(
BoneIndex(1),
BoneIndex(0),
vec![IkLinkInit::new(BoneIndex(0))],
)],
)
.unwrap(),
);
let runtime = RuntimeInstance::new(model);
assert_eq!(runtime.ik_enabled(), &[1]);
}
#[test]
fn solves_one_link_ik_toward_controller_bone() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn skips_disabled_ik_solver() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_ik_enabled(0, false);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(1.0, 0.0, 0.0),
);
}
#[test]
fn solves_two_link_ik_chain_toward_controller_bone() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(1)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(1.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(3),
target_bone: BoneIndex(2),
links: vec![IkLinkInit::new(BoneIndex(1)), IkLinkInit::new(BoneIndex(0))],
iteration_count: 4,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(1.0, 1.0, 0.0),
);
}
#[test]
fn evaluates_all_solvers_attached_to_same_ik_bone() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_eq!(runtime.ik_runtime_stats()[0].solver_evaluations, 1);
assert_eq!(runtime.ik_runtime_stats()[1].solver_evaluations, 1);
}
#[test]
fn ik_updates_only_affected_eval_suffix_for_late_chain() {
let unrelated_count = 96usize;
let chain_root = BoneIndex(unrelated_count as u32);
let chain_mid = BoneIndex(unrelated_count as u32 + 1);
let chain_tip = BoneIndex(unrelated_count as u32 + 2);
let controller = BoneIndex(unrelated_count as u32 + 3);
let mut bones = Vec::new();
for i in 0..unrelated_count {
bones.push(BoneInit::new(None, Vec3A::new(i as f32 * 10.0, -10.0, 0.0)));
}
bones.push(BoneInit::new(None, Vec3A::ZERO));
bones.push(BoneInit::new(Some(chain_root), Vec3A::new(1.0, 0.0, 0.0)));
bones.push(BoneInit::new(Some(chain_mid), Vec3A::new(1.0, 0.0, 0.0)));
bones.push(BoneInit::new(None, Vec3A::new(1.0, 1.0, 0.0)));
let model = Arc::new(
ModelArena::new_with_ik(
bones,
vec![IkSolverInit {
ik_bone: controller,
target_bone: chain_tip,
links: vec![IkLinkInit::new(chain_mid), IkLinkInit::new(chain_root)],
iteration_count: 4,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.reset_world_matrix_bone_update_count();
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[chain_tip.as_usize()]),
Vec3A::new(1.0, 1.0, 0.0),
);
assert!(
runtime.world_matrix_bone_update_count() < 360,
"IK should not recompute unrelated prefix bones repeatedly; updated {} bones",
runtime.world_matrix_bone_update_count()
);
}
#[test]
fn clamps_ik_rotation_by_solver_limit_angle() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: std::f32::consts::FRAC_PI_4,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let expected = Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
);
assert_vec3a_near(translation(runtime.world_matrices()[1]), expected);
}
#[test]
fn applies_constant_limit_angle_per_iteration() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(1)), IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: std::f32::consts::FRAC_PI_4,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let expected = Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
);
assert_vec3a_near(translation(runtime.world_matrices()[1]), expected);
}
#[test]
fn clip_frame_produces_deterministic_world_translations() {
let model = Arc::new(
ModelArena::new(vec![
BoneInit::new(None, Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 2.0, 0.0)),
])
.unwrap(),
);
let clip = AnimationClip::new(vec![BoneAnimationBinding {
bone: BoneIndex(1),
track: MovableBoneTrack::from_keyframes(vec![
MovableBoneKeyframe::new(0, Vec3A::ZERO, Quat::IDENTITY),
MovableBoneKeyframe::new(10, Vec3A::new(0.0, 0.0, 4.0), Quat::IDENTITY),
]),
}]);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 5.0);
let matrices = runtime.world_matrices();
assert_eq!(matrices.len(), 2);
assert_vec3a_near(translation(matrices[0]), Vec3A::new(1.0, 0.0, 0.0));
assert_vec3a_near(translation(matrices[1]), Vec3A::new(1.0, 2.0, 2.0));
}
#[test]
fn evaluate_clip_frame_without_ik_leaves_ik_unsolved() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let clip = AnimationClip::new(vec![]);
let mut without_ik = RuntimeInstance::new(Arc::clone(&model));
let mut with_ik = RuntimeInstance::new(model);
without_ik.evaluate_clip_frame_without_ik(&clip, 0.0);
with_ik.evaluate_clip_frame(&clip, 0.0);
assert_vec3a_near(
translation(without_ik.world_matrices()[1]),
Vec3A::new(1.0, 0.0, 0.0),
);
assert_vec3a_near(
translation(with_ik.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn ik_options_cap_configured_iterations() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 100,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.reset_ik_runtime_stats();
runtime.evaluate_current_pose_with_ik_options(super::IkSolveOptions {
tolerance: 0.0,
max_iterations_cap: Some(5),
});
assert_eq!(runtime.ik_runtime_stats()[0].configured_iterations, 5);
}
fn assert_near(actual: f32, expected: f32) {
let delta = (actual - expected).abs();
assert!(
delta < 1.0e-5,
"actual={actual:?} expected={expected:?} delta={delta:?}"
);
}
#[test]
fn bone_morph_position_offset_drives_world_position() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 1,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![crate::MorphOffsetSpan { start: 0, count: 1 }],
group_offsets: vec![],
group_spans: vec![crate::MorphOffsetSpan::default()],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(0),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 1);
runtime.evaluate_clip_frame(&clip, 5.0);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 1.0),
);
assert_near(runtime.morph_weights()[0], 0.5);
}
#[test]
fn bone_morph_rotation_offset_affects_child_position() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(1)), Vec3A::new(1.0, 0.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 1,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::ZERO,
rotation_offset: Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
}],
bone_spans: vec![crate::MorphOffsetSpan { start: 0, count: 1 }],
group_offsets: vec![],
group_spans: vec![crate::MorphOffsetSpan::default()],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(0),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 1);
runtime.evaluate_clip_frame(&clip, 10.0);
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(1.0, 1.0, 0.0),
);
}
#[test]
fn group_morph_contributes_to_bone_morph_weight() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 2,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
],
group_offsets: vec![crate::GroupMorphOffset {
child_morph: crate::MorphIndex(0),
ratio: 0.5,
}],
group_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(1),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 2);
runtime.evaluate_clip_frame(&clip, 10.0);
assert_near(runtime.morph_weights()[0], 0.5);
assert_near(runtime.morph_weights()[1], 1.0);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 1.0),
);
}
#[test]
fn group_morph_can_reference_later_child_morph() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 2,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
],
group_offsets: vec![crate::GroupMorphOffset {
child_morph: crate::MorphIndex(1),
ratio: 0.5,
}],
group_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(0),
track: crate::MorphTrack::from_keyframes(vec![crate::MorphKeyframe::new(0, 1.0)]),
}],
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 0.0);
assert_near(runtime.morph_weights()[0], 1.0);
assert_near(runtime.morph_weights()[1], 0.5);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 1.0),
);
}
#[test]
fn chained_group_morphs_descend_to_bone_morph_weight() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 3,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan::default(),
],
group_offsets: vec![
crate::GroupMorphOffset {
child_morph: crate::MorphIndex(0),
ratio: 0.25,
},
crate::GroupMorphOffset {
child_morph: crate::MorphIndex(1),
ratio: 0.5,
},
],
group_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan { start: 1, count: 1 },
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(2),
track: crate::MorphTrack::from_keyframes(vec![crate::MorphKeyframe::new(0, 1.0)]),
}],
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_clip_frame(&clip, 0.0);
assert_near(runtime.morph_weights()[2], 1.0);
assert_near(runtime.morph_weights()[1], 0.5);
assert_near(runtime.morph_weights()[0], 0.125);
assert_vec3a_near(
translation(runtime.world_matrices()[1]),
Vec3A::new(0.0, 1.0, 0.25),
);
}
#[test]
fn expand_morphs_noop_when_no_morph_defs() {
let model = Arc::new(ModelArena::new(vec![BoneInit::new(None, Vec3A::ZERO)]).unwrap());
let mut runtime = RuntimeInstance::new_with_morph_count(model, 1);
runtime
.pose_mut()
.set_morph_weight(crate::MorphIndex(0), 1.0);
runtime.expand_morphs();
assert_near(runtime.morph_weights()[0], 1.0);
}
#[test]
fn clamps_link_local_rotation_to_angle_limit() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![
IkLinkInit::new(BoneIndex(0)).with_angle_limit(IkAngleLimit::new(
Vec3A::new(0.0, 0.0, 0.0),
Vec3A::new(0.0, 0.0, std::f32::consts::FRAC_PI_4),
)),
],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let expected = Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
);
assert_vec3a_near(translation(runtime.world_matrices()[1]), expected);
}
#[test]
fn multi_axis_limited_link_solves_before_clamping() {
let local_effector = Vec3A::X;
let local_target = Vec3A::new(0.25, 0.55, 0.80).normalize();
let limits = IkAngleLimit::new(Vec3A::new(0.0, -1.0, -1.0), Vec3A::new(0.0, 1.0, 1.0));
let base_rotations = vec![Quat::IDENTITY];
let mut ik_rotations = vec![Quat::IDENTITY];
let mut chain_states = vec![super::ChainLinkState {
previous_euler: [0.0; 3],
plane_mode_angle: 0.0,
}];
super::solve_limited_axes_link_step(super::LimitedAxesLinkStepInput {
local_effector: &local_effector,
local_target: &local_target,
link_index: 0,
base_rotations: &base_rotations,
ik_rotations: &mut ik_rotations,
chain_states: &mut chain_states,
limits,
limit_angle: 0.0,
});
let current_direction = ik_rotations[0].mul_vec3a(local_effector).normalize();
let legacy_direction =
legacy_clamp_only_limited_direction(local_effector, local_target, limits);
let current_error = (current_direction - local_target).length();
let legacy_error = (legacy_direction - local_target).length();
assert!(
current_error < legacy_error - 0.015,
"current_error={current_error:.6} legacy_error={legacy_error:.6} current={current_direction:?} legacy={legacy_direction:?} target={local_target:?}"
);
assert!(
chain_states[0].previous_euler[1].abs() > 0.1
&& chain_states[0].previous_euler[2].abs() > 0.1,
"multi-axis limited IK should use both Y and Z axes; euler={:?}",
chain_states[0].previous_euler
);
}
#[test]
fn multi_axis_limited_link_applies_limits_to_total_rotation() {
let local_effector = Vec3A::new(0.25, 0.45, 0.85).normalize();
let local_target = Vec3A::new(0.55, 0.15, 0.80).normalize();
let limits = IkAngleLimit::new(Vec3A::new(-1.0, -1.0, 0.0), Vec3A::new(1.0, 1.0, 0.0));
let base_rotations = vec![Quat::from_rotation_z(0.45)];
let mut ik_rotations = vec![Quat::IDENTITY];
let mut chain_states = vec![super::ChainLinkState {
previous_euler: [0.0; 3],
plane_mode_angle: 0.0,
}];
super::solve_limited_axes_link_step(super::LimitedAxesLinkStepInput {
local_effector: &local_effector,
local_target: &local_target,
link_index: 0,
base_rotations: &base_rotations,
ik_rotations: &mut ik_rotations,
chain_states: &mut chain_states,
limits,
limit_angle: 0.0,
});
let base_direction = base_rotations[0].mul_vec3a(local_effector).normalize();
let effective = (ik_rotations[0] * base_rotations[0]).normalize();
let stale_direction = limited_direction_without_fixed_axis_working_update(
local_effector,
local_target,
base_rotations[0],
limits,
);
let solved_direction = effective.mul_vec3a(local_effector).normalize();
assert_near(chain_states[0].previous_euler[2], 0.0);
assert!(
(solved_direction - stale_direction).length() > 0.05,
"fixed axis clamp should affect later axis solve; solved={solved_direction:?} stale={stale_direction:?}"
);
assert!(
(solved_direction - local_target).length() < (base_direction - local_target).length(),
"non-identity base should still solve toward target; base={base_direction:?} solved={solved_direction:?} target={local_target:?}"
);
}
fn limited_direction_without_fixed_axis_working_update(
local_effector: Vec3A,
local_target: Vec3A,
base: Quat,
limits: IkAngleLimit,
) -> Vec3A {
let mut total_euler =
super::decompose_euler_xyz(&super::quat_to_rotation_mat3(base), &[0.0; 3]);
let mut working_effector = local_effector;
let target = local_target.normalize();
for axis_index in [2usize, 1, 0] {
let (lower, upper) = super::limit_axis_bounds(limits, axis_index);
if lower == 0.0 && upper == 0.0 {
total_euler[axis_index] = total_euler[axis_index].clamp(lower, upper);
continue;
}
let axis = super::axis_vec(axis_index);
let signed_angle = super::signed_projected_angle(working_effector, target, axis);
if signed_angle.abs() <= 1.0e-6 {
continue;
}
let next = (total_euler[axis_index] + signed_angle).clamp(lower, upper);
let applied = next - total_euler[axis_index];
total_euler[axis_index] = next;
if applied.abs() > 0.0 {
working_effector =
Quat::from_axis_angle(axis.into(), applied).mul_vec3a(working_effector);
}
}
super::euler_xyz_to_quat(&total_euler)
.normalize()
.mul_vec3a(local_effector)
.normalize()
}
fn legacy_clamp_only_limited_direction(
local_effector: Vec3A,
local_target: Vec3A,
limits: IkAngleLimit,
) -> Vec3A {
let local_eff_n = local_effector.normalize();
let local_tgt_n = local_target.normalize();
let dot = local_eff_n.dot(local_tgt_n).clamp(-1.0, 1.0);
let angle = dot.acos();
let axis = local_eff_n.cross(local_tgt_n);
let axis_vec = if axis.length() < 1e-5 {
if dot > -1.0 + 1e-5 {
return local_eff_n;
}
let basis = if local_eff_n.x.abs() < 0.9 {
Vec3A::new(1.0, 0.0, 0.0)
} else {
Vec3A::new(0.0, 1.0, 0.0)
};
local_eff_n.cross(basis).normalize()
} else {
axis.normalize()
};
let rotation = Quat::from_axis_angle(axis_vec.into(), angle).normalize();
let euler = super::decompose_euler_xyz(&super::quat_to_rotation_mat3(rotation), &[0.0; 3]);
let clamped = [
euler[0].clamp(limits.min.x, limits.max.x),
euler[1].clamp(limits.min.y, limits.max.y),
euler[2].clamp(limits.min.z, limits.max.z),
];
super::euler_xyz_to_quat(&clamped)
.normalize()
.mul_vec3a(local_effector)
.normalize()
}
#[test]
fn plane_link_step_matches_saba_total_axis_rotation() {
let base = Quat::from_rotation_x(0.3);
let base_rotations = vec![base];
let mut ik_rotations = vec![Quat::IDENTITY];
let mut chain_states = vec![super::ChainLinkState {
previous_euler: [0.0; 3],
plane_mode_angle: 0.0,
}];
let local_effector = Vec3A::X;
let local_target = Vec3A::Y;
super::solve_plane_link_step(super::PlaneLinkStepInput {
local_effector: &local_effector,
local_target: &local_target,
link_index: 0,
base_rotations: &base_rotations,
ik_rotations: &mut ik_rotations,
chain_states: &mut chain_states,
axis_index: 2,
limits: IkAngleLimit::new(
Vec3A::new(-std::f32::consts::PI, 0.0, -std::f32::consts::PI),
Vec3A::new(std::f32::consts::PI, 0.0, std::f32::consts::PI),
),
iteration: 0,
limit_angle: 0.0,
});
let effective = (ik_rotations[0] * base_rotations[0]).normalize();
assert_near(
chain_states[0].plane_mode_angle,
std::f32::consts::FRAC_PI_2,
);
assert_vec3a_near(
effective.mul_vec3a(Vec3A::X),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2).mul_vec3a(Vec3A::X),
);
assert_vec3a_near(effective.mul_vec3a(Vec3A::Z), Vec3A::Z);
}
#[test]
fn append_rotation_propagates_post_ik_link_rotation() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(3)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn append_source_with_own_append_includes_ik_link_rotation() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(3), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(3),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn without_ik_evaluation_clears_previous_ik_link_rotation_for_append_sources() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(3), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(3),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
runtime.evaluate_current_pose_without_ik();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
0.0,
),
);
}
#[test]
fn shared_ik_link_preserves_accumulated_rotation_for_later_append_source() {
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(2),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(3), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(3),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
assert_eq!(runtime.ik_runtime_stats()[1].tolerance_precheck_breaks, 1);
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn earlier_append_target_updates_after_later_ik_link_rotation() {
let mut append_target = BoneInit::new(None, Vec3A::ZERO);
append_target.transform_order = 0;
let mut append_child = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
append_child.transform_order = 1;
let mut link = BoneInit::new(None, Vec3A::ZERO);
link.transform_order = 10;
let mut effector = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector.transform_order = 11;
let mut controller = BoneInit::new(None, Vec3A::Y);
controller.transform_order = 12;
let model = Arc::new(
ModelArena::new_full(
vec![link, effector, controller, append_target, append_child],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn earlier_append_target_preserves_later_ik_link_source_append_rotation() {
let mut append_target = BoneInit::new(None, Vec3A::ZERO);
append_target.transform_order = 0;
let mut append_child = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
append_child.transform_order = 1;
let mut append_driver = BoneInit::new(None, Vec3A::ZERO);
append_driver.transform_order = 9;
let mut link = BoneInit::new(None, Vec3A::ZERO);
link.transform_order = 10;
let mut effector = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector.transform_order = 11;
let mut controller = BoneInit::new(None, Vec3A::Y);
controller.transform_order = 12;
let model = Arc::new(
ModelArena::new_full(
vec![
link,
effector,
controller,
append_target,
append_child,
append_driver,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(0), BoneIndex(5), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(5),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_4),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn transitive_append_target_recomputes_after_opposite_phase_ik_source_rotation() {
let mut append_a = BoneInit::new(None, Vec3A::ZERO);
append_a.transform_order = 0;
let mut append_b = BoneInit::new(None, Vec3A::ZERO);
append_b.transform_order = 1;
let mut append_b_child = BoneInit::new(Some(BoneIndex(4)), Vec3A::X);
append_b_child.transform_order = 2;
let mut link = BoneInit::new(None, Vec3A::ZERO);
link.transform_order = 10;
link.transform_after_physics = true;
let mut effector = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector.transform_order = 11;
effector.transform_after_physics = true;
let mut controller = BoneInit::new(None, Vec3A::Y);
controller.transform_order = 12;
controller.transform_after_physics = true;
let model = Arc::new(
ModelArena::new_full(
vec![
link,
effector,
controller,
append_a,
append_b,
append_b_child,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![
AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation(),
AppendTransformInit::new(BoneIndex(4), BoneIndex(3), 1.0).with_rotation(),
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn mixed_phase_ik_updates_opposite_phase_controller_dependency() {
let mut link_a = BoneInit::new(None, Vec3A::ZERO);
link_a.transform_order = 0;
let mut effector_a = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
effector_a.transform_order = 1;
let mut controller_a = BoneInit::new(None, Vec3A::Y);
controller_a.transform_order = 2;
let mut after_append = BoneInit::new(None, Vec3A::ZERO);
after_append.transform_order = 3;
after_append.transform_after_physics = true;
let mut link_b = BoneInit::new(None, Vec3A::ZERO);
link_b.transform_order = 4;
let mut effector_b = BoneInit::new(Some(BoneIndex(4)), Vec3A::X);
effector_b.transform_order = 5;
let mut controller_b = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
controller_b.transform_order = 6;
let model = Arc::new(
ModelArena::new_full(
vec![
link_a,
effector_a,
controller_a,
after_append,
link_b,
effector_b,
controller_b,
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(6),
target_bone: BoneIndex(5),
links: vec![IkLinkInit::new(BoneIndex(4))],
iteration_count: 1,
limit_angle: 0.0,
},
],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[5]),
Vec3A::new(0.0, 1.0, 0.0),
);
assert_vec3a_near(
translation(runtime.world_matrices()[6]),
Vec3A::new(0.0, 1.0, 0.0),
);
assert_vec3a_near(
translation(runtime.world_matrices()[3]),
Vec3A::new(0.0, 0.0, 0.0),
);
}
#[test]
fn after_physics_plain_child_recomputes_after_pre_physics_parent_ik() {
let mut after_child = BoneInit::new(Some(BoneIndex(0)), Vec3A::X);
after_child.transform_order = 3;
after_child.transform_after_physics = true;
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::X),
BoneInit::new(None, Vec3A::Y),
after_child,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[3]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn pre_physics_child_recomputes_after_after_physics_append_parent() {
let mut after_parent = BoneInit::new(None, Vec3A::ZERO);
after_parent.transform_order = 1;
after_parent.transform_after_physics = true;
let mut pre_child = BoneInit::new(Some(BoneIndex(1)), Vec3A::X);
pre_child.transform_order = 2;
let model = Arc::new(
ModelArena::new_full(
vec![BoneInit::new(None, Vec3A::ZERO), after_parent, pre_child],
Vec::new(),
vec![AppendTransformInit::new(BoneIndex(1), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.pose_mut().set_local_rotation(
BoneIndex(0),
Quat::from_rotation_z(std::f32::consts::FRAC_PI_2),
);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[2]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn append_target_recomputes_after_opposite_phase_ik_source_rotation() {
let mut after_controller = BoneInit::new(None, Vec3A::Y);
after_controller.transform_order = 2;
after_controller.transform_after_physics = true;
let mut append_target = BoneInit::new(None, Vec3A::ZERO);
append_target.transform_order = 3;
let append_child = BoneInit::new(Some(BoneIndex(3)), Vec3A::X);
let model = Arc::new(
ModelArena::new_full(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::X),
after_controller,
append_target,
append_child,
],
vec![IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
}],
vec![AppendTransformInit::new(BoneIndex(3), BoneIndex(0), 1.0).with_rotation()],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
assert_vec3a_near(
translation(runtime.world_matrices()[4]),
Vec3A::new(0.0, 1.0, 0.0),
);
}
#[test]
fn scratch_ik_capacities_stable_after_repeated_evaluate() {
let model = Arc::new(
ModelArena::new_with_ik(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(3)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(Some(BoneIndex(4)), Vec3A::new(1.0, 0.0, 0.0)),
BoneInit::new(None, Vec3A::new(0.0, 1.0, 0.0)),
],
vec![
IkSolverInit {
ik_bone: BoneIndex(2),
target_bone: BoneIndex(1),
links: vec![IkLinkInit::new(BoneIndex(0))],
iteration_count: 1,
limit_angle: 0.0,
},
IkSolverInit {
ik_bone: BoneIndex(6),
target_bone: BoneIndex(5),
links: vec![IkLinkInit::new(BoneIndex(3)), IkLinkInit::new(BoneIndex(4))],
iteration_count: 1,
limit_angle: 0.0,
},
],
)
.unwrap(),
);
let mut runtime = RuntimeInstance::new(model);
runtime.evaluate_current_pose();
let cap_links = runtime.ik_scratch.links.capacity();
let cap_base = runtime.ik_scratch.base_rotations.capacity();
let cap_base_ik = runtime.ik_scratch.base_ik_rotations.capacity();
let cap_ik = runtime.ik_scratch.ik_rotations.capacity();
let cap_best = runtime.ik_scratch.best_ik_rotations.capacity();
let cap_chain = runtime.ik_scratch.chain_states.capacity();
for _ in 0..10 {
runtime.evaluate_current_pose();
}
assert_eq!(runtime.ik_scratch.links.capacity(), cap_links);
assert_eq!(runtime.ik_scratch.base_rotations.capacity(), cap_base);
assert_eq!(runtime.ik_scratch.base_ik_rotations.capacity(), cap_base_ik);
assert_eq!(runtime.ik_scratch.ik_rotations.capacity(), cap_ik);
assert_eq!(runtime.ik_scratch.best_ik_rotations.capacity(), cap_best);
assert_eq!(runtime.ik_scratch.chain_states.capacity(), cap_chain);
}
#[test]
fn scratch_morph_capacity_stable_after_repeated_clip_frame() {
let model = Arc::new(
ModelArena::new_with_morphs(
vec![
BoneInit::new(None, Vec3A::ZERO),
BoneInit::new(Some(BoneIndex(0)), Vec3A::new(0.0, 1.0, 0.0)),
],
Vec::new(),
Vec::new(),
crate::MorphInit {
morph_count: 2,
bone_offsets: vec![crate::BoneMorphOffset {
target_bone: BoneIndex(1),
position_offset: Vec3A::new(0.0, 0.0, 2.0),
rotation_offset: Quat::IDENTITY,
}],
bone_spans: vec![
crate::MorphOffsetSpan { start: 0, count: 1 },
crate::MorphOffsetSpan::default(),
],
group_offsets: vec![crate::GroupMorphOffset {
child_morph: crate::MorphIndex(0),
ratio: 0.5,
}],
group_spans: vec![
crate::MorphOffsetSpan::default(),
crate::MorphOffsetSpan { start: 0, count: 1 },
],
..crate::MorphInit::default()
},
)
.unwrap(),
);
let clip = AnimationClip::new_with_morphs(
Vec::new(),
vec![crate::MorphAnimationBinding {
morph: crate::MorphIndex(1),
track: crate::MorphTrack::from_keyframes(vec![
crate::MorphKeyframe::new(0, 0.0),
crate::MorphKeyframe::new(10, 1.0),
]),
}],
);
let mut runtime = RuntimeInstance::new_with_morph_count(model, 2);
runtime.evaluate_clip_frame(&clip, 5.0);
let cap_expanded = runtime.morph_scratch.expanded_weights.capacity();
for _ in 0..10 {
runtime.evaluate_clip_frame(&clip, 5.0);
}
assert_eq!(
runtime.morph_scratch.expanded_weights.capacity(),
cap_expanded
);
}
}