mirui 0.12.3

A lightweight, no_std ECS-driven UI framework for embedded, desktop, and WebAssembly
Documentation
use super::super::path::{Path, PathCmd};
use super::super::raster;
use super::SwRenderer;
use crate::types::{Color, Fixed, Point, Rect};

impl SwRenderer<'_> {
    /// Scale every Point inside `path` into physical pixels so the
    /// rasterizer (which works in physical pixels) sees them directly.
    pub(super) fn scale_path(&self, path: &Path) -> Path {
        let s = self.viewport.scale();
        let cmds = path
            .cmds
            .iter()
            .map(|c| match c {
                PathCmd::MoveTo(p) => PathCmd::MoveTo(Point {
                    x: p.x * s,
                    y: p.y * s,
                }),
                PathCmd::LineTo(p) => PathCmd::LineTo(Point {
                    x: p.x * s,
                    y: p.y * s,
                }),
                PathCmd::QuadTo { ctrl, end } => PathCmd::QuadTo {
                    ctrl: Point {
                        x: ctrl.x * s,
                        y: ctrl.y * s,
                    },
                    end: Point {
                        x: end.x * s,
                        y: end.y * s,
                    },
                },
                PathCmd::CubicTo { ctrl1, ctrl2, end } => PathCmd::CubicTo {
                    ctrl1: Point {
                        x: ctrl1.x * s,
                        y: ctrl1.y * s,
                    },
                    ctrl2: Point {
                        x: ctrl2.x * s,
                        y: ctrl2.y * s,
                    },
                    end: Point {
                        x: end.x * s,
                        y: end.y * s,
                    },
                },
                PathCmd::Close => PathCmd::Close,
            })
            .collect();
        Path { cmds }
    }

    pub(super) fn fill_path_inner(&mut self, path: &Path, clip: &Rect, color: &Color, opa: u8) {
        if opa == 0 {
            return;
        }
        let phys_path = self.scale_path(path);
        self.fill_physical_path(&phys_path, clip, color, opa);
    }

    pub(super) fn stroke_path_inner(
        &mut self,
        path: &Path,
        clip: &Rect,
        width: Fixed,
        color: &Color,
        opa: u8,
    ) {
        if opa == 0 || width <= Fixed::ZERO {
            return;
        }
        let phys_path = self.scale_path(path);
        let phys_width = width * self.viewport.scale();
        let outline = raster::offset_polygon(&phys_path, phys_width);
        // `outline` is already in physical coords — skip the scale step.
        self.fill_physical_path(&outline, clip, color, opa);
    }

    /// Rasterize an already-physical-coord path; used by stroke_path to
    /// avoid re-scaling the offset outline it already produced.
    pub(super) fn fill_physical_path(
        &mut self,
        phys_path: &Path,
        clip: &Rect,
        color: &Color,
        opa: u8,
    ) {
        if opa == 0 {
            return;
        }
        let phys_clip = self.viewport.rect_to_physical(*clip);
        let segs = raster::flatten(phys_path);
        if segs.is_empty() {
            return;
        }
        let Some(bbox) = phys_path.bbox() else { return };
        let screen = Rect::new(0, 0, self.target.width, self.target.height);
        let Some(draw_area) = bbox
            .intersect(&phys_clip)
            .and_then(|r| r.intersect(&screen))
        else {
            return;
        };

        let (px_x0, px_y0, px_x1, px_y1) = draw_area.pixel_bounds();
        let opa_norm = Fixed::from_int(opa as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
        let color_a_norm =
            Fixed::from_int(color.a as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
        let combined_alpha = opa_norm * color_a_norm;

        raster::scanline_fill(&segs, px_x0, px_y0, px_x1, px_y1, |px, py, cov| {
            let final_alpha = (cov * combined_alpha).map01(255).to_int() as u8;
            if final_alpha > 0 {
                self.target.blend_pixel_int(px, py, color, final_alpha);
            }
        });
    }
}