use mist_core::config::Panel;
use sdl2::render::Texture;
pub struct RenderPanel {
text: Texture,
time: Texture,
ty: Panel,
timeval: u128,
}
impl RenderPanel {
pub fn new(text: Texture, time: Texture, ty: Panel) -> RenderPanel {
RenderPanel {
text,
time,
ty,
timeval: 0,
}
}
pub fn text(&self) -> &Texture {
&self.text
}
pub fn time(&self) -> &Texture {
&self.time
}
pub fn set_time(&mut self, new: Texture) {
unsafe {
sdl2::sys::SDL_DestroyTexture(self.time.raw());
}
self.time = new;
}
pub fn timeval(&self) -> u128 {
self.timeval
}
pub fn set_timeval(&mut self, new: u128) {
self.timeval = new
}
pub fn panel_type(&self) -> &Panel {
&self.ty
}
pub fn height(&self) -> u32 {
std::cmp::max(self.text.query().height, self.time.query().height)
}
}