mlua 0.6.0-beta.1

High level bindings to Lua 5.4/5.3/5.2/5.1 (including LuaJIT) with async/await features and support of writing native lua modules in Rust.
Documentation
use mlua::{Lua, Result, Value};

#[test]
fn test_value_eq() -> Result<()> {
    let lua = Lua::new();
    let globals = lua.globals();

    lua.load(
        r#"
        table1 = {1}
        table2 = {1}
        string1 = "hello"
        string2 = "hello"
        num1 = 1
        num2 = 1.0
        num3 = "1"
        func1 = function() end
        func2 = func1
        func3 = function() end
        thread1 = coroutine.create(function() end)
        thread2 = thread1

        setmetatable(table1, {
            __eq = function(a, b) return a[1] == b[1] end
        })
    "#,
    )
    .exec()?;

    let table1: Value = globals.get("table1")?;
    let table2: Value = globals.get("table2")?;
    let string1: Value = globals.get("string1")?;
    let string2: Value = globals.get("string2")?;
    let num1: Value = globals.get("num1")?;
    let num2: Value = globals.get("num2")?;
    let num3: Value = globals.get("num3")?;
    let func1: Value = globals.get("func1")?;
    let func2: Value = globals.get("func2")?;
    let func3: Value = globals.get("func3")?;
    let thread1: Value = globals.get("thread1")?;
    let thread2: Value = globals.get("thread2")?;

    assert!(table1 != table2);
    assert!(table1.equals(table2)?);
    assert!(string1 == string2);
    assert!(string1.equals(string2)?);
    assert!(num1 == num2);
    assert!(num1.equals(num2)?);
    assert!(num1 != num3);
    assert!(func1 == func2);
    assert!(func1 != func3);
    assert!(!func1.equals(func3)?);
    assert!(thread1 == thread2);
    assert!(thread1.equals(thread2)?);

    Ok(())
}