use std::any::Any;
use super::{Element, ViewLimits, FocusRequest};
use super::context::{BasicContext, Context};
use crate::support::point::Point;
use crate::support::rect::Rect;
use crate::view::{MouseButton, KeyInfo, TextInfo, CursorTracking};
#[derive(Debug, Clone, Copy, Default)]
pub struct Margin {
pub left: f32,
pub top: f32,
pub right: f32,
pub bottom: f32,
}
impl Margin {
pub const fn new(left: f32, top: f32, right: f32, bottom: f32) -> Self {
Self { left, top, right, bottom }
}
pub const fn uniform(value: f32) -> Self {
Self {
left: value,
top: value,
right: value,
bottom: value,
}
}
pub const fn horizontal(value: f32) -> Self {
Self {
left: value,
top: 0.0,
right: value,
bottom: 0.0,
}
}
pub const fn vertical(value: f32) -> Self {
Self {
left: 0.0,
top: value,
right: 0.0,
bottom: value,
}
}
pub fn width(&self) -> f32 {
self.left + self.right
}
pub fn height(&self) -> f32 {
self.top + self.bottom
}
}
impl From<f32> for Margin {
fn from(value: f32) -> Self {
Self::uniform(value)
}
}
impl From<(f32, f32)> for Margin {
fn from((h, v): (f32, f32)) -> Self {
Self::new(h, v, h, v)
}
}
impl From<(f32, f32, f32, f32)> for Margin {
fn from((l, t, r, b): (f32, f32, f32, f32)) -> Self {
Self::new(l, t, r, b)
}
}
impl From<Rect> for Margin {
fn from(r: Rect) -> Self {
Self::new(r.left, r.top, r.right, r.bottom)
}
}
pub struct MarginElement<S: Element> {
subject: S,
margin: Margin,
}
impl<S: Element> MarginElement<S> {
pub fn new(margin: impl Into<Margin>, subject: S) -> Self {
Self {
subject,
margin: margin.into(),
}
}
pub fn margin(&self) -> &Margin {
&self.margin
}
pub fn set_margin(&mut self, margin: impl Into<Margin>) {
self.margin = margin.into();
}
pub fn subject(&self) -> &S {
&self.subject
}
pub fn subject_mut(&mut self) -> &mut S {
&mut self.subject
}
fn adjust_bounds(&self, bounds: Rect) -> Rect {
Rect {
left: bounds.left + self.margin.left,
top: bounds.top + self.margin.top,
right: bounds.right - self.margin.right,
bottom: bounds.bottom - self.margin.bottom,
}
}
}
impl<S: Element + 'static> Element for MarginElement<S> {
fn limits(&self, ctx: &BasicContext) -> ViewLimits {
let e_limits = self.subject.limits(ctx);
let margin_w = self.margin.width();
let margin_h = self.margin.height();
ViewLimits {
min: Point::new(e_limits.min.x + margin_w, e_limits.min.y + margin_h),
max: Point::new(e_limits.max.x + margin_w, e_limits.max.y + margin_h),
}
}
fn draw(&self, ctx: &Context) {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.draw(&adjusted_ctx);
}
fn layout(&mut self, ctx: &Context) {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.layout(&adjusted_ctx);
}
fn hit_test(&self, ctx: &Context, p: Point, leaf: bool, control: bool) -> Option<&dyn Element> {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.hit_test(&adjusted_ctx, p, leaf, control)
}
fn wants_control(&self) -> bool {
self.subject.wants_control()
}
fn click(&mut self, ctx: &Context, btn: MouseButton) -> bool {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.click(&adjusted_ctx, btn)
}
fn handle_click(&self, ctx: &Context, btn: MouseButton) -> bool {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.handle_click(&adjusted_ctx, btn)
}
fn drag(&mut self, ctx: &Context, btn: MouseButton) {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.drag(&adjusted_ctx, btn);
}
fn handle_drag(&self, ctx: &Context, btn: MouseButton) {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.handle_drag(&adjusted_ctx, btn);
}
fn key(&mut self, ctx: &Context, k: KeyInfo) -> bool {
self.subject.key(ctx, k)
}
fn handle_key(&self, ctx: &Context, k: KeyInfo) -> bool {
self.subject.handle_key(ctx, k)
}
fn text(&mut self, ctx: &Context, info: TextInfo) -> bool {
self.subject.text(ctx, info)
}
fn handle_text(&self, ctx: &Context, info: TextInfo) -> bool {
self.subject.handle_text(ctx, info)
}
fn cursor(&mut self, ctx: &Context, p: Point, status: CursorTracking) -> bool {
self.subject.cursor(ctx, p, status)
}
fn scroll(&mut self, ctx: &Context, dir: Point, p: Point) -> bool {
self.subject.scroll(ctx, dir, p)
}
fn handle_scroll(&self, ctx: &Context, dir: Point, p: Point) -> bool {
let adjusted_bounds = self.adjust_bounds(ctx.bounds);
let adjusted_ctx = ctx.with_bounds(adjusted_bounds);
self.subject.handle_scroll(&adjusted_ctx, dir, p)
}
fn is_enabled(&self) -> bool {
self.subject.is_enabled()
}
fn enable(&mut self, state: bool) {
self.subject.enable(state);
}
fn wants_focus(&self) -> bool {
self.subject.wants_focus()
}
fn begin_focus(&mut self, req: FocusRequest) {
self.subject.begin_focus(req);
}
fn end_focus(&mut self) -> bool {
self.subject.end_focus()
}
fn focus(&self) -> Option<&dyn Element> {
self.subject.focus()
}
fn focus_mut(&mut self) -> Option<&mut dyn Element> {
self.subject.focus_mut()
}
fn clear_focus(&self) {
self.subject.clear_focus();
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
pub fn margin<S: Element>(margin: impl Into<Margin>, subject: S) -> MarginElement<S> {
MarginElement::new(margin, subject)
}
pub fn margin_left<S: Element>(value: f32, subject: S) -> MarginElement<S> {
MarginElement::new(Margin::new(value, 0.0, 0.0, 0.0), subject)
}
pub fn margin_right<S: Element>(value: f32, subject: S) -> MarginElement<S> {
MarginElement::new(Margin::new(0.0, 0.0, value, 0.0), subject)
}
pub fn margin_top<S: Element>(value: f32, subject: S) -> MarginElement<S> {
MarginElement::new(Margin::new(0.0, value, 0.0, 0.0), subject)
}
pub fn margin_bottom<S: Element>(value: f32, subject: S) -> MarginElement<S> {
MarginElement::new(Margin::new(0.0, 0.0, 0.0, value), subject)
}
pub fn margin_horizontal<S: Element>(value: f32, subject: S) -> MarginElement<S> {
MarginElement::new(Margin::horizontal(value), subject)
}
pub fn margin_vertical<S: Element>(value: f32, subject: S) -> MarginElement<S> {
MarginElement::new(Margin::vertical(value), subject)
}