use super::TestingGameBoy;
gb_tests!(
brk;
lycscx,
"scribbltests/lycscx/lycscx.gb",
1239459159191104188,
1239459159191104188;
lycscy,
"scribbltests/lycscy/lycscy.gb",
9765346434603212938,
9765346434603212938;
palettely,
"scribbltests/palettely/palettely.gb",
17545493111125126301,
17545493111125126301;
scxly,
"scribbltests/scxly/scxly.gb",
13491206425213749962,
13491206425213749962;
);
#[test]
#[allow(dead_code)]
fn statcount_auto() {
for i in 0..=1 {
let is_dmg = i == 0;
let mut gb = TestingGameBoy::new(
"../test_roms/game-boy-test-roms/scribbltests/statcount/statcount-auto.gb",
is_dmg,
)
.unwrap();
let regs = gb.clock_until_breakpoint();
gb.print_screen_buffer();
if regs.a != 0 {
panic!("test failed, wrong states count is {}", regs.a);
}
}
}