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//! # mlua-pkg
//!
//! Composable Lua module loader built in Rust.
//!
//! # Design philosophy
//!
//! Lua's `require("name")` is a `name -> value` transformation.
//! This crate defines that transformation as a **composable abstraction**,
//! allowing multiple sources (memory, filesystem, Rust functions, assets)
//! to be handled uniformly.
//!
//! # Resolution model
//!
//! ## Abstractions
//!
//! | Concept | Type | Role |
//! |---------|------|------|
//! | Resolution unit | [`Resolver`] | `name -> Option<Result<Value>>` |
//! | Composition (Chain) | [`Registry`] | Resolvers in priority order, first match wins |
//! | Composition (Prefix) | [`resolvers::PrefixResolver`] | Strip prefix and delegate to inner Resolver |
//!
//! Resolvers come in two kinds: **leaf** (directly produce values) and
//! **combinator** (compose other Resolvers). Both implement the same
//! [`Resolver`] trait, enabling infinite composition.
//!
//! ## Leaf Resolvers
//!
//! | Resolver | Source | Match condition |
//! |----------|--------|----------------|
//! | [`resolvers::MemoryResolver`] | `HashMap<String, String>` | Name is registered |
//! | [`resolvers::NativeResolver`] | `Fn(&Lua) -> Result<Value>` | Name is registered |
//! | [`resolvers::FsResolver`] | Filesystem | File exists |
//! | [`resolvers::AssetResolver`] | Filesystem | Known extension + file exists |
//!
//! ## Combinators
//!
//! | Combinator | Behavior |
//! |------------|----------|
//! | [`Registry`] (Chain) | Try `[R1, R2, ..., Rn]` in order, adopt first `Some` |
//! | [`resolvers::PrefixResolver`] | `"prefix.rest"` -> strip prefix -> delegate `"rest"` to inner Resolver |
//!
//! ## Resolution flow
//!
//! ```text
//! require("name")
//! |
//! v
//! package.searchers[1] <- Registry inserts its hook here
//! |
//! +- Resolver A: resolve(lua, "name") -> None (not responsible)
//! +- Resolver B: resolve(lua, "name") -> Some(Ok(Value)) (first match wins)
//! |
//! v
//! package.loaded["name"] = Value <- Lua standard require auto-caches
//! ```
//!
//! # Return value protocol
//!
//! | Return value | Meaning | Next Resolver |
//! |-------------|---------|---------------|
//! | `None` | Not this Resolver's responsibility | Tried |
//! | `Some(Ok(value))` | Resolution succeeded | Skipped |
//! | `Some(Err(e))` | Responsible but load failed | **Skipped** |
//!
//! `Some(Err)` intentionally does not fall through to the next Resolver.
//! If a module was "found but broken", having another Resolver return
//! something different would be a source of bugs.
//!
//! # Naming conventions
//!
//! | Name pattern | Example | Responsible Resolver |
//! |-------------|---------|---------------------|
//! | `@scope/name` | `@std/http` | [`resolvers::NativeResolver`] -- exact name match |
//! | `prefix.name` | `game.engine` | [`resolvers::PrefixResolver`] -> delegates to inner Resolver |
//! | `dot.separated` | `lib.helper` | [`resolvers::FsResolver`] -- `lib/helper.lua` |
//! | `name.ext` | `config.json` | [`resolvers::AssetResolver`] -- auto-convert by extension |
//!
//! [`resolvers::FsResolver`] converts dot separators to path separators
//! (`lib.helper` -> `lib/helper.lua`).
//! [`resolvers::AssetResolver`] treats filenames literally
//! (`config.json` -> `config.json`).
//! The two naturally partition by the presence of a file extension.
//!
//! # Composition example
//!
//! ```text
//! Registry (Chain)
//! +- NativeResolver @std/http -> factory(lua)
//! +- Prefix("sm", FsResolver) sm.helper -> strip -> helper.lua
//! +- FsResolver(root/) sm -> sm/init.lua
//! | lib.utils -> lib/utils.lua
//! +- AssetResolver config.json -> parse -> Table
//! ```
//!
//! [`resolvers::PrefixResolver`] acts as a namespace mount point.
//! `require("sm")` (init.lua) is handled by the outer [`resolvers::FsResolver`],
//! while `require("sm.helper")` is handled by [`resolvers::PrefixResolver`].
//! Responsibilities are clearly separated.
//!
//! # Usage
//!
//! ```rust
//! use mlua_pkg::{Registry, resolvers::*};
//! use mlua::Lua;
//!
//! # fn example() -> Result<(), Box<dyn std::error::Error>> {
//! let lua = Lua::new();
//! let mut reg = Registry::new();
//!
//! // 1st: Rust native modules (highest priority)
//! reg.add(NativeResolver::new().add("@std/http", |lua| {
//! let t = lua.create_table()?;
//! t.set("version", 1)?;
//! Ok(mlua::Value::Table(t))
//! }));
//!
//! // 2nd: Embedded Lua sources
//! reg.add(MemoryResolver::new().add("utils", "return { pi = 3.14 }"));
//!
//! // 3rd: Filesystem (sandboxed)
//! # let plugins = std::env::temp_dir().join("mlua_pkg_doctest_plugins");
//! # std::fs::create_dir_all(&plugins)?;
//! # let assets = std::env::temp_dir().join("mlua_pkg_doctest_assets");
//! # std::fs::create_dir_all(&assets)?;
//! reg.add(FsResolver::new(&plugins)?);
//!
//! // 4th: Assets (register parsers explicitly)
//! reg.add(AssetResolver::new(&assets)?
//! .parser("json", json_parser())
//! .parser("sql", text_parser()));
//! # std::fs::remove_dir_all(&plugins).ok();
//! # std::fs::remove_dir_all(&assets).ok();
//!
//! reg.install(&lua)?;
//!
//! // Lua side: require("@std/http"), require("utils"), etc.
//! # Ok(())
//! # }
//! ```
//!
//! # Lua integration
//!
//! [`Registry::install()`] inserts a hook at the front of Lua's
//! `package.searchers` table. It takes priority over the standard
//! `package.preload`, so registered Resolvers are tried first.
//!
//! Caching is delegated to Lua's standard `package.loaded`.
//! On the second and subsequent `require` calls for the same module,
//! Lua's cache hits and the Resolver is not invoked.
//!
//! # Error design
//!
//! | Error type | When raised | Defined in |
//! |-----------|-------------|-----------|
//! | [`ResolveError`] | During `resolve()` execution | This module |
//! | [`sandbox::InitError`] | During `FsSandbox::new()` construction | [`sandbox`] |
//! | [`sandbox::ReadError`] | During `SandboxedFs::read()` | [`sandbox`] |
//!
//! By separating construction-time and runtime errors at the type level,
//! callers can choose the appropriate recovery strategy.
use ;
use PathBuf;
/// Configuration bundle for Lua dialect naming conventions.
///
/// Apply to [`FsResolver`](resolvers::FsResolver) and
/// [`PrefixResolver`](resolvers::PrefixResolver) via `with_convention()`
/// to prevent convention settings from scattering.
///
/// Individual `with_extension()` / `with_init_name()` / `with_separator()`
/// methods remain available. Calling them after `with_convention()` overrides
/// the corresponding field.
///
/// # Predefined conventions
///
/// | Constant | Extension | Init name | Separator |
/// |----------|-----------|-----------|-----------|
/// | [`LUA54`](Self::LUA54) | `lua` | `init` | `.` |
/// | [`LUAU`](Self::LUAU) | `luau` | `init` | `.` |
/// Error type for module resolution.
///
/// Structurally represents domain-specific errors that occur during `resolve()`.
/// Converted to a Lua error via [`mlua::Error::external()`] and can be
/// recovered on the caller side with `err.downcast_ref::<ResolveError>()`.
///
/// Construction-time errors (e.g. root directory not found) are returned as
/// [`sandbox::InitError`] and are not included here.
/// Minimal abstraction for module resolution.
///
/// Receives `require(name)` and returns `Some(Result<Value>)` if this
/// Resolver is responsible. Returns `None` if not.
///
/// # Return value protocol
///
/// - `None` = "unknown name". The next Resolver gets a chance.
/// - `Some(Ok(v))` = resolution complete. This value is returned to Lua.
/// - `Some(Err(e))` = "responsible but failed". Propagated immediately as an error.
///
/// # Example
///
/// ```rust
/// use mlua_pkg::Resolver;
/// use mlua::{Lua, Result, Value};
///
/// struct VersionResolver;
///
/// impl Resolver for VersionResolver {
/// fn resolve(&self, lua: &Lua, name: &str) -> Option<Result<Value>> {
/// if name == "version" {
/// Some(lua.create_string("1.0.0").map(Value::String))
/// } else {
/// None
/// }
/// }
/// }
/// ```
/// Chain combinator for [`Resolver`]. Registration order = priority order. First match wins.
///
/// `install()` inserts a hook at the front (index 1) of Lua's `package.searchers`
/// table, routing all `require` calls through the registered Resolver chain.
/// Takes priority over Lua's standard `package.preload`.
///
/// Caching is delegated to Lua's standard `package.loaded`.
/// Resolvers do not need to manage their own cache.
/// On the second and subsequent `require` for the same module, the Resolver is not called.
///
/// # Lua searcher protocol
///
/// The hook conforms to the Lua 5.4 searcher protocol:
/// - If the searcher returns a `function`, `require` calls it as a loader
/// - If the searcher returns a `string`, it is collected as a "not found" reason in the error message
///
/// The loader receives `(name, loader_data)` (per Lua 5.4 spec).
///
/// # Thread safety
///
/// `Registry` itself is `Send + Sync` (all Resolvers must be `Send + Sync`).
/// After [`install()`](Registry::install), the Registry is wrapped in `Arc` and
/// shared via a Lua closure.
///
/// Thread safety of the installed hook depends on the `mlua` feature configuration:
///
/// | mlua feature | `Lua` bounds | Implication |
/// |-------------|-------------|-------------|
/// | (default) | `!Send` | `Lua` is confined to one thread. The hook is never called concurrently. |
/// | `send` | `Send + Sync` | `Lua` can be shared across threads. `Resolver: Send + Sync` ensures safe concurrent access. |
///
/// The `Send + Sync` bound on [`Resolver`] is required for forward compatibility
/// with mlua's `send` feature. Without the `send` feature, `Lua` is `!Send` and
/// the hook is inherently single-threaded.
/// Marker for `install()` completion. Used to prevent double-install.
;