Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS {
pub SrcSubresource: u32,
pub DstSubresource: u32,
pub DstX: u32,
pub DstY: u32,
pub SrcRect: RECT,
}
Fields
SrcSubresource: u32
DstSubresource: u32
DstX: u32
DstY: u32
SrcRect: RECT
Trait Implementations
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