Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_MIP_LOD_RANGE_BIT_COUNT [−][src]
pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: u32 = 8u32;
pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: u32 = 8u32;