use std::os::raw::{c_char, c_int};
use super::lua::lua_State;
pub const LUA_COLIBNAME: *const c_char = cstr!("coroutine");
pub const LUA_TABLIBNAME: *const c_char = cstr!("table");
pub const LUA_OSLIBNAME: *const c_char = cstr!("os");
pub const LUA_STRLIBNAME: *const c_char = cstr!("string");
pub const LUA_BITLIBNAME: *const c_char = cstr!("bit32");
pub const LUA_BUFFERLIBNAME: *const c_char = cstr!("buffer");
pub const LUA_UTF8LIBNAME: *const c_char = cstr!("utf8");
pub const LUA_MATHLIBNAME: *const c_char = cstr!("math");
pub const LUA_DBLIBNAME: *const c_char = cstr!("debug");
pub const LUA_VECLIBNAME: *const c_char = cstr!("vector");
unsafe extern "C-unwind" {
pub fn luaopen_base(L: *mut lua_State) -> c_int;
pub fn luaopen_coroutine(L: *mut lua_State) -> c_int;
pub fn luaopen_table(L: *mut lua_State) -> c_int;
pub fn luaopen_os(L: *mut lua_State) -> c_int;
pub fn luaopen_string(L: *mut lua_State) -> c_int;
pub fn luaopen_bit32(L: *mut lua_State) -> c_int;
pub fn luaopen_buffer(L: *mut lua_State) -> c_int;
pub fn luaopen_utf8(L: *mut lua_State) -> c_int;
pub fn luaopen_math(L: *mut lua_State) -> c_int;
pub fn luaopen_debug(L: *mut lua_State) -> c_int;
pub fn luaopen_vector(L: *mut lua_State) -> c_int;
pub fn luaL_openlibs(L: *mut lua_State);
}