Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS { pub SrcSubresource: u32, pub DstSubresource: u32, pub DstX: u32, pub DstY: u32, pub SrcRect: RECT, }
Fields
SrcSubresource: u32
DstSubresource: u32
DstX: u32
DstY: u32
SrcRect: RECT
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
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Mutably borrows from an owned value. Read more