use crate::{geometry::Orientation, scroll_view_state::ScrollViewState, utils::Utils};
use ratatui::{Frame, layout::Rect, text::Line as RatatuiLine};
use std::ops::Range;
pub trait ScrollView {
fn ratatui_lines(&self, rows: Range<usize>, cols: Range<usize>) -> Vec<RatatuiLine<'_>>;
fn scroll_view_state_mut(&mut self) -> &mut ScrollViewState;
fn render_content(&mut self, frame: &mut Frame, content_area: Rect) {
let scroll_offset = self.scroll_view_state_mut().scroll_offset();
let rows = scroll_offset.y.range_from_len(content_area.height.into());
let cols = scroll_offset.x.range_from_len(content_area.width.into());
let ratatui_line_and_row_area_pairs = self.ratatui_lines(rows, cols).into_iter().zip(content_area.rows());
for (ratatui_line, row_area) in ratatui_line_and_row_area_pairs {
ratatui_line.render_to(frame, row_area);
}
}
fn render_scroll_bars(&mut self, frame: &mut Frame, content_area: Rect) {
let max_scroll_offset = self.scroll_view_state_mut().max_scroll_offset();
if max_scroll_offset.x.is_positive() {
self.scroll_view_state_mut()
.scroll_bar(Orientation::Horizontal)
.render(content_area, frame.buffer_mut());
}
if max_scroll_offset.y.is_positive() {
self.scroll_view_state_mut()
.scroll_bar(Orientation::Vertical)
.render(content_area, frame.buffer_mut());
}
}
fn render(&mut self, frame: &mut Frame, content_area: Rect) {
let scroll_view_state = self.scroll_view_state_mut();
scroll_view_state.set_latest_content_render_size(content_area.as_size().into());
self.render_content(frame, content_area);
self.render_scroll_bars(frame, content_area);
}
}