mix 0.2.1

mix - a rust ui library cooked up in half a day! (expect extra salt)
// Basic math types for mix

#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Vec2 {
    pub x: f32,
    pub y: f32,
}

impl Vec2 {
    pub fn new(x: f32, y: f32) -> Self {
        Self { x, y }
    }
    
    pub fn zero() -> Self {
        Self { x: 0.0, y: 0.0 }
    }
    
    pub fn one() -> Self {
        Self { x: 1.0, y: 1.0 }
    }
}

#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Vec3 {
    pub x: f32,
    pub y: f32,
    pub z: f32,
}

impl Vec3 {
    pub fn new(x: f32, y: f32, z: f32) -> Self {
        Self { x, y, z }
    }
    
    pub fn zero() -> Self {
        Self { x: 0.0, y: 0.0, z: 0.0 }
    }
    
    pub fn one() -> Self {
        Self { x: 1.0, y: 1.0, z: 1.0 }
    }
}

#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Vec4 {
    pub x: f32,
    pub y: f32,
    pub z: f32,
    pub w: f32,
}

impl Vec4 {
    pub fn new(x: f32, y: f32, z: f32, w: f32) -> Self {
        Self { x, y, z, w }
    }
    
    pub fn zero() -> Self {
        Self { x: 0.0, y: 0.0, z: 0.0, w: 0.0 }
    }
    
    pub fn one() -> Self {
        Self { x: 1.0, y: 1.0, z: 1.0, w: 1.0 }
    }
}

#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Mat4 {
    pub m: [f32; 16],
}

impl Mat4 {
    pub fn new(m: [f32; 16]) -> Self {
        Self { m }
    }
    
    pub fn identity() -> Self {
        Self {
            m: [
                1.0, 0.0, 0.0, 0.0,
                0.0, 1.0, 0.0, 0.0,
                0.0, 0.0, 1.0, 0.0,
                0.0, 0.0, 0.0, 1.0,
            ],
        }
    }
}