Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_DESCRIPTOR1 [−][src]
#[repr(C)]pub struct D3D12_ROOT_DESCRIPTOR1 {
pub ShaderRegister: u32,
pub RegisterSpace: u32,
pub Flags: D3D12_ROOT_DESCRIPTOR_FLAGS,
}
Fields
ShaderRegister: u32
RegisterSpace: u32
Flags: D3D12_ROOT_DESCRIPTOR_FLAGS
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_DESCRIPTOR1
impl Send for D3D12_ROOT_DESCRIPTOR1
impl Sync for D3D12_ROOT_DESCRIPTOR1
impl Unpin for D3D12_ROOT_DESCRIPTOR1
impl UnwindSafe for D3D12_ROOT_DESCRIPTOR1
Blanket Implementations
Mutably borrows from an owned value. Read more