# mirui
[](https://crates.io/crates/mirui)
[](https://docs.rs/mirui)
[](LICENSE)
A `no_std`, ECS-driven UI framework for embedded, desktop, and WebAssembly. Renders with 24.8 fixed-point subpixel precision on a software rasterizer designed for MCUs without an FPU; optionally runs on top of SDL2 (CPU or hardware-accelerated) on desktop.

[Open the interactive gallery](https://mirui.rs/) or run `cargo run -p gallery --example orbit_console_demo` locally.
## Features
- **ECS architecture** — entities, components, systems, resources, queries; system scheduler with named priority slots
- **`no_std` + `alloc`** — runs on bare-metal MCUs (ESP32-C3, STM32) with a global allocator
- **Subpixel rasterizer** — 24.8 fixed-point throughout (layout, rendering, hit-test, events). Scanline coverage AA on any `Path`; SDF / 2×2 supersample fast paths for quad fills
- **Vector drawing** — `Canvas` exposes `fill_path` / `stroke_path` / `draw_line` / `draw_arc`; `DrawCommand::FillPath` puts path fills inside the same View pipeline as built-in widgets
- **Typography** — shaped text supports bounded layout, fallback fonts, bidirectional scripts, path placement, oriented carets, selection geometry, and path-aware hit testing
- **Layout** — Flexbox, absolute positioning, padding, justify / align; `Dimension::{Px, Percent, Auto, Content}`
- **Animation** — Tween, Spring with critical damping, retargetable; declarative `animate!` and `timer!` macros
- **Theme** — `ColorToken` / `ThemedColor`; built-in dark / light + custom tokens; per-`WidgetState` (Hovered / Pressed / Error / Disabled) overlay routing
- **Interaction states** — hover, press, error, disabled propagated through ECS markers; system-level dispatch
- **Multi-touch** — pinch / rotate gesture recognition from raw pointer streams; `SimAction` for scripted multi-touch in tests
- **Input feedback** — opt-in `InputFeedbackPlugin` paints a cursor dot and a magnetic-membrane water drop responding to rotary / wheel / click input
- **Dirty-flag partial refresh** — only re-renders changed regions; per-entity `Dirty` + `PrevRect` machinery
- **HiDPI** — automatic scale factor propagation
- **Plugins** — bundle clock, perf, input feedback into objects `App` drives through five lifecycle hooks
- **Pluggable backends** — SDL2 CPU, SDL2 GPU (hardware-accelerated), `FramebufSurface` (embedded RGB565 / ARGB8888 / RGB888 / RGB565Swapped), `compose_backend!` for routing commands through engines sharing one target
- **Declarative DSL** — `ui!` macro for nested widget trees with attributes, enchants, walk loops, conditionals
## Quick Start
```toml
[dependencies]
mirui = { version = "0.45", features = ["sdl"] }
```
```rust
use mirui::prelude::*;
use mirui::surface::sdl::SdlSurface;
use mirui::ui::UiScope;
fn main() {
let backend = SdlSurface::new("hello mirui", 480, 320);
let mut app = App::new(backend);
app.with_default_widgets().with_default_systems();
// Root fills the viewport with a Surface bg + Column layout by default.
let root = app.spawn_root().id();
let mut cx = UiScope::new(&mut app.world, root);
build_root(&mut cx);
drop(cx);
app.run();
}
#[compose]
fn build_root() {
ui! {
column (direction: FlexDirection::Column, grow: 1.0) {
header (
bg_color: ColorToken::Primary,
text_color: ColorToken::OnPrimary,
height: 40,
text: "Hello mirui!",
border_radius: 8
) {}
content (bg_color: ColorToken::SurfaceVariant, grow: 1.0) {}
footer (height: 30, text: "ECS + DSL") {}
}
};
}
```
`mirui::prelude` brings `App`, layout types, `Color` / `Dimension` / `Fixed`, `Entity` / `World`, `WidgetBuilder`, theme tokens, and the `ui!` / `compose` macros. Surface backends, plugins, and individual widget kinds stay on their canonical paths so the prelude doesn't pin a platform or feature choice.
`#[compose]` supplies a `cx: &mut UiScope` first parameter to the function; every `ui!` invocation inside the body reads that `cx` to spawn widgets. Compose helper functions with `ui!(helper_fn(args))` — the macro threads `cx` through automatically.
### Other targets
The snippet above runs on the SDL backend (desktop). mirui also runs bare-metal on RISC-V and ARM Cortex-M MCUs through `FramebufSurface`, and a Cargo workspace template ships UI code that builds on both desktop and embedded targets unchanged. See [`docs/quickstart.md`](docs/quickstart.md) for the full walkthrough, including ESP32-C3 wiring, the workspace layout, and a recipe for adding new target crates.
[`docs/typography.md`](docs/typography.md) covers text paths, static and mutable geometry, reactive path selection, signal-derived curves, and handler-driven edits.
## MIRX assets
`gen-mirx image` converts common images through ICU and writes RAW, native pixel, RLE, LZ4, reversible frequency, or quantized frequency IMAGE storage. The generated bytes are reopened and preflighted with the same checked profiles consumed by `mirx::Reader` and mirui's texture loader. `--stride-align` applies only to stored RAW rows. Output geometry, input/output/workspace placement, workspace alignment, cache actions, and current host-slice address alignment use the same `DecodeRequest` vocabulary as FRAMES and `MirxTextureOptions`.
```shell
cargo xtask gen-mirx image --in logo.png --out logo.mirx --format rgba8888 --coding frequency-quantized --quality 75 --input-memory flash --output-align 64 --stride-multiple 64 --output-memory shared-noncoherent --workspace-align 64 --workspace-memory shared-coherent
```
`gen-mirx frames` accepts an ordered list of decoded source images, evaluates whole-frame, sparse-tile, previous-frame, RLE, native pixel, LZ4, reversible frequency, and optional quantized frequency candidates, then writes one checked FRAMES container. The output writer preserves declared source alignment at the final file address; decoded GPU/DMA geometry, memory placement, workspace alignment, and cache boundaries remain a runtime `DecodeRequest` choice.
```shell
cargo xtask gen-mirx frames --in frame-000.png --in frame-001.png --out animation.mirx --format rgba8888 --tile 32x32 --input-align 64 --input-memory flash --output-align 64 --stride-multiple 64 --output-memory shared-noncoherent --workspace-align 64 --workspace-memory shared-coherent
```
The frame generator prints the selected storage and coding for every frame, source-to-container ratio, loss policy, recovery bound, runtime path, stored input alignment and current host-slice address result, input/output/workspace placement, required cache actions, exact aligned canvas/workspace/backup sizes, required group slots, and every decoded plane's offset, stride, and allocation extent.
`Texture::from_mirx` keeps compatible RAW pixels borrowed and decodes compressed pixels into managed CPU storage. `Texture::plan_mirx` exposes exact group-slot, output, alignment, and reusable workspace requirements for fixed caller buffers. `MirxTextureOptions` carries `PayloadLimits` plus `DecodeRequest`, including execution intent, input/output/workspace placement, cache synchronization, and independent GPU/DMA width, stride, plane, base-address, and workspace constraints. Non-CPU output or workspace placement requires the explicit caller-buffer plan instead of the managed loader.
`MirxFontProvider::from_mirx_with_storage` reconstructs every encoded glyph surface once into a caller-owned static arena. `MirxFontStorage` separates persistent surface slots and decoded bytes from temporary group slots and codec workspace, so construction leaves no hidden per-glyph allocation and later glyph lookups return stable borrowed rasters. `SurfaceRequirements` applies the same address, plane, allocation extent, and stride constraints used by IMAGE and FRAMES; RAW glyph surfaces continue to borrow their original MIRX bytes.
```rust
use mirui::render::texture::{MirxTextureOptions, Texture};
use mirx::types::ByteAlignment;
let options = MirxTextureOptions::new()
.with_base_alignment(ByteAlignment::new(64).unwrap())
.with_plane_alignment(ByteAlignment::new(64).unwrap())
.with_stride_multiple(64);
let texture = Texture::from_mirx_with(
include_bytes!("logo.mirx"),
options,
)?;
```
`MirxFramesPlan::open` validates the primary FRAMES timeline under the same `DecodeRequest` and reports encoded-address checks plus exact group-slot, aligned canvas, codec workspace, and restore-previous backup requirements. `bind(MirxFramesStorage { .. })` attaches named caller-owned buffers once; `MirxFramesSession::present` reuses them and returns a borrowed `Texture` for each requested frame. The plan and session expose required input invalidation and output cleaning at the platform cache boundary. `frame_at_ticks` and `present_at` resolve variable durations and finite or unbounded play counts directly from absolute sequence ticks without an allocated timing table.
`cargo run -p gallery --example mirx_frames_snapshot -- /tmp/mirx-frames.ppm` builds a compressed three-frame asset, plans flash input plus 64-byte shared output/workspace storage, reports the required non-coherent output cache action and actual host input alignment, selects frames by timeline tick, and writes a contact sheet while reusing one playback canvas.
## DSL Syntax
```rust
ui! {
:(
parent: root
world: &mut world
:)
// Widget with attributes
container (direction: FlexDirection::Column, grow: 1.0) {
header (text: "Header", height: 40) {}
body (grow: 1.0) {}
}
// Enchants — attach extra ECS components to the spawned entity
img (width: 16, height: 16, image: Image::new(&IMG_THUMBS_UP)) [
PhysicsBody { x: Fixed::ZERO, y: Fixed::ZERO },
Velocity { vx: Fixed::from_int(1), vy: Fixed::ZERO },
] {}
// Iteration
walk items.iter() with item {
row (text: item.name, bg_color: item.color) {}
}
// Conditional
if show_footer {
footer (text: "visible") {}
}
}
```
Powered by [xrune](https://github.com/W-Mai/xrune). Integer literals in attributes (`height: 40`) coerce to `Fixed` / `Dimension` via `Into`.
Layout-responsive attributes declare the geometry they read. Bare `width` and `height` resolve against the nearest `container: true` ancestor; `id(name).width` and `id(name).height` reuse the existing named-ID registry. Up to 4 dependencies are stored inline, and undeclared values are rejected at compile time.
```rust
ui! {
Column (container: true) {
Text(
"Adaptive title",
font_size: @width {
if width < Fixed::from_int(520) { 18_u16 } else { 30_u16 }
},
padding: @(width, height) {
Padding::all(width.min(height) / 24)
}
)
}
}
```
Use an alias when the expression should not expose an ID-shaped field: `@id(stage).width as stage_width { stage_width / 2 }`. `$` remains the signal-driven state binding syntax; `@` runs after layout geometry changes.
### Common attributes
| Attribute | Type | Description |
|-----------|------|-------------|
| `bg_color` / `text_color` / `border_color` | `Color` or `ColorToken` | Solid colour or theme token |
| `text` | `&str` | Text content |
| `border_radius` / `border_width` | `Fixed` | Subpixel-accurate |
| `width` / `height` | `Dimension` | `Px / Percent / Auto / Content` |
| `grow` | `f32` | Flex grow factor |
| `direction` | `FlexDirection` | Row / Column |
| `justify` / `align` | `JustifyContent` / `AlignItems` | Axis alignment |
| `padding` | `Padding` | Inner padding |
| `position` | `Position` | Flex / Absolute |
| `left` / `top` | `Dimension` | Absolute position |
| `src` | `ImageSource` | Texture token or vector `Path` for `Image` |
## Theme
Built-in widgets read colours through `ColorToken`s. `Theme::light()` and `Theme::dark()` are ordinary editable palettes; `app.set_theme(...)` replaces the active theme and `app.edit_theme(...)` updates its tokens with one repaint.
```rust
let theme = Theme::dark()
.with_info(ThemeInfo::new("ocean", "Ocean", "Low-glare cyan palette"))
.with(ColorToken::Primary, Color::rgb(72, 214, 200));
app.register_theme(theme);
app.set_theme("ocean").unwrap();
assert_eq!(app.theme().id().as_str(), "ocean");
app.edit_theme(|theme| { theme.set(ColorToken::Primary, Color::rgb(96, 230, 214)); });
```
`WidgetState` (`Hovered` / `Pressed` / `Error` / `Disabled`) routes overlays automatically: hover blends 8% `OnSurface`, press 12%, error 16% `Error`, disabled blends text/icon to 38% on `Surface` and container roles to 12%. No widget needs to author per-state logic.
## Images
`Image` accepts resource names, vector paths, and typed `IconAsset` values through the same `src` field. Static geometry remains borrowed and is scaled during rendering without allocating transformed commands.
```rust
Image("avatar")
Image(src: ICON_HOME, color: ColorToken::Primary, viewbox: 24)
```
## Animation
```rust
use mirui::anim::{Spring, SpringConfig};
let mut spring = Spring::new(
SpringConfig::new(220, 0.3), // 220 ms perceptual duration, 30% bounce
Fixed::ZERO,
);
spring.target(Fixed::from_int(100));
// driven each frame by the animation system
```
`#[mirui::animate!(...)]` and `mirui::core::timer!(...)` macros declare motion components that the framework's animation / timer systems tick automatically.
## Plugins
Plugins package cross-cutting behaviour. Each plugin's docstring lists what it inserts so reading `add_plugin(...)` is enough to know what changes in `World`.
| Plugin | Inserts |
|--------|---------|
| `StdInstantClockPlugin` | resource: `MonoClock` (std-only) |
| `PerfReportPlugin` | resource: `PerfAccum`; hook: `post_render` |
| `FpsSummaryPlugin` | hook: `post_render` |
| `InputFeedbackPlugin` | resources: `InputFeedback`, `InputFeedbackInput`; systems: cursor + rotary feedback; views: cursor (pri 90), rotary (pri 91); entities: `OverlayCursor` (lazy), `OverlayRotary` (eager); hooks: `on_event`, `pre_render` |
Custom plugin:
```rust
use mirui::prelude::*;
use mirui::app::plugin::Plugin;
/// MyHotkeysPlugin — Esc quits.
///
/// **Inserts**
/// - resource: none
/// - system: none
/// - view: none
/// - entity: none
/// - hooks: on_event
struct MyHotkeysPlugin;
impl<B, F> Plugin<B, F> for MyHotkeysPlugin
where B: mirui::surface::Surface, F: mirui::app::RendererFactory<B>
{
fn build(&mut self, _app: &mut App<B, F>) {}
fn on_event(&mut self, _world: &mut World, event: &mirui::input::event::input::InputEvent) -> bool {
matches!(event, mirui::input::event::input::InputEvent::Key {
code: mirui::input::event::input::KEY_ESCAPE, pressed: true,
})
}
}
app.add_plugin(MyHotkeysPlugin);
```
## ScrollView
```rust
ui! {
:(
parent: root
world: &mut world
:)
Scroll (grow: 1.0) {
walk items.iter() with item {
row (height: 60, bg_color: item.color, text: item.label) {}
}
}
};
```
`Scroll` clips its children and derives the retained content extent without a synchronization system. Virtualized or externally measured content can still provide explicit `ScrollConfig` dimensions. Drag scrolling, inertia, elastic bounce, nested scroll chaining, and per-axis content clamping share the same bounds calculation.
## Hybrid Backends — `compose_backend!`
Route selected command classes through accelerator engines while retaining one coherent output target:
```rust
use mirui_macros::compose_backend;
compose_backend! {
pub struct Hybrid {
sw: SwRenderer,
blitter: DmaBlitEngine,
}
route {
default => sw,
blit => blitter,
}
}
let renderer = Hybrid::new(sw_renderer, dma_blitter);
```
The default field owns the target. Every other field implements `RenderEngine<Target>` and receives a sequential mutable borrow for each routed request. Engine begin/end barriers surround submission, and target readback, scrolling, output scale, offscreen access, and flush remain target-owned. See `gallery/examples/backends/compose_backend_demo.rs`, `gallery/examples/backends/compose_backend_dsl.rs`, and the [exact backend fallback flow](docs/backend-fallback.md).
## ECS
```rust
// Spawn
let e = world.spawn();
world.insert(e, MyComponent { ... });
// Query
let mut buf = Vec::new();
world.query::<PhysicsBody>().and::<Velocity>().collect_into(&mut buf);
// Resources
world.insert_resource(GameSeed(42));
let seed = world.resource::<GameSeed>().unwrap().0;
// Systems
#[mirui::system(order = SystemSlot::Animation)]
fn physics_system(world: &mut World) { /* ... */ }
app.add_system(physics_system::system());
```
`SystemSlot` enum names the standard scheduling positions (`SimInput / DeltaTime / InteractionState / Animation / Timer / ScrollInertia / LazyList / TabPages / Normal`). Lower values run earlier; user systems default to `Normal`.
## Performance
ESP32-C3 (RV32 160 MHz, no FPU) + ST7735S 128×128 SPI:
| Demo | frame avg | FPS | Notes |
|------|-----------|-----|-------|
| Three-body (widgets + dirty rect) | ~13 ms | ~77 | Default `quad-aa` off; partial refresh |
| Cover-flow (3D quad transforms) | ~52 ms | ~19 | `default-features = false` |
`App::run` writes a per-stage `FrameTimings` resource each frame (input / systems / layout / render / flush / seed_prev) and pushes `frame_nanos` into a 256-sample `FrameStats` ring for jitter / p99 analysis. `FpsSummaryPlugin` averages and prints the breakdown, `BudgetReportPlugin` warns when avg or p99 cross a configured threshold.
### Drilling into spans
Wrap any code with `mirui::trace_span!("name")` or annotate a fn with `#[mirui::trace_fn("name")]`. With a clock plugin installed (`StdInstantClockPlugin` on desktop, a custom one calling `mirui::core::perf::set_clock` on bare metal), every invocation records into a ring buffer that `mirui::core::perf::drain_events()` returns.
`mirui::core::perf::format_chrome_event` writes one event as Chrome trace JSON for [Perfetto](https://ui.perfetto.dev). On `std` `PerfReportPlugin::with_perfetto_writer` dumps the stream to a file. On ESP, the bundled `mirui-examples/examples/esp32c3-animation` demo prints `[trace] {...}` lines through `esp_println`; the host-side `tools/esp-trace.py` script collects them into a Perfetto-loadable JSON file.
## Hardware Examples
[mirui-examples](https://github.com/W-Mai/mirui-examples) hosts the ESP32-C3 demos:
- `demo-threebody` (default) — three gravitating bodies
- `demo-particles` — pulse rings, bouncing bars, particles
- `demo-subpixel` — bars moving by 1 px vs 0.1 px (subpixel AA)
- `demo-shapes` — clock face via `draw_line` / `draw_arc`
- `demo-butterfly` — flapping vector butterfly
- `demo-coverflow` — cover flow with 3D quad transforms
- `demo-flipcard`, `demo-gesture`, `demo-widgets` — additional showcases
- `demo-hidpi-downscale` / `demo-hidpi-upscale` — HiDPI mode toggles
Flash with `cargo run --release --features demo-XXX --no-default-features`.
## License
MIT