use crate::engine::ecs::component::Component;
#[derive(Debug, Clone)]
pub struct BloomComponent {
pub enabled: bool,
pub intensity: f32,
pub radius_ndc: f32,
pub emissive_scale: f32,
pub half_res: bool,
pub output_texture: Option<String>,
}
impl Default for BloomComponent {
fn default() -> Self {
Self::new()
}
}
impl BloomComponent {
pub fn new() -> Self {
let cfg = crate::engine::graphics::BloomConfig::default();
Self {
enabled: true,
intensity: cfg.intensity,
radius_ndc: cfg.radius_ndc,
emissive_scale: cfg.emissive_scale,
half_res: cfg.half_res,
output_texture: None,
}
}
pub fn with_enabled(mut self, enabled: bool) -> Self {
self.enabled = enabled;
self
}
pub fn with_intensity(mut self, intensity: f32) -> Self {
if intensity.is_finite() {
self.intensity = intensity.max(0.0);
}
self
}
pub fn with_radius_ndc(mut self, radius_ndc: f32) -> Self {
if radius_ndc.is_finite() {
self.radius_ndc = radius_ndc.max(0.0);
}
self
}
pub fn with_emissive_scale(mut self, emissive_scale: f32) -> Self {
if emissive_scale.is_finite() {
self.emissive_scale = emissive_scale.max(0.0);
}
self
}
pub fn with_half_res(mut self, half_res: bool) -> Self {
self.half_res = half_res;
self
}
pub fn with_output_texture(mut self, output_texture: impl Into<String>) -> Self {
self.output_texture = Some(output_texture.into());
self
}
}
impl Component for BloomComponent {
fn name(&self) -> &'static str {
"bloom"
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn to_mms_ast(
&self,
_world: &crate::engine::ecs::World,
) -> crate::scripting::ast::ComponentExpression {
use crate::engine::ecs::component::ce_helpers::*;
let mut ce = ce("Bloom")
.with_call("enabled", vec![b(self.enabled)])
.with_call("intensity", vec![num(self.intensity as f64)])
.with_call("radius_ndc", vec![num(self.radius_ndc as f64)])
.with_call("emissive_scale", vec![num(self.emissive_scale as f64)])
.with_call("half_res", vec![b(self.half_res)]);
if let Some(tex) = &self.output_texture {
ce = ce.with_call("output_texture", vec![s(tex)]);
}
ce
}
}