fn main() {
miye::run(update);
}
fn update(state: &mut miye::state::State) {
if state.instances.is_empty() {
state.add_instance("./models/cube.obj", miye::glam::Vec3::new(0.0, 0.0, 0.0));
state.add_instance("./models/cube.obj", miye::glam::Vec3::new(3.0, 0.0, 0.0));
}
}