mkaudiolibrary 2.1.0

Modular audio processing library including MKAU plugin format based on Rust.
Documentation

mkaudiolibrary

A Rust library for real-time audio signal processing, featuring analog modeling through numeric functions and circuit simulation via Modified Nodal Analysis (MNA).

Every audio-sample-carrying API in this crate operates on plain f32 - matching VST3/AU/MKAP plugin hosting's native sample format - passed as &[f32]/&mut [f32] slices or the unlocked Buffer<f32> wrapper. None of this crate's own processors share buffers across threads internally, so nothing pays for locking with no reader on the other end; wrap a buffer yourself (Arc<Mutex<_>>, a lock-free ring buffer, etc.) if you need to hand it to another thread.

Features

  • Analog modeling - asymmetric log-curve saturation, and (via the sim feature) physically-modeled vacuum tube saturation
  • Circuit simulation - real-time MNA solver for reactive circuits (dsp::Circuit), plus a full tube/diode/transistor + Wave Digital Filter circuit modeling toolkit (sim feature, merged in from libmksim)
  • DSP primitives - convolution, IIR (biquad/Butterworth) and FIR (windowed-sinc) filtering, compression/limiting/gating, delay, integer oversampling, and FFT-based sample-rate conversion, with pre-allocated scratch buffers so steady-state processing never allocates
  • SIMD acceleration (optional simd feature) for hot per-sample loops: AVX2+FMA/SSE2 on x86_64, NEON on aarch64, scalar fallback otherwise
  • Time-frequency analysis (tf module) - DFT, FFT (radix-2 + Bluestein for arbitrary lengths), DCT, STFT/multi-resolution STFT, CWT, CQT, and mel spectrograms
  • Audio file I/O for WAV, BWF, and AIFF formats with Buffer integration
  • Plugin hosting (host module) for MKAP (native), VST3, and AUv2 (macOS) - load and run third-party plugins through one HostedPlugin trait
  • MKAP plugin system for building your own modular processing chains
  • Real-time streaming via an RTAudio-style API (optional realtime feature) with real hardware-clocked backends: CoreAudio (macOS), WASAPI (Windows), ALSA (Linux)

Installation

Add to your Cargo.toml:

[dependencies]
mkaudiolibrary = "2.0.0"

For real-time audio streaming (real CoreAudio/WASAPI/ALSA backends), enable the realtime feature:

[dependencies]
mkaudiolibrary = { version = "2.0.0", features = ["realtime"] }

For SIMD-accelerated DSP/TF hot paths:

[dependencies]
mkaudiolibrary = { version = "2.0.0", features = ["simd"] }

For physically-modeled analog circuit simulation (tubes, diodes, transistors, WDF networks):

[dependencies]
mkaudiolibrary = { version = "2.0.0", features = ["sim"] }
# or with SIMD backends for sim's internal math: "sim-avx2" / "sim-avx512" / "sim-neon"

For hosting third-party VST3 plugins:

[dependencies]
mkaudiolibrary = { version = "2.0.0", features = ["vst3"] }

For hosting Audio Units (macOS only):

[dependencies]
mkaudiolibrary = { version = "2.0.0", features = ["au"] }

For MIDI support with mkmidilibrary integration:

[dependencies]
mkaudiolibrary = { version = "2.0.0", features = ["midi"] }

For plugin GUI support with mkapk integration (mkapk-core + mkapk-host):

[dependencies]
mkaudiolibrary = { version = "2.0.0", features = ["gui"] }

Quick Start

use mkaudiolibrary::audiofile::{AudioFile, FileFormat};
use mkaudiolibrary::dsp::Compression;
use mkaudiolibrary::buffer::Buffer;

// Load an audio file
let mut audio = AudioFile::default();
audio.load("input.wav");

println!("Loaded: {} channels, {} samples, {}Hz",
    audio.num_channel(),
    audio.num_sample(),
    audio.sample_rate()
);

// Convert to buffers for processing
let mut buffers = audio.to_buffers();

// Apply compression to each channel
let mut comp = Compression::new(audio.sample_rate());
comp.threshold = -12.0;
comp.ratio = 4.0;

for buffer in &mut buffers {
    let mut output = Buffer::new(buffer.len());
    comp.run(buffer, &mut output);
    // ... use processed output
}

// Save result
audio.save("output.wav", FileFormat::Wav);

Modules

buffer

Plain (unlocked) audio sample containers, single-owner - use &mut per audio-processing thread rather than sharing one instance across threads:

Type Description Use Case
Buffer<T> Resizable, owned block of samples (Box<[T]> wrapper) Owning your own sample storage (AudioIO/MidiIO themselves just borrow &[T]/&mut [T], not Buffer)
PushBuffer<T> FIFO buffer that shifts samples on push FIR filters, convolution
CircularBuffer<T> Ring buffer with power-of-2 sizing Delay lines, lookahead buffers

All three implement Deref/DerefMut<Target = [T]>, so they can be indexed or passed anywhere a slice is expected.

use mkaudiolibrary::buffer::Buffer;

let mut buffer = Buffer::<f32>::new(1024);
for i in 0..1024 {
    buffer[i] = (i as f32 / 1024.0).sin();
}
println!("First sample: {}", buffer[0]);

dsp

Audio processing components organized by category. run() methods take &[f32] input and &mut [f32] output directly.

Utility Functions

use mkaudiolibrary::dsp::{ratio_to_db, db_to_ratio};

let db = ratio_to_db(2.0);      // ~6.02 dB
let ratio = db_to_ratio(-6.0);  // ~0.5

Saturation (Analog Modeling)

Asymmetric logarithmic saturation model for analog-style harmonic generation:

  • Alpha parameters - Independent drive/knee control for positive and negative signals
  • Beta parameters - Separate compression/gain characteristics per polarity
  • Delta parameter - DC bias offset for curve positioning
  • Gamma parameter - Boolean polarity inversion
use mkaudiolibrary::dsp::Saturation;
use mkaudiolibrary::buffer::Buffer;

let sat = Saturation::new(
    10.0, 10.0,   // alpha_plus, alpha_minus (drive)
    1.0, 1.0,     // beta_plus, beta_minus (compression)
    0.0,          // delta (bias)
    false         // flip polarity
);

// Process single sample
let output = sat.process(0.8);

// Process buffer
let input = Buffer::from_slice(&[0.0, 0.5, 1.0, -0.5, -1.0]);
let mut output = Buffer::new(5);
sat.run(&input, &mut output);

For a physically-modeled alternative driven by an actual vacuum tube circuit (requires the sim feature):

#[cfg(feature = "sim")]
{
    use mkaudiolibrary::dsp::TubeSaturation;
    let mut tube = TubeSaturation::new(44100.0);
    let wet = tube.process(0.5);
}

Circuit Simulation (Modified Nodal Analysis)

Sample-by-sample circuit analysis for real-time filtering:

  • Component library - Resistors, capacitors, and inductors with companion model discretization
  • Gaussian elimination solver with partial pivoting
  • Single preprocessing step builds the static admittance matrix
  • Per-sample updates for reactive element state
use mkaudiolibrary::dsp::{Circuit, Resistor, Capacitor};

// Create an RC lowpass filter: fc = 1/(2πRC) ≈ 159Hz
let mut circuit = Circuit::new(44100.0, 2);
circuit.add_component(Box::new(Resistor::new(1, 2, 1000.0)));   // 1kΩ
circuit.add_component(Box::new(Capacitor::new(2, 0, 1e-6)));    // 1µF

// Build Y matrix (call once before processing)
circuit.preprocess(10.0);

// Process samples
let output = circuit.process(1.0, 2);  // Input voltage, probe node 2

IIR/FIR Filtering

RBJ biquad sections (with Butterworth cascade helper) and windowed-sinc FIR design:

use mkaudiolibrary::dsp::iir::{Biquad, BiquadType, IirFilter};
use mkaudiolibrary::dsp::fir::FirFilter;

// Single biquad section
let mut lowpass = Biquad::new(BiquadType::LowPass, 44100.0, 1000.0, 0.707, 0.0);
let y = lowpass.process(0.5);

// 4th-order Butterworth lowpass (two cascaded biquads)
let mut butterworth = IirFilter::butterworth(BiquadType::LowPass, 4, 44100.0, 1000.0);
let y2 = butterworth.process(0.5);

// Windowed-sinc FIR lowpass, 101 taps
let mut fir_lp = FirFilter::lowpass(101, 44100.0, 1000.0);
let y3 = fir_lp.process(0.5);

Dynamics Processing

use mkaudiolibrary::dsp::{Compression, Limit, Gate};
use mkaudiolibrary::buffer::Buffer;

// Compressor with soft knee
let mut compressor = Compression::new(44100.0);
compressor.threshold = -20.0;  // dB
compressor.ratio = 4.0;        // 4:1
compressor.attack = 10.0;      // ms
compressor.release = 100.0;    // ms
compressor.makeup = 6.0;       // dB
compressor.knee = 6.0;         // dB (soft knee width)

// Brickwall limiter
let mut limiter = Limit::new(44100.0);
limiter.gain = 0.0;            // dB input gain
limiter.ceiling = -0.1;        // dB output ceiling
limiter.release = 100.0;       // ms

// Downward-expanding noise gate with hold time
let mut gate = Gate::new(44100.0);
gate.threshold = -40.0;        // dB
gate.hold = 50.0;              // ms
gate.range = -60.0;            // dB attenuation when fully closed

// Process buffers
let input = Buffer::new(1024);
let mut output = Buffer::new(1024);
compressor.run(&input, &mut output);

Sample-Rate Conversion

use mkaudiolibrary::dsp::{Oversampler, Saturation, resample};

// Integer oversampling around a nonlinear stage (reduces aliasing)
let mut os = Oversampler::new(4, 44100.0);
let sat = Saturation::new(10.0, 10.0, 1.0, 1.0, 0.0, false);
let wet = os.process(1.0, |x| sat.process(x));

// Whole-buffer FFT-based resampling (offline/analysis use)
let input = vec![0.0f32; 1000];
let output = resample(&input, 44100.0, 48000.0);

Time-Based Effects

use mkaudiolibrary::dsp::{Convolution, Delay};
use mkaudiolibrary::buffer::Buffer;

// Convolution with impulse response
let impulse_response = vec![1.0, 0.5, 0.25, 0.125];
let mut conv = Convolution::new(&impulse_response);

let input = Buffer::new(1024);
let mut output = Buffer::new(1024);
conv.run(&input, &mut output);

// Feedback delay
let mut delay = Delay::new(250.0, 44100.0);  // 250ms delay
delay.feedback = 0.5;  // 50% feedback
delay.mix = 0.5;       // 50% wet

audiofile

Load and save audio files with automatic format detection:

use mkaudiolibrary::audiofile::{AudioFile, FileFormat};

// Load audio file (WAV or AIFF auto-detected)
let mut audio = AudioFile::default();
audio.load("song.wav");

// Inspect file properties
println!("Format: {:?}", audio.format());
println!("Channels: {}", audio.num_channel());
println!("Samples: {}", audio.num_sample());
println!("Sample rate: {} Hz", audio.sample_rate());
println!("Bit depth: {}", audio.bit_depth());
println!("Duration: {:.2} seconds", audio.length());

// Direct channel access
if let Some(left) = audio.channel(0) {
    let peak = left.iter().fold(0.0_f32, |max, &s| max.max(s.abs()));
    println!("Peak level: {:.4}", peak);
}

// Modify samples
if let Some(left) = audio.channel_mut(0) {
    for sample in left.iter_mut() {
        *sample *= 0.5;  // Apply -6dB gain
    }
}

// Save in different format
audio.set_bit_depth(24);
audio.save("output.aiff", FileFormat::Aiff);

Buffer Integration

use mkaudiolibrary::audiofile::AudioFile;

let mut audio = AudioFile::default();
audio.load("input.wav");

// Convert to buffers for processing
let buffers = audio.to_buffers();

// ... process each channel ...

// Copy results back
audio.from_buffers(&buffers);

BWF (Broadcast Wave Format)

Support for professional broadcast metadata, markers, and tempo information:

use mkaudiolibrary::audiofile::{AudioFile, BextChunk, Marker};

let mut audio = AudioFile::default();
audio.load("broadcast.wav");

// Access BWF metadata
if let Some(bext) = audio.bext() {
    println!("Description: {}", bext.description);
    println!("Originator: {}", bext.originator);
    println!("Timecode: {} samples", bext.time_reference);
}

// Work with markers
for marker in audio.markers() {
    println!("Marker '{}' at sample {}", marker.label, marker.position);
}

// Add markers
audio.add_marker(Marker::new(44100, "Verse 1"));
audio.add_marker(Marker::new(88200, "Chorus"));

// Set tempo for DAW integration
audio.set_tempo(120.0);
audio.set_tempo_with_time_sig(120.0, 4, 4);

// Set tempo at a specific sample position
audio.set_tempo_at(140.0, 44100 * 30);  // 140 BPM starting at 30 seconds

// Set BWF metadata
let mut bext = BextChunk::with_description("Recording session", "Studio A");
bext.set_datetime("2025-01-15", "14:30:00");
audio.set_bext(bext);

// Save as BWF (includes bext chunk)
audio.save_bwf("output_bwf.wav");

processor

MKAU plugin format for modular audio processing chains. AudioIO is a thin, non-owning view: it borrows per-channel slices from storage the caller owns for the life of the stream, rather than allocating its own (matching how VST3/CoreAudio hand a plugin pointers into host-owned memory). input/sidechain_in/sidechain_out are Option since a generator plugin may have no input and sidechain busses are often absent; output is always present.

use mkaudiolibrary::processor::{Processor, AudioIO, load};

// Load a plugin
let plugin = load("/path/to/plugins", "myplugin").expect("Failed to load");
println!("Loaded: {}", plugin.name());

// Prepare for playback
plugin.prepare_to_play(512, 44100);

// Own the actual sample storage for the stream's lifetime...
let input_storage = vec![vec![0.0f32; 512]; 2];
let mut output_storage = vec![vec![0.0f32; 512]; 2];

// ...and borrow an AudioIO view into it for each block.
let input: Vec<&[f32]> = input_storage.iter().map(Vec::as_slice).collect();
let mut output: Vec<&mut [f32]> = output_storage.iter_mut().map(Vec::as_mut_slice).collect();
let mut audio = AudioIO::new(Some(&input), &mut output, None, None);

// Process audio
plugin.run(&mut audio);

Creating Plugins

use mkaudiolibrary::processor::{Processor, AudioIO};

struct GainPlugin {
    gain: f32,
}

impl Processor for GainPlugin {
    fn init(&mut self) {}
    fn name(&self) -> String { String::from("Gain") }
    fn get_parameter(&self, _index: usize) -> f32 { self.gain }
    fn set_parameter(&mut self, _index: usize, value: f32) { self.gain = value; }
    fn get_parameter_name(&self, _index: usize) -> String { String::from("Gain") }
    fn prepare_to_play(&mut self, _buffer_size: usize, _sample_rate: usize) {}

    // `editor()` defaults to `None` (no GUI) - only override it for a plugin
    // with a `PluginEditor` (see the GUI example above).

    fn run(&self, audio: &mut AudioIO) {
        let Some(input) = audio.input else { return };
        for ch in 0..input.len().min(audio.output.len()) {
            let (input, output) = (input[ch], &mut audio.output[ch]);
            for i in 0..input.len().min(output.len()) {
                output[i] = input[i] * self.gain;
            }
        }
    }

    #[cfg(feature = "midi")]
    fn run_with_midi(&self, audio: &mut AudioIO, _midi: &mut MidiIO) {
        self.run(audio);
    }
}

// Export as dynamic library
mkaudiolibrary::declare_plugin!(GainPlugin, GainPlugin::new);

MIDI Processing (requires midi feature)

MidiIO follows the same non-owning pattern: input is always present, output is Option (a plugin that only consumes MIDI has nowhere to write outgoing messages).

#[cfg(feature = "midi")]
use mkaudiolibrary::processor::{Processor, AudioIO, MidiIO, MidiMessage};

// Process with MIDI
#[cfg(feature = "midi")]
let mut midi_input = vec![None; 512];
#[cfg(feature = "midi")]
let mut midi_output = vec![None; 512];
#[cfg(feature = "midi")]
let mut midi = MidiIO::new(&mut midi_input, Some(&mut midi_output));

// Add MIDI input messages
#[cfg(feature = "midi")]
{ midi.input[0] = Some(MidiMessage::note_on(0, 60, 100)); }

// Run processor with MIDI
#[cfg(feature = "midi")]
plugin.run_with_midi(&mut audio, &mut midi);

// Check MIDI output
#[cfg(feature = "midi")]
if let Some(output) = midi.output.as_deref() {
    for msg in output.iter().flatten() {
        println!("MIDI out: {:?}", msg);
    }
}

host (Plugin Hosting)

Load and run third-party plugins - MKAP (always available), VST3 (vst3 feature), and AUv2 (au feature, macOS only) - through one HostedPlugin trait:

use mkaudiolibrary::host::{scan_vst3, load};
use mkaudiolibrary::processor::AudioIO;
use std::path::Path;

// Scan a directory for VST3 plugins
let found = scan_vst3(Path::new("/Library/Audio/Plug-Ins/VST3"));
for d in &found {
    println!("[{}] {} - {}", d.format, d.vendor, d.name);
}

// Load and run one
let mut plugin = load(&found[0]).expect("failed to load");
plugin.prepare(48000, 512).expect("prepare failed");
plugin.set_active(true).expect("activate failed");

println!("{} in / {} out, {} parameters", plugin.num_inputs(), plugin.num_outputs(), plugin.num_parameters());
for i in 0..plugin.num_parameters() {
    println!("  [{}] {} = {:.3}", i, plugin.parameter_name(i), plugin.get_parameter(i));
}

let input_storage = vec![vec![0.0f32; 512]; plugin.num_inputs()];
let mut output_storage = vec![vec![0.0f32; 512]; plugin.num_outputs()];
let input: Vec<&[f32]> = input_storage.iter().map(Vec::as_slice).collect();
let mut output: Vec<&mut [f32]> = output_storage.iter_mut().map(Vec::as_mut_slice).collect();
let mut audio = AudioIO::new(Some(&input), &mut output, None, None);
plugin.process(&mut audio);

The VST3 backend talks directly to a plugin's IComponent/IAudioProcessor/IEditController COM-style interfaces using hand-written vtables matching Steinberg's public ABI - no vendored SDK or C++ toolchain required. Both the VST3 and AUv2 backends negotiate 32-bit float first (this library's own native sample format, and what every VST3 plugin and most third-party AUs support), falling back to 64-bit float with a per-block conversion scratch buffer only for the plugins that require it.

sim (Analog Circuit Simulation, optional feature)

Physically-modeled vacuum tubes, diodes, transistors, op-amps, potentiometers, switches, and passive/RLC filters, merged in from libmksim. Linear passive networks use Wave Digital Filters (series/parallel adaptor trees); nonlinear devices use local Newton-Raphson solvers over the Koren/Shockley/Ebers-Moll/square-law equations. Enable with the sim feature; sim-avx2/sim-avx512/sim-neon additionally enable SIMD backends for its internal fast-math.

#[cfg(feature = "sim")]
{
    use mkaudiolibrary::sim::components::tubes::{TriodeStage, PARAMS_12AX7};
    use mkaudiolibrary::sim::components::CircuitComponent;

    let mut triode = TriodeStage::new(PARAMS_12AX7.clone());
    triode.prepare(44100.0);

    let input = [0.5f32; 64];
    let mut output = [0.0f32; 64];
    triode.process_block(&input, &mut output);
}

dsp::TubeSaturation builds on this module to provide a physically-modeled alternative to dsp::Saturation.

tf (Time-Frequency Analysis)

DFT, FFT, DCT, STFT/multi-resolution STFT, CWT, CQT, and mel spectrograms. Hot inner loops go through the same SIMD dot-product primitives as dsp.

use mkaudiolibrary::tf::{fft, stft, mel};

// FFT of a real signal (any length - radix-2 or Bluestein's algorithm as needed)
let spectrum = fft::rfft(&signal);

// STFT
let stft_config = stft::StftConfig::new(1024, 256, stft::WindowFunction::Hann);
let frames = stft::stft(&signal, &stft_config);

// Mel spectrogram
let mel_config = mel::MelConfig { sample_rate: 44100.0, num_mels: 80, min_freq: 20.0, max_freq: 20000.0 };
let mel_frames = mel::mel_spectrogram(&signal, &stft_config, &mel_config);

For Cohen's class of bilinear time-frequency distributions (Wigner-Ville, Choi-Williams, Rihaczek, ...), see the sibling bilinear_tf crate - tf covers the standard linear transforms.

realtime (Optional Feature)

Real-time audio streaming I/O inspired by the C++ RTAudio library, with real hardware-clocked backends (not a simulated/dummy stream) per platform. Enable with the realtime feature.

Supported Backends

Platform Backend API
macOS CoreAudio Api::CoreAudio
Windows WASAPI Api::Wasapi
Linux ALSA Api::Alsa

Basic Usage

use mkaudiolibrary::realtime::{Realtime, StreamParameters, AudioCallback};

// Create audio interface (auto-detects best API)
let mut audio = Realtime::new(None).unwrap();

// List available devices
for id in audio.get_device_ids() {
    if let Ok(info) = audio.get_device_info(id) {
        println!("{}: {} (in:{}, out:{})",
            info.id, info.name,
            info.input_channels, info.output_channels);
    }
}

// Define audio callback
let callback: AudioCallback = Box::new(|output, input, frames, _time, _status| {
    // Simple pass-through with gain
    for i in 0..output.len() {
        output[i] = input.get(i).copied().unwrap_or(0.0) * 0.5;
    }
    0  // Return 0 to continue, 1 to stop, 2 to abort
});

// Configure output stream
let output_params = StreamParameters {
    device_id: audio.get_default_output_device(),
    num_channels: 2,
    first_channel: 0,
};

// Configure input stream
let input_params = StreamParameters {
    device_id: audio.get_default_input_device(),
    num_channels: 2,
    first_channel: 0,
};

// Open duplex stream
audio.open_stream(
    Some(&output_params),
    Some(&input_params),
    44100,  // Sample rate
    256,    // Buffer frames
    callback,
    None,   // Optional stream options
).unwrap();

// Start streaming
audio.start_stream().unwrap();

// ... do work ...

// Stop and cleanup
audio.stop_stream().unwrap();
audio.close_stream();

Stereo Processing Helper

use mkaudiolibrary::realtime::{stereo_callback, Realtime, StreamParameters};

// Create callback that works with separate L/R channels
let callback = stereo_callback(|left_in, right_in, left_out, right_out, frames| {
    for i in 0..frames {
        // Simple stereo processing
        left_out[i] = left_in[i] * 0.8;
        right_out[i] = right_in[i] * 0.8;
    }
});

let mut audio = Realtime::new(None).unwrap();
// ... configure and open stream with callback ...

Buffer Integration

use mkaudiolibrary::realtime::{deinterleave, interleave, AudioCallback};
use mkaudiolibrary::buffer::Buffer;
use mkaudiolibrary::dsp::Compression;
use std::sync::{Arc, Mutex};

// Shared DSP processor
let compressor = Arc::new(Mutex::new(Compression::new(44100.0)));
let comp_clone = compressor.clone();

let callback: AudioCallback = Box::new(move |output, input, frames, _, _| {
    // Deinterleave to separate channel buffers
    let mut input_buffers = deinterleave(input, 2, frames);

    // Process each channel
    let mut comp = comp_clone.lock().unwrap();
    let output_buffers: Vec<Buffer<f32>> = input_buffers.iter_mut()
        .map(|buf| {
            let mut out = Buffer::new(frames);
            comp.run(buf, &mut out);
            out
        })
        .collect();

    // Interleave back to output
    interleave(&output_buffers, output, frames);
    0
});

Supported Audio Formats

Format Extension Read Write Notes
WAV .wav Yes Yes PCM, IEEE Float
BWF .wav Yes Yes WAV with bext chunk, markers, tempo
AIFF .aiff, .aif Yes Yes Uncompressed, AIFC

Supported bit depths: 8, 16, 24, 32-bit

Changelog

2.1.0

  • f32 throughout: dsp, processor::AudioIO, audiofile, buffer, and the plugin hosting backends now operate on f32 (previously f64), matching VST3/AU/MKAP's native sample format and sim's own circuit models - removes a redundant conversion at every plugin-hosting and sim boundary
  • Unlocked buffers: Buffer/PushBuffer/CircularBuffer dropped their internal Arc<RwLock<...>> - they're plain owned containers now (Deref/DerefMut<Target = [T]>, no .read()/.write() guards), since nothing in this crate's own processing graph shared them across threads without its own synchronization
  • dsp API: run() methods now take &[f32]/&mut [f32] directly instead of &Buffer<f64>
  • New analog circuit simulation: sim module (feature-gated) merged in from libmksim - vacuum tubes, diodes, transistors, op-amps, potentiometers, switches, and passive/RLC filters via Wave Digital Filters and Newton-Raphson solvers; dsp::TubeSaturation builds on it for a physically-modeled saturation alternative
  • Expanded dsp: new dsp::iir (RBJ biquad + Butterworth cascades), dsp::fir (windowed-sinc design), dsp::Gate (noise gate), dsp::Oversampler (integer oversampling), and dsp::resampling (FFT-based whole-buffer resampling)
  • SIMD independence: crate::simd split into per-backend files (scalar/x86_64/aarch64), with dot/mul_elementwise/mix_scalar as the single canonical f32 primitives shared by dsp and tf (previously duplicated under _f32-suffixed names during the f64 -> f32 transition); sim's own f32-lane trait-based SIMD abstraction now lives at crate::simd::generic, independent of the simd feature
  • VST3/AUv2 hosting now prefers 32-bit float negotiation (matching this library's native format) with a 64-bit float fallback, inverted from the previous f64-native preference
  • gui feature: now backed by mkapk's mkapk-core/mkapk-host (a plugin-editor GUI framework: widget tree, geometry, paint commands, and PluginEditor/EditorHost parent-window-embedding traits) instead of mkgraphic - a better fit for hosted plugin editors than a general-purpose windowing crate, and pure Rust with no platform-specific dependencies, so it's now verified on Windows/Linux too, not just macOS. Processor::get_view()/get_view_mut()/get_preferred_size() were replaced by a single editor() -> Option<&mut dyn PluginEditor> (default None)
  • AudioIO/MidiIO are non-owning views now: both gained a lifetime parameter and their fields became borrowed slices (&[&[f32]]/&mut [&mut [f32]], &mut [Option<MidiMessage>]) instead of owned Vec<Buffer<f32>>/Box<[Option<MidiMessage>]> - the caller owns the actual sample/message storage for the stream's lifetime and borrows a view into it per block, avoiding the allocate-and-copy AudioIO::new(channel_count, buffer_size) used to do. AudioIO::input/sidechain_in/sidechain_out and MidiIO::output are Option (generator plugins have no input, sidechain busses are often absent, and not every plugin produces MIDI output); AudioIO::output and MidiIO::input are always present. AudioIO::set_channel/resize and MidiIO::resize were removed along with the owned storage they resized

2.0.0

  • Real realtime backends: realtime module restructured into per-platform backends (mirroring mkmidilibrary's design) - CoreAudio (AUHAL), WASAPI (event-driven IAudioClient), and ALSA (blocking snd_pcm) now drive real, hardware-clocked audio I/O instead of a simulated dummy stream
  • Plugin hosting: new host module with a unified HostedPlugin trait - MKAP (always available), VST3 (vst3 feature, hand-written COM/vtable FFI, no vendored SDK needed), and AUv2 (au feature, macOS)
  • Time-frequency analysis: new tf module - DFT, FFT (radix-2 + Bluestein), DCT, STFT/multi-resolution STFT, CWT, CQT, mel spectrograms
  • SIMD: new simd feature with AVX2+FMA/SSE2 (x86_64) and NEON (aarch64) dot-product/elementwise-multiply/mix primitives, used by dsp and tf's hot loops
  • No-allocation steady state: Compression, Limit, and Delay now use pre-allocated scratch buffers instead of allocating per run() call
  • Dependency updates: libloading 0.9, no_denormals 0.3 (now unsafe fn), windows 0.62, alsa 0.9 (pinned to match mkmidilibrary's native-link constraint), mkmidilibrary 0.2, mkgraphic 0.4
  • Processor trait gained a num_parameters() method (default 0) so hosts can enumerate MKAP plugin parameters

1.4.0

  • GUI support: New gui feature with mkgraphic integration for plugin UI
  • Replaced open_window()/close_window() with get_view(), get_view_mut(), and get_preferred_size() methods
  • Re-exports View, Window, WindowBuilder, Extent, Point from mkgraphic

1.3.0

  • Buffer-based Processor I/O: Changed Processor::run() to use AudioIO struct with Buffer types
  • MIDI support: New midi feature with MidiIO struct and run_with_midi() method
  • mkmidilibrary integration: Re-exports MidiMessage from mkmidilibrary for MIDI event handling
  • AudioIO provides new() and set_channel() constructors for flexible channel configurations

1.2.0

  • BWF (Broadcast Wave Format) support with bext chunk for broadcast metadata
  • Markers/cue points with labels via cue and LIST chunks
  • Tempo information via acid chunk for DAW integration

1.1.0

  • Added realtime feature with cross-platform audio streaming I/O
  • Realtime struct providing callback-based audio input/output
  • Platform backends: CoreAudio (macOS), WASAPI (Windows), ALSA (Linux)
  • Helper functions for buffer interleaving/deinterleaving
  • stereo_callback wrapper for simplified stereo processing

1.0.0

  • Major update with thread-safe buffers using RwLock
  • New saturation model with asymmetric numeric modeling
  • Circuit simulation with MNA solver
  • Refined compression and limiting with proper envelope detection
  • Enhanced audiofile module with Buffer integration
  • Comprehensive documentation for all modules

0.3.0

  • Reconstructed sized buffer, used slice instead of buffer for plugins

0.2.x

  • Added audiofile module
  • Lock/unlock mechanisms for data safety
  • Updated processor loader and documentation

0.1.x

  • Initial development versions
  • Buffer implementations with reference counting
  • Basic DSP components

License

MIT License