use crate::types::{Color, Fixed, Point, Rect, Transform, Viewport};
use super::canvas::Canvas;
use super::command::DrawCommand;
use super::path::Path;
use super::renderer::Renderer;
use super::texture::Texture;
#[cfg(feature = "perf")]
pub mod perf;
#[cfg(feature = "perf")]
pub use perf::{PerfCtx, quad_perf};
mod blit_fast;
mod quad;
use blit_fast::{blit_1to1_fast, blit_2to2_fast, blit_dda};
use quad::{blit_quad, fill_rect_quad, stroke_rect_quad};
pub struct SwRenderer<'a> {
pub target: Texture<'a>,
pub viewport: Viewport,
#[cfg(feature = "perf")]
pub perf: Option<PerfCtx>,
}
impl<'a> SwRenderer<'a> {
pub fn new(target: Texture<'a>) -> Self {
let w = target.width;
let h = target.height;
Self {
target,
viewport: Viewport::new(w, h, Fixed::ONE),
#[cfg(feature = "perf")]
perf: None,
}
}
}
impl<'a> SwRenderer<'a> {
fn scale_path(&self, path: &Path) -> Path {
let s = self.viewport.scale();
let cmds = path
.cmds
.iter()
.map(|c| match c {
super::path::PathCmd::MoveTo(p) => super::path::PathCmd::MoveTo(Point {
x: p.x * s,
y: p.y * s,
}),
super::path::PathCmd::LineTo(p) => super::path::PathCmd::LineTo(Point {
x: p.x * s,
y: p.y * s,
}),
super::path::PathCmd::QuadTo { ctrl, end } => super::path::PathCmd::QuadTo {
ctrl: Point {
x: ctrl.x * s,
y: ctrl.y * s,
},
end: Point {
x: end.x * s,
y: end.y * s,
},
},
super::path::PathCmd::CubicTo { ctrl1, ctrl2, end } => {
super::path::PathCmd::CubicTo {
ctrl1: Point {
x: ctrl1.x * s,
y: ctrl1.y * s,
},
ctrl2: Point {
x: ctrl2.x * s,
y: ctrl2.y * s,
},
end: Point {
x: end.x * s,
y: end.y * s,
},
}
}
super::path::PathCmd::Close => super::path::PathCmd::Close,
})
.collect();
Path { cmds }
}
fn fill_physical_path(&mut self, phys_path: &Path, clip: &Rect, color: &Color, opa: u8) {
if opa == 0 {
return;
}
let phys_clip = self.viewport.rect_to_physical(*clip);
let segs = super::raster::flatten(phys_path);
if segs.is_empty() {
return;
}
let Some(bbox) = phys_path.bbox() else { return };
let screen = Rect::new(0, 0, self.target.width, self.target.height);
let Some(draw_area) = bbox
.intersect(&phys_clip)
.and_then(|r| r.intersect(&screen))
else {
return;
};
let (px_x0, px_y0, px_x1, px_y1) = draw_area.pixel_bounds();
let opa_norm = Fixed::from_int(opa as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
let color_a_norm =
Fixed::from_int(color.a as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
let combined_alpha = opa_norm * color_a_norm;
super::raster::scanline_fill(&segs, px_x0, px_y0, px_x1, px_y1, |px, py, cov| {
let final_alpha = (cov * combined_alpha).map01(255).to_int() as u8;
if final_alpha > 0 {
self.target.blend_pixel_int(px, py, color, final_alpha);
}
});
}
fn draw_transformed(&mut self, cmd: &DrawCommand, clip: &Rect, tf: &Transform) {
let vp = self.viewport.as_transform();
let phys_tf = vp.compose(tf);
let phys_clip = self.viewport.rect_to_physical(*clip);
match cmd {
DrawCommand::Fill {
area, color, opa, ..
} => {
let phys_area = self.viewport.rect_to_physical(*area);
fill_rect_transformed(
&mut self.target,
phys_area,
phys_clip,
&phys_tf,
color,
*opa,
);
}
DrawCommand::Blit {
pos, size, texture, ..
} => {
let phys_pos = self.viewport.point_to_physical(*pos);
let phys_size = self.viewport.point_to_physical(*size);
let src_rect = Rect::new(0, 0, texture.width, texture.height);
let phys_dst = Rect {
x: phys_pos.x,
y: phys_pos.y,
w: phys_size.x,
h: phys_size.y,
};
blit_transformed(
&mut self.target,
texture,
&src_rect,
phys_dst,
phys_clip,
&phys_tf,
);
}
_ => unimplemented!(
"sw backend: {:?} under non-axis-aligned transform not yet supported",
core::mem::discriminant(cmd)
),
}
}
}
impl<'a> Canvas for SwRenderer<'a> {
fn fill_path(&mut self, path: &Path, clip: &Rect, color: &Color, opa: u8) {
if opa == 0 {
return;
}
let phys_path = self.scale_path(path);
let phys_clip = self.viewport.rect_to_physical(*clip);
let segs = super::raster::flatten(&phys_path);
if segs.is_empty() {
return;
}
let Some(bbox) = phys_path.bbox() else { return };
let screen = Rect::new(0, 0, self.target.width, self.target.height);
let Some(draw_area) = bbox
.intersect(&phys_clip)
.and_then(|r| r.intersect(&screen))
else {
return;
};
let (px_x0, px_y0, px_x1, px_y1) = draw_area.pixel_bounds();
let opa_norm = Fixed::from_int(opa as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
let color_a_norm =
Fixed::from_int(color.a as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
let combined_alpha = opa_norm * color_a_norm;
super::raster::scanline_fill(&segs, px_x0, px_y0, px_x1, px_y1, |px, py, cov| {
let final_alpha = (cov * combined_alpha).map01(255).to_int() as u8;
if final_alpha > 0 {
self.target.blend_pixel_int(px, py, color, final_alpha);
}
});
}
fn stroke_path(&mut self, path: &Path, clip: &Rect, width: Fixed, color: &Color, opa: u8) {
if opa == 0 || width <= Fixed::ZERO {
return;
}
let phys_path = self.scale_path(path);
let phys_width = width * self.viewport.scale();
let outline = super::raster::offset_polygon(&phys_path, phys_width);
self.fill_physical_path(&outline, clip, color, opa);
}
fn fill_rect(&mut self, area: &Rect, clip: &Rect, color: &Color, radius: Fixed, opa: u8) {
let phys_area = self.viewport.rect_to_physical(*area);
let phys_clip = self.viewport.rect_to_physical(*clip);
let radius = radius * self.viewport.scale();
let area = &phys_area;
let clip = &phys_clip;
let screen = Rect::new(0, 0, self.target.width, self.target.height);
let Some(draw_area) = area.intersect(clip) else {
return;
};
let Some(draw_area) = draw_area.intersect(&screen) else {
return;
};
let r = radius.min(area.w / 2).min(area.h / 2);
let (px_x0, px_y0, px_x1, px_y1) = draw_area.pixel_bounds();
let opa_norm = Fixed::from_int(opa as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
if area.is_aligned() && r == Fixed::ZERO {
if opa == 255 {
let bpp = self.target.format.bytes_per_pixel();
let buf = self.target.buf.as_mut_slice();
let stride = self.target.stride;
match self.target.format {
super::texture::ColorFormat::ARGB8888 => {
let pixel = [color.r, color.g, color.b, color.a];
for py in px_y0..px_y1 {
let row_start = py as usize * stride + px_x0 as usize * bpp;
for px in 0..(px_x1 - px_x0) as usize {
let i = row_start + px * 4;
buf[i..i + 4].copy_from_slice(&pixel);
}
}
}
super::texture::ColorFormat::RGB565
| super::texture::ColorFormat::RGB565Swapped => {
let px16 = ((color.r as u16 >> 3) << 11)
| ((color.g as u16 >> 2) << 5)
| (color.b as u16 >> 3);
let pixel =
if self.target.format == super::texture::ColorFormat::RGB565Swapped {
[(px16 >> 8) as u8, px16 as u8]
} else {
[px16 as u8, (px16 >> 8) as u8]
};
for py in px_y0..px_y1 {
let row_start = py as usize * stride + px_x0 as usize * bpp;
for px in 0..(px_x1 - px_x0) as usize {
let i = row_start + px * 2;
buf[i..i + 2].copy_from_slice(&pixel);
}
}
}
_ => {
for py in px_y0..px_y1 {
for px in px_x0..px_x1 {
self.target.set_pixel(px, py, color);
}
}
}
}
} else {
for py in px_y0..px_y1 {
for px in px_x0..px_x1 {
self.target.blend_pixel_int(px, py, color, opa);
}
}
}
return;
}
for py in px_y0..px_y1 {
let pixel_top = Fixed::from_int(py);
let pixel_bot = Fixed::from_int(py + 1);
let cov_y = (pixel_bot.min(area.y + area.h) - pixel_top.max(area.y))
.max(Fixed::ZERO)
.min(Fixed::ONE);
for px in px_x0..px_x1 {
let pixel_left = Fixed::from_int(px);
let pixel_right = Fixed::from_int(px + 1);
let cov_x = (pixel_right.min(area.x + area.w) - pixel_left.max(area.x))
.max(Fixed::ZERO)
.min(Fixed::ONE);
let corner_cov = if r > Fixed::ZERO {
rounded_rect_coverage(
Fixed::from_int(px) - area.x,
Fixed::from_int(py) - area.y,
area.w,
area.h,
r,
)
} else {
Fixed::ONE
};
let final_opa = (cov_x * cov_y * corner_cov * opa_norm).map01(255).to_int() as u8;
if final_opa > 0 {
self.target.blend_pixel(
Fixed::from_int(px),
Fixed::from_int(py),
color,
final_opa,
);
}
}
}
}
fn stroke_rect(
&mut self,
area: &Rect,
clip: &Rect,
width: Fixed,
color: &Color,
radius: Fixed,
opa: u8,
) {
let phys_area = self.viewport.rect_to_physical(*area);
let phys_clip = self.viewport.rect_to_physical(*clip);
let width = width * self.viewport.scale();
let radius = radius * self.viewport.scale();
let area = &phys_area;
let clip = &phys_clip;
let screen = Rect::new(0, 0, self.target.width, self.target.height);
let Some(draw_area) = area.intersect(clip) else {
return;
};
let Some(draw_area) = draw_area.intersect(&screen) else {
return;
};
let r = radius.min(area.w / 2).min(area.h / 2);
let bw = width;
let (px_x0, px_y0, px_x1, px_y1) = draw_area.pixel_bounds();
let opa_norm = Fixed::from_int(opa as i32).map_range((0, 255), (Fixed::ZERO, Fixed::ONE));
let inner_r = (r - bw).max(Fixed::ZERO);
let inner_w = (area.w - bw * 2).max(Fixed::ZERO);
let inner_h = (area.h - bw * 2).max(Fixed::ZERO);
for py in px_y0..px_y1 {
for px in px_x0..px_x1 {
let rel_x = Fixed::from_int(px) - area.x;
let rel_y = Fixed::from_int(py) - area.y;
let outer_cov = rounded_rect_coverage(rel_x, rel_y, area.w, area.h, r);
if outer_cov == Fixed::ZERO {
continue;
}
let inner_rel_x = rel_x - bw;
let inner_rel_y = rel_y - bw;
let inner_cov = if inner_rel_x >= Fixed::ZERO
&& inner_rel_y >= Fixed::ZERO
&& inner_rel_x < inner_w
&& inner_rel_y < inner_h
{
rounded_rect_coverage(inner_rel_x, inner_rel_y, inner_w, inner_h, inner_r)
} else {
Fixed::ZERO
};
let border_cov = (outer_cov - inner_cov).max(Fixed::ZERO);
let final_opa = (border_cov * opa_norm).map01(255).to_int() as u8;
if final_opa > 0 {
self.target.blend_pixel(
Fixed::from_int(px),
Fixed::from_int(py),
color,
final_opa,
);
}
}
}
}
fn blit(&mut self, src: &Texture, src_rect: &Rect, dst: Point, dst_size: Point, clip: &Rect) {
let phys_dst = self.viewport.point_to_physical(dst);
let phys_dst_size = self.viewport.point_to_physical(dst_size);
let phys_clip = self.viewport.rect_to_physical(*clip);
let (sx0, sy0, sw, sh) = src_rect.to_px();
let (clip_x0, clip_y0, clip_x1, clip_y1) = phys_clip.pixel_bounds();
let dx0 = phys_dst.x.to_int();
let dy0 = phys_dst.y.to_int();
let dw = phys_dst_size.x.to_int();
let dh = phys_dst_size.y.to_int();
if dw <= 0 || dh <= 0 || sw == 0 || sh == 0 {
return;
}
let sw_i = sw as i32;
let sh_i = sh as i32;
#[allow(clippy::if_same_then_else)]
if dw == sw_i && dh == sh_i {
blit_1to1_fast(
&mut self.target,
src,
sx0,
sy0,
sw,
sh,
dx0,
dy0,
clip_x0,
clip_y0,
clip_x1,
clip_y1,
);
} else if dw == sw_i * 2 && dh == sh_i * 2 {
blit_2to2_fast(
&mut self.target,
src,
sx0,
sy0,
sw,
sh,
dx0,
dy0,
clip_x0,
clip_y0,
clip_x1,
clip_y1,
);
} else {
blit_dda(
&mut self.target,
src,
sx0,
sy0,
sw,
sh,
dx0,
dy0,
dw,
dh,
clip_x0,
clip_y0,
clip_x1,
clip_y1,
);
}
}
fn clear(&mut self, area: &Rect, color: &Color) {
let phys_area = self.viewport.rect_to_physical(*area);
let screen = Rect::new(0, 0, self.target.width, self.target.height);
let Some(draw_area) = phys_area.intersect(&screen) else {
return;
};
let (px_x0, px_y0, px_x1, px_y1) = draw_area.pixel_bounds();
for py in px_y0..px_y1 {
for px in px_x0..px_x1 {
self.target.set_pixel(px, py, color);
}
}
}
fn draw_label(&mut self, pos: &Point, text: &[u8], clip: &Rect, color: &Color, opa: u8) {
use super::font::{CHAR_H, CHAR_W, glyph};
let phys_pos = self.viewport.point_to_physical(*pos);
let phys_clip = self.viewport.rect_to_physical(*clip);
let scale = self.viewport.scale().to_int().max(1);
let (clip_x, clip_y, clip_x2, clip_y2) = phys_clip.pixel_bounds();
let (mut cx, cy) = phys_pos.floor();
let advance = CHAR_W as i32 * scale;
for &ch in text {
let bitmap = glyph(ch);
for row in 0..CHAR_H as i32 {
let byte = bitmap[row as usize];
for col in 0..CHAR_W as i32 {
if byte & (0x80 >> col) == 0 {
continue;
}
for sy in 0..scale {
for sx in 0..scale {
let px = cx + col * scale + sx;
let py = cy + row * scale + sy;
if px >= clip_x && px < clip_x2 && py >= clip_y && py < clip_y2 {
self.target.blend_pixel(
Fixed::from_int(px),
Fixed::from_int(py),
color,
opa,
);
}
}
}
}
}
cx += advance;
}
}
fn flush(&mut self) {}
}
fn fill_rect_transformed(
dst: &mut Texture,
phys_rect: Rect,
phys_clip: Rect,
tf: &Transform,
color: &Color,
opa: u8,
) {
let Some(inv) = tf.inverse() else { return };
let bbox = tf.apply_rect_bbox(phys_rect);
let Some(draw_area) = bbox.intersect(&phys_clip) else {
return;
};
let screen = Rect::new(0, 0, dst.width, dst.height);
let Some(draw_area) = draw_area.intersect(&screen) else {
return;
};
let (px_x0, px_y0, px_x1, px_y1) = draw_area.pixel_bounds();
let rx0 = phys_rect.x;
let ry0 = phys_rect.y;
let rx1 = phys_rect.x + phys_rect.w;
let ry1 = phys_rect.y + phys_rect.h;
for py in px_y0..px_y1 {
for px in px_x0..px_x1 {
let sample = inv.apply_point(Point {
x: Fixed::from_int(px) + Fixed::from_raw(128),
y: Fixed::from_int(py) + Fixed::from_raw(128),
});
if sample.x < rx0 || sample.x >= rx1 || sample.y < ry0 || sample.y >= ry1 {
continue;
}
if opa == 255 {
dst.set_pixel(px, py, color);
} else {
dst.blend_pixel_int(px, py, color, opa);
}
}
}
}
#[allow(clippy::too_many_arguments)]
fn blit_transformed(
dst: &mut Texture,
src: &Texture,
src_rect: &Rect,
phys_dst_rect: Rect,
phys_clip: Rect,
tf: &Transform,
) {
let Some(inv) = tf.inverse() else { return };
let bbox = tf.apply_rect_bbox(phys_dst_rect);
let Some(draw_area) = bbox.intersect(&phys_clip) else {
return;
};
let screen = Rect::new(0, 0, dst.width, dst.height);
let Some(draw_area) = draw_area.intersect(&screen) else {
return;
};
let (dx0, dy0, dx1, dy1) = draw_area.pixel_bounds();
let (sx0, sy0, sw, sh) = src_rect.to_px();
let dst_x0 = phys_dst_rect.x;
let dst_y0 = phys_dst_rect.y;
let dst_w = phys_dst_rect.w;
let dst_h = phys_dst_rect.h;
if dst_w <= Fixed::ZERO || dst_h <= Fixed::ZERO || sw == 0 || sh == 0 {
return;
}
for py in dy0..dy1 {
for px in dx0..dx1 {
let dp = inv.apply_point(Point {
x: Fixed::from_int(px) + Fixed::from_raw(128),
y: Fixed::from_int(py) + Fixed::from_raw(128),
});
let u = dp.x - dst_x0;
let v = dp.y - dst_y0;
if u < Fixed::ZERO || v < Fixed::ZERO || u >= dst_w || v >= dst_h {
continue;
}
let sx = sx0 + (u * Fixed::from_int(sw as i32) / dst_w).to_int();
let sy = sy0 + (v * Fixed::from_int(sh as i32) / dst_h).to_int();
if sx < sx0 || sx >= sx0 + sw as i32 || sy < sy0 || sy >= sy0 + sh as i32 {
continue;
}
let c = src.get_pixel(sx, sy);
if c.a == 0 {
continue;
}
if c.a == 255 {
dst.set_pixel(px, py, &c);
} else {
dst.blend_pixel_int(px, py, &c, c.a);
}
}
}
}
#[inline]
fn offset_rect(r: &Rect, tx: Fixed, ty: Fixed) -> Rect {
if tx == Fixed::ZERO && ty == Fixed::ZERO {
return *r;
}
Rect {
x: r.x + tx,
y: r.y + ty,
w: r.w,
h: r.h,
}
}
#[inline]
fn offset_point(p: &Point, tx: Fixed, ty: Fixed) -> Point {
Point {
x: p.x + tx,
y: p.y + ty,
}
}
#[allow(clippy::too_many_arguments)]
fn rounded_rect_coverage(px: Fixed, py: Fixed, w: Fixed, h: Fixed, r: Fixed) -> Fixed {
if r == Fixed::ZERO {
return Fixed::ONE;
}
let (cx, cy) = if px < r && py < r {
(r, r)
} else if px >= w - r && py < r {
(w - r, r)
} else if px < r && py >= h - r {
(r, h - r)
} else if px >= w - r && py >= h - r {
(w - r, h - r)
} else {
return Fixed::ONE;
};
let dx = px - cx + Fixed::ONE / 2;
let dy = py - cy + Fixed::ONE / 2;
let dist_sq = dx * dx + dy * dy;
if dist_sq <= r * r {
Fixed::ONE
} else {
let dist = dist_sq.sqrt();
let overshoot = dist - r;
if overshoot >= Fixed::ONE {
Fixed::ZERO
} else {
Fixed::ONE - overshoot
}
}
}
impl Renderer for SwRenderer<'_> {
fn draw(&mut self, cmd: &DrawCommand, clip: &Rect) {
use crate::types::TransformClass;
if let DrawCommand::Fill {
area,
quad: Some(q),
color,
opa,
radius,
..
} = cmd
{
#[cfg(feature = "perf")]
let t0 = quad_perf::now();
let phys_clip = self.viewport.rect_to_physical(*clip);
let phys_q = [
self.viewport.point_to_physical(q[0]),
self.viewport.point_to_physical(q[1]),
self.viewport.point_to_physical(q[2]),
self.viewport.point_to_physical(q[3]),
];
let phys_w = area.w * self.viewport.scale();
let phys_h = area.h * self.viewport.scale();
let phys_radius = *radius * self.viewport.scale();
fill_rect_quad(
&mut self.target,
&phys_q,
phys_clip,
color,
phys_radius,
phys_w,
phys_h,
*opa,
);
#[cfg(feature = "perf")]
quad_perf::add_fill(quad_perf::now().wrapping_sub(t0));
return;
}
if let DrawCommand::Blit {
quad: Some(q),
texture,
..
} = cmd
{
#[cfg(feature = "perf")]
let t0 = quad_perf::now();
let phys_clip = self.viewport.rect_to_physical(*clip);
let phys_q = [
self.viewport.point_to_physical(q[0]),
self.viewport.point_to_physical(q[1]),
self.viewport.point_to_physical(q[2]),
self.viewport.point_to_physical(q[3]),
];
blit_quad(&mut self.target, texture, &phys_q, phys_clip);
#[cfg(feature = "perf")]
quad_perf::add_blit(quad_perf::now().wrapping_sub(t0));
return;
}
if let DrawCommand::Border {
quad: Some(q),
color,
width,
radius,
opa,
..
} = cmd
{
let phys_clip = self.viewport.rect_to_physical(*clip);
let phys_q = [
self.viewport.point_to_physical(q[0]),
self.viewport.point_to_physical(q[1]),
self.viewport.point_to_physical(q[2]),
self.viewport.point_to_physical(q[3]),
];
let phys_w = *width * self.viewport.scale();
let phys_r = *radius * self.viewport.scale();
stroke_rect_quad(
&mut self.target,
&phys_q,
phys_clip,
color,
phys_w,
phys_r,
*opa,
);
return;
}
let tf = cmd.transform();
let class = tf.classify();
if !matches!(class, TransformClass::Identity | TransformClass::Translate) {
self.draw_transformed(cmd, clip, &tf);
return;
}
let (tx, ty) = match class {
TransformClass::Identity => (Fixed::ZERO, Fixed::ZERO),
TransformClass::Translate => (tf.tx, tf.ty),
_ => unreachable!(),
};
match cmd {
DrawCommand::Fill {
area,
color,
radius,
opa,
..
} => {
#[cfg(feature = "perf")]
let t0 = self.perf.as_ref().map(|p| (p.clock)());
let area = offset_rect(area, tx, ty);
self.fill_rect(&area, clip, color, *radius, *opa);
#[cfg(feature = "perf")]
if let (Some(t0), Some(p)) = (t0, self.perf.as_mut()) {
p.fill += (p.clock)() - t0;
p.count_fill += 1;
}
}
DrawCommand::Border {
area,
color,
width,
radius,
opa,
..
} => {
#[cfg(feature = "perf")]
let t0 = self.perf.as_ref().map(|p| (p.clock)());
let area = offset_rect(area, tx, ty);
self.stroke_rect(&area, clip, *width, color, *radius, *opa);
#[cfg(feature = "perf")]
if let (Some(t0), Some(p)) = (t0, self.perf.as_mut()) {
p.stroke += (p.clock)() - t0;
p.count_stroke += 1;
}
}
DrawCommand::Blit {
pos, size, texture, ..
} => {
#[cfg(feature = "perf")]
let t0 = self.perf.as_ref().map(|p| (p.clock)());
let src_rect = Rect::new(0, 0, texture.width, texture.height);
let pos = offset_point(pos, tx, ty);
self.blit(texture, &src_rect, pos, *size, clip);
#[cfg(feature = "perf")]
if let (Some(t0), Some(p)) = (t0, self.perf.as_mut()) {
p.blit += (p.clock)() - t0;
p.count_blit += 1;
}
}
DrawCommand::Label {
pos,
text,
color,
opa,
..
} => {
#[cfg(feature = "perf")]
let t0 = self.perf.as_ref().map(|p| (p.clock)());
let pos = offset_point(pos, tx, ty);
self.draw_label(&pos, text, clip, color, *opa);
#[cfg(feature = "perf")]
if let (Some(t0), Some(p)) = (t0, self.perf.as_mut()) {
p.label += (p.clock)() - t0;
p.count_label += 1;
}
}
DrawCommand::Line {
p1,
p2,
color,
width,
opa,
..
} => {
#[cfg(feature = "perf")]
let t0 = self.perf.as_ref().map(|p| (p.clock)());
let p1 = offset_point(p1, tx, ty);
let p2 = offset_point(p2, tx, ty);
self.draw_line(p1, p2, clip, *width, color, *opa);
#[cfg(feature = "perf")]
if let (Some(t0), Some(p)) = (t0, self.perf.as_mut()) {
p.stroke += (p.clock)() - t0;
p.count_stroke += 1;
}
}
DrawCommand::Arc {
center,
radius,
start_angle,
end_angle,
color,
width,
opa,
..
} => {
#[cfg(feature = "perf")]
let t0 = self.perf.as_ref().map(|p| (p.clock)());
let center = offset_point(center, tx, ty);
self.draw_arc(
center,
*radius,
*start_angle,
*end_angle,
clip,
*width,
color,
*opa,
);
#[cfg(feature = "perf")]
if let (Some(t0), Some(p)) = (t0, self.perf.as_mut()) {
p.stroke += (p.clock)() - t0;
p.count_stroke += 1;
}
}
}
}
fn flush(&mut self) {
Canvas::flush(self);
}
}
#[cfg(test)]
mod tests {
use super::blit_fast::blit_generic_slow;
use super::*;
use crate::draw::texture::ColorFormat;
use alloc::vec;
#[test]
fn fill_rect_basic() {
let mut buf = vec![0u8; 16 * 16 * 4];
let tex = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let rect = Rect::new(2, 2, 4, 4);
let clip = Rect::new(0, 0, 16, 16);
backend.fill_rect(&rect, &clip, &Color::rgb(255, 0, 0), Fixed::ZERO, 255);
let c = backend.target.get_pixel(3, 3);
assert_eq!(c.r, 255);
assert_eq!(c.g, 0);
assert_eq!(c.b, 0);
let c = backend.target.get_pixel(0, 0);
assert_eq!(c.r, 0);
}
#[test]
fn clear_fills_area() {
let mut buf = vec![0u8; 8 * 8 * 4];
let tex = Texture::new(&mut buf, 8, 8, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
backend.clear(&Rect::new(0, 0, 8, 8), &Color::rgb(50, 100, 150));
let c = backend.target.get_pixel(4, 4);
assert_eq!(c.r, 50);
assert_eq!(c.g, 100);
assert_eq!(c.b, 150);
}
#[test]
fn fill_path_rect_matches_fill_rect() {
let mut buf = vec![0u8; 16 * 16 * 4];
let tex = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let path = super::super::path::Path::rect(
Fixed::from_int(2),
Fixed::from_int(2),
Fixed::from_int(8),
Fixed::from_int(8),
);
let clip = Rect::new(0, 0, 16, 16);
backend.fill_path(&path, &clip, &Color::rgb(0, 0, 255), 255);
let c = backend.target.get_pixel(5, 5);
assert_eq!(c.b, 255);
assert_eq!(c.r, 0);
let c = backend.target.get_pixel(0, 0);
assert_eq!(c.b, 0);
}
#[test]
fn fill_path_empty_is_noop() {
let mut buf = vec![0u8; 4 * 4 * 4];
let tex = Texture::new(&mut buf, 4, 4, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let path = super::super::path::Path::new();
let clip = Rect::new(0, 0, 4, 4);
backend.fill_path(&path, &clip, &Color::rgb(255, 255, 255), 255);
for y in 0..4 {
for x in 0..4 {
assert_eq!(backend.target.get_pixel(x, y).r, 0);
}
}
}
#[test]
fn fill_path_zero_opa_is_noop() {
let mut buf = vec![0u8; 4 * 4 * 4];
let tex = Texture::new(&mut buf, 4, 4, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let path = super::super::path::Path::rect(
Fixed::ZERO,
Fixed::ZERO,
Fixed::from_int(4),
Fixed::from_int(4),
);
let clip = Rect::new(0, 0, 4, 4);
backend.fill_path(&path, &clip, &Color::rgb(255, 0, 0), 0);
assert_eq!(backend.target.get_pixel(2, 2).r, 0);
}
#[test]
fn fill_path_triangle_interior_vs_exterior() {
let mut buf = vec![0u8; 16 * 16 * 4];
let tex = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let mut path = super::super::path::Path::new();
path.move_to(Point {
x: Fixed::ZERO,
y: Fixed::ZERO,
})
.line_to(Point {
x: Fixed::from_int(10),
y: Fixed::ZERO,
})
.line_to(Point {
x: Fixed::ZERO,
y: Fixed::from_int(10),
})
.close();
let clip = Rect::new(0, 0, 16, 16);
backend.fill_path(&path, &clip, &Color::rgb(0, 200, 0), 255);
assert_eq!(backend.target.get_pixel(2, 2).g, 200);
assert_eq!(backend.target.get_pixel(8, 8).g, 0);
}
#[test]
fn draw_label_is_reachable_via_trait() {
let mut buf = vec![0u8; 32 * 16 * 4];
let tex = Texture::new(&mut buf, 32, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let pos = Point {
x: Fixed::from_int(1),
y: Fixed::from_int(1),
};
let clip = Rect::new(0, 0, 32, 16);
Canvas::draw_label(&mut backend, &pos, b"A", &clip, &Color::rgb(255, 0, 0), 255);
let mut found = false;
for y in 0..16 {
for x in 0..32 {
if backend.target.get_pixel(x, y).r > 0 {
found = true;
break;
}
}
}
assert!(found, "expected at least one red pixel from glyph");
}
#[test]
fn stroke_path_line_colors_interior_and_skips_far_pixels() {
let mut buf = vec![0u8; 16 * 16 * 4];
let tex = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let mut path = super::super::path::Path::new();
path.move_to(Point {
x: Fixed::from_int(2),
y: Fixed::from_int(8),
})
.line_to(Point {
x: Fixed::from_int(14),
y: Fixed::from_int(8),
});
let clip = Rect::new(0, 0, 16, 16);
backend.stroke_path(
&path,
&clip,
Fixed::from_int(2),
&Color::rgb(255, 0, 0),
255,
);
assert!(backend.target.get_pixel(8, 8).r > 0);
assert_eq!(backend.target.get_pixel(8, 0).r, 0);
assert_eq!(backend.target.get_pixel(8, 15).r, 0);
}
#[test]
fn renderer_dispatches_line_command() {
use crate::draw::renderer::Renderer;
let mut buf = vec![0u8; 16 * 16 * 4];
let tex = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let cmd = DrawCommand::Line {
p1: Point {
x: Fixed::from_int(2),
y: Fixed::from_int(8),
},
p2: Point {
x: Fixed::from_int(14),
y: Fixed::from_int(8),
},
transform: crate::types::Transform::IDENTITY,
color: Color::rgb(255, 0, 0),
width: Fixed::from_int(2),
opa: 255,
};
let clip = Rect::new(0, 0, 16, 16);
Renderer::draw(&mut backend, &cmd, &clip);
assert!(backend.target.get_pixel(8, 8).r > 0);
}
#[test]
fn renderer_dispatches_arc_command() {
use crate::draw::renderer::Renderer;
let mut buf = vec![0u8; 32 * 32 * 4];
let tex = Texture::new(&mut buf, 32, 32, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let cmd = DrawCommand::Arc {
center: Point {
x: Fixed::from_int(16),
y: Fixed::from_int(16),
},
transform: crate::types::Transform::IDENTITY,
radius: Fixed::from_int(10),
start_angle: Fixed::from_int(0),
end_angle: Fixed::from_int(90),
color: Color::rgb(0, 255, 0),
width: Fixed::from_int(2),
opa: 255,
};
let clip = Rect::new(0, 0, 32, 32);
Renderer::draw(&mut backend, &cmd, &clip);
let hit = backend.target.get_pixel(26, 16).g > 0 || backend.target.get_pixel(25, 16).g > 0;
assert!(hit);
}
#[test]
fn draw_line_default_impl_strokes_pixels() {
let mut buf = vec![0u8; 16 * 16 * 4];
let tex = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let p1 = Point {
x: Fixed::from_int(2),
y: Fixed::from_int(8),
};
let p2 = Point {
x: Fixed::from_int(14),
y: Fixed::from_int(8),
};
let clip = Rect::new(0, 0, 16, 16);
backend.draw_line(
p1,
p2,
&clip,
Fixed::from_int(2),
&Color::rgb(255, 0, 0),
255,
);
assert!(backend.target.get_pixel(8, 8).r > 0);
}
#[test]
fn draw_arc_default_impl_strokes_pixels() {
let mut buf = vec![0u8; 32 * 32 * 4];
let tex = Texture::new(&mut buf, 32, 32, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let center = Point {
x: Fixed::from_int(16),
y: Fixed::from_int(16),
};
let clip = Rect::new(0, 0, 32, 32);
backend.draw_arc(
center,
Fixed::from_int(10),
Fixed::from_int(0),
Fixed::from_int(90),
&clip,
Fixed::from_int(2),
&Color::rgb(0, 255, 0),
255,
);
assert!(backend.target.get_pixel(26, 16).g > 0 || backend.target.get_pixel(25, 16).g > 0);
}
#[test]
fn stroke_path_zero_width_is_noop() {
let mut buf = vec![0u8; 8 * 8 * 4];
let tex = Texture::new(&mut buf, 8, 8, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let mut path = super::super::path::Path::new();
path.move_to(Point {
x: Fixed::ZERO,
y: Fixed::ZERO,
})
.line_to(Point {
x: Fixed::from_int(8),
y: Fixed::ZERO,
});
let clip = Rect::new(0, 0, 8, 8);
backend.stroke_path(&path, &clip, Fixed::ZERO, &Color::rgb(255, 0, 0), 255);
for y in 0..8 {
for x in 0..8 {
assert_eq!(backend.target.get_pixel(x, y).r, 0);
}
}
}
#[test]
fn painter_fill_rect_with_backend() {
use crate::draw::painter::Painter;
let mut buf = vec![0u8; 16 * 16 * 4];
let tex = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
{
let mut painter = Painter::new(&mut backend);
let rect = Rect::new(1, 1, 6, 6);
let clip = Rect::new(0, 0, 16, 16);
painter.fill_rect(&rect, &clip, &Color::rgb(0, 255, 0), Fixed::ZERO, 255);
}
let c = backend.target.get_pixel(3, 3);
assert_eq!(c.r, 0);
assert_eq!(c.g, 255);
assert_eq!(c.b, 0);
}
#[test]
fn painter_forwards_path_and_stroke_methods() {
use crate::draw::painter::Painter;
use crate::draw::path::Path;
let mut buf = vec![0u8; 32 * 32 * 4];
let tex = Texture::new(&mut buf, 32, 32, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let clip = Rect::new(0, 0, 32, 32);
{
let mut painter = Painter::new(&mut backend);
let path = Path::rect(
Fixed::from_int(4),
Fixed::from_int(4),
Fixed::from_int(10),
Fixed::from_int(10),
);
painter.fill_path(&path, &clip, &Color::rgb(255, 0, 0), 255);
painter.draw_line(
Point {
x: Fixed::from_int(20),
y: Fixed::from_int(20),
},
Point {
x: Fixed::from_int(28),
y: Fixed::from_int(28),
},
&clip,
Fixed::from_int(2),
&Color::rgb(0, 255, 0),
255,
);
painter.draw_arc(
Point {
x: Fixed::from_int(24),
y: Fixed::from_int(8),
},
Fixed::from_int(4),
Fixed::from_int(0),
Fixed::from_int(90),
&clip,
Fixed::from_int(2),
&Color::rgb(0, 0, 255),
255,
);
}
assert_eq!(backend.target.get_pixel(8, 8).r, 255);
assert!(backend.target.get_pixel(24, 24).g > 0);
assert!(
backend.target.get_pixel(28, 8).b > 0
|| backend.target.get_pixel(27, 8).b > 0
|| backend.target.get_pixel(28, 9).b > 0,
);
}
#[test]
fn painter_draw_text_forwards_to_backend() {
use crate::draw::painter::Painter;
let mut buf = vec![0u8; 32 * 16 * 4];
let tex = Texture::new(&mut buf, 32, 16, ColorFormat::ARGB8888);
let mut backend = SwRenderer::new(tex);
let clip = Rect::new(0, 0, 32, 16);
{
let mut painter = Painter::new(&mut backend);
painter.draw_text(
&Point {
x: Fixed::from_int(1),
y: Fixed::from_int(1),
},
b"B",
&clip,
&Color::rgb(200, 100, 50),
255,
);
}
let mut found = false;
for y in 0..16 {
for x in 0..32 {
if backend.target.get_pixel(x, y).r > 0 {
found = true;
break;
}
}
}
assert!(found);
}
#[test]
fn blit_dda_matches_generic_slow() {
let mut src_buf = vec![0u8; 4 * 4 * 4];
for y in 0..4 {
for x in 0..4 {
let i = (y * 4 + x) * 4;
src_buf[i] = (y * 4 + x) as u8 * 16 + 1;
src_buf[i + 3] = 255;
}
}
let src = Texture::new(&mut src_buf, 4, 4, ColorFormat::ARGB8888);
let mut dst_a = vec![0u8; 8 * 6 * 4];
let mut dst_b = vec![0u8; 8 * 6 * 4];
{
let mut tex_a = Texture::new(&mut dst_a, 8, 6, ColorFormat::ARGB8888);
blit_generic_slow(&mut tex_a, &src, 0, 0, 4, 4, 0, 0, 7, 5, 0, 0, 8, 6);
}
{
let mut tex_b = Texture::new(&mut dst_b, 8, 6, ColorFormat::ARGB8888);
blit_dda(&mut tex_b, &src, 0, 0, 4, 4, 0, 0, 7, 5, 0, 0, 8, 6);
}
assert_eq!(dst_a, dst_b, "dda sampling diverged from divide path");
}
#[test]
fn blit_1to1_matches_generic_for_argb_to_argb() {
let mut src_buf = vec![0u8; 4 * 4 * 4];
for i in 0..16 {
src_buf[i * 4] = 30 + i as u8;
src_buf[i * 4 + 1] = 60 + i as u8;
src_buf[i * 4 + 2] = 90 + i as u8;
src_buf[i * 4 + 3] = match i {
0 => 0,
3 | 7 => 128,
_ => 255,
};
}
let src = Texture::new(&mut src_buf, 4, 4, ColorFormat::ARGB8888);
let mut dst_a = vec![0u8; 6 * 6 * 4];
for (i, byte) in dst_a.iter_mut().enumerate() {
*byte = (i * 3) as u8;
}
let mut dst_b = dst_a.clone();
{
let mut tex = Texture::new(&mut dst_a, 6, 6, ColorFormat::ARGB8888);
blit_generic_slow(&mut tex, &src, 0, 0, 4, 4, 1, 1, 4, 4, 0, 0, 6, 6);
}
{
let mut tex = Texture::new(&mut dst_b, 6, 6, ColorFormat::ARGB8888);
blit_1to1_fast(&mut tex, &src, 0, 0, 4, 4, 1, 1, 0, 0, 6, 6);
}
for (i, (&a, &b)) in dst_a.iter().zip(dst_b.iter()).enumerate() {
assert!(
(a as i32 - b as i32).abs() <= 1,
"byte {} diverged by more than 1: slow={} fast={}",
i,
a,
b
);
}
}
#[test]
fn blit_1to1_matches_generic_for_argb_to_565sw() {
let mut src_buf = vec![0u8; 4 * 4 * 4];
for i in 0..16 {
src_buf[i * 4] = 30 + i as u8 * 5;
src_buf[i * 4 + 1] = 40 + i as u8 * 3;
src_buf[i * 4 + 2] = 50 + i as u8 * 7;
src_buf[i * 4 + 3] = if i == 0 { 0 } else { 255 };
}
let src = Texture::new(&mut src_buf, 4, 4, ColorFormat::ARGB8888);
let mut dst_a = vec![0u8; 6 * 6 * 2];
for i in 0..dst_a.len() {
dst_a[i] = (i * 5) as u8;
}
let mut dst_b = dst_a.clone();
{
let mut tex = Texture::new(&mut dst_a, 6, 6, ColorFormat::RGB565Swapped);
blit_generic_slow(&mut tex, &src, 0, 0, 4, 4, 1, 1, 4, 4, 0, 0, 6, 6);
}
{
let mut tex = Texture::new(&mut dst_b, 6, 6, ColorFormat::RGB565Swapped);
blit_1to1_fast(&mut tex, &src, 0, 0, 4, 4, 1, 1, 0, 0, 6, 6);
}
assert_eq!(dst_a, dst_b);
}
#[test]
fn blit_2to2_565sw_matches_dda() {
let mut src_buf = vec![0u8; 3 * 3 * 2];
for i in 0..9 {
src_buf[i * 2] = 0x12 + i as u8;
src_buf[i * 2 + 1] = 0x34 + i as u8;
}
let src = Texture::new(&mut src_buf, 3, 3, ColorFormat::RGB565Swapped);
let mut dst_a = vec![0u8; 10 * 10 * 2];
let mut dst_b = vec![0u8; 10 * 10 * 2];
{
let mut tex = Texture::new(&mut dst_a, 10, 10, ColorFormat::RGB565Swapped);
blit_dda(&mut tex, &src, 0, 0, 3, 3, 1, 1, 6, 6, 0, 0, 10, 10);
}
{
let mut tex = Texture::new(&mut dst_b, 10, 10, ColorFormat::RGB565Swapped);
blit_2to2_fast(&mut tex, &src, 0, 0, 3, 3, 1, 1, 0, 0, 10, 10);
}
assert_eq!(dst_a, dst_b);
}
#[test]
fn blit_2to2_odd_clip_falls_back_cleanly() {
let mut src_buf = vec![0u8; 2 * 2 * 2];
src_buf[0] = 0xAA;
src_buf[1] = 0xBB;
let src = Texture::new(&mut src_buf, 2, 2, ColorFormat::RGB565Swapped);
let mut dst = vec![0u8; 6 * 6 * 2];
let mut tex = Texture::new(&mut dst, 6, 6, ColorFormat::RGB565Swapped);
blit_2to2_fast(&mut tex, &src, 0, 0, 2, 2, 0, 0, 1, 0, 6, 6);
assert_eq!(dst[0], 0);
assert_eq!(dst[1], 0);
assert_ne!(dst[2], 0);
}
#[test]
fn fill_rect_transformed_90deg_rotation() {
let mut buf = vec![0u8; 16 * 16 * 4];
let mut dst = Texture::new(&mut buf, 16, 16, ColorFormat::ARGB8888);
let rect = Rect::new(6, 6, 4, 4);
let cx = rect.x + rect.w / Fixed::from_int(2);
let cy = rect.y + rect.h / Fixed::from_int(2);
let tf = Transform::translate(cx, cy)
.compose(&Transform::rotate_deg(Fixed::from_int(90)))
.compose(&Transform::translate(Fixed::ZERO - cx, Fixed::ZERO - cy));
let red = Color::rgb(255, 0, 0);
fill_rect_transformed(&mut dst, rect, Rect::new(0, 0, 16, 16), &tf, &red, 255);
let mut painted = 0;
for y in 0..16 {
for x in 0..16 {
if dst.get_pixel(x, y).r == 255 {
painted += 1;
}
}
}
assert!(
(12..=20).contains(&painted),
"expected ~16 painted pixels, got {}",
painted
);
}
#[test]
fn blit_1to1_with_clip_restricted() {
let mut src_buf = vec![0u8; 4 * 4 * 4];
for i in 0..16 {
src_buf[i * 4] = 100 + i as u8;
src_buf[i * 4 + 3] = 255;
}
let src = Texture::new(&mut src_buf, 4, 4, ColorFormat::ARGB8888);
let mut dst_a = vec![0u8; 8 * 8 * 4];
let mut dst_b = vec![0u8; 8 * 8 * 4];
{
let mut tex = Texture::new(&mut dst_a, 8, 8, ColorFormat::ARGB8888);
blit_generic_slow(&mut tex, &src, 0, 0, 4, 4, 1, 1, 4, 4, 3, 0, 8, 8);
}
{
let mut tex = Texture::new(&mut dst_b, 8, 8, ColorFormat::ARGB8888);
blit_1to1_fast(&mut tex, &src, 0, 0, 4, 4, 1, 1, 3, 0, 8, 8);
}
assert_eq!(dst_a, dst_b);
}
#[test]
fn blit_dda_with_partial_clip() {
let mut src_buf = vec![0u8; 4 * 4 * 4];
for i in 0..16 {
src_buf[i * 4] = (i * 16 + 1) as u8;
src_buf[i * 4 + 3] = 255;
}
let src = Texture::new(&mut src_buf, 4, 4, ColorFormat::ARGB8888);
let mut dst_a = vec![0u8; 10 * 10 * 4];
let mut dst_b = vec![0u8; 10 * 10 * 4];
{
let mut tex_a = Texture::new(&mut dst_a, 10, 10, ColorFormat::ARGB8888);
blit_generic_slow(&mut tex_a, &src, 0, 0, 4, 4, 1, 1, 8, 8, 2, 0, 7, 10);
}
{
let mut tex_b = Texture::new(&mut dst_b, 10, 10, ColorFormat::ARGB8888);
blit_dda(&mut tex_b, &src, 0, 0, 4, 4, 1, 1, 8, 8, 2, 0, 7, 10);
}
assert_eq!(dst_a, dst_b);
}
}