mirui
A no_std, ECS-driven UI framework for embedded, desktop, and
WebAssembly. Renders with 24.8 fixed-point subpixel precision on a
software rasterizer designed for MCUs without an FPU; optionally runs
on top of SDL2 (CPU or hardware-accelerated) on desktop.

cargo run -p gallery --example orbit_console_demo launches the interactive showcase.
Features
- ECS architecture — entities, components, systems, resources, queries; system scheduler with named priority slots
no_std+alloc— runs on bare-metal MCUs (ESP32-C3, STM32) with a global allocator- Subpixel rasterizer — 24.8 fixed-point throughout (layout, rendering, hit-test, events). Scanline coverage AA on any
Path; SDF / 2×2 supersample fast paths for quad fills - Vector drawing —
Canvasexposesfill_path/stroke_path/draw_line/draw_arc;DrawCommand::FillPathputs path fills inside the same View pipeline as built-in widgets - Layout — Flexbox, absolute positioning, padding, justify / align;
Dimension::{Px, Percent, Auto, Content} - Animation — Tween, Spring (WWDC23-derived critical damping), retargetable; declarative
animate!andtimer!macros - Theme —
ColorToken/ThemedColor; built-in dark / light + custom tokens; per-WidgetState(Hovered / Pressed / Error / Disabled) overlay routing - Interaction states — hover, press, error, disabled propagated through ECS markers; system-level dispatch
- Multi-touch — pinch / rotate gesture recognition from raw pointer streams;
SimActionfor scripted multi-touch in tests - Input feedback — opt-in
InputFeedbackPluginpaints a cursor dot and a magnetic-membrane water drop responding to rotary / wheel / click input - Dirty-flag partial refresh — only re-renders changed regions; per-entity
Dirty+PrevRectmachinery - HiDPI — automatic scale factor propagation
- Plugins — bundle clock, perf, input feedback into objects
Appdrives through five lifecycle hooks - Pluggable backends — SDL2 CPU, SDL2 GPU (hardware-accelerated),
FramebufSurface(embedded RGB565 / ARGB8888 / RGB888 / RGB565Swapped),compose_backend!for routing primitives across multiple backends - Declarative DSL —
ui!macro for nested widget trees with attributes, enchants, walk loops, conditionals
Quick Start
[]
= { = "0.43", = ["sdl"] }
use *;
use SdlSurface;
use UiScope;
mirui::prelude brings App, layout types, Color / Dimension /
Fixed, Entity / World, WidgetBuilder, theme tokens, and the
ui! / compose macros. Surface backends, plugins, and individual
widget kinds stay on their canonical paths so the prelude doesn't
pin a platform or feature choice.
#[compose] slips a cx: &mut UiScope first parameter into the
function; every ui! invocation inside the body reads that cx to
spawn widgets, so the four-line :( parent world :) header from
earlier releases is no longer needed. Compose helper functions with
ui!(helper_fn(args)) — the macro threads cx through for you.
Other targets
The snippet above runs on the SDL backend (desktop). mirui also runs
bare-metal on RISC-V and ARM Cortex-M MCUs through FramebufSurface,
and a Cargo workspace template ships UI code that builds on both
desktop and embedded targets unchanged. See
docs/quickstart.md for the full walkthrough,
including ESP32-C3 wiring, the workspace layout, and a recipe for
adding new target crates.
MIRX assets
gen-mirx image converts common images through ICU and writes RAW, native pixel, RLE, LZ4, reversible frequency, or quantized frequency IMAGE storage. The generated bytes are reopened and preflighted with the same checked profiles consumed by mirx::Reader and mirui's texture loader. --stride-align applies only to stored RAW rows. Output geometry, input/output/workspace placement, workspace alignment, cache actions, and current host-slice address alignment use the same DecodeRequest vocabulary as FRAMES and MirxTextureOptions.
cargo xtask gen-mirx image --in logo.png --out logo.mirx --format rgba8888 --coding frequency-quantized --quality 75 --input-memory flash --output-align 64 --stride-multiple 64 --output-memory shared-noncoherent --workspace-align 64 --workspace-memory shared-coherent
gen-mirx frames accepts an ordered list of decoded source images, evaluates whole-frame, sparse-tile, previous-frame, RLE, native pixel, LZ4, reversible frequency, and optional quantized frequency candidates, then writes one checked FRAMES container. The output writer preserves declared source alignment at the final file address; decoded GPU/DMA geometry, memory placement, workspace alignment, and cache boundaries remain a runtime DecodeRequest choice.
cargo xtask gen-mirx frames --in frame-000.png --in frame-001.png --out animation.mirx --format rgba8888 --tile 32x32 --input-align 64 --input-memory flash --output-align 64 --stride-multiple 64 --output-memory shared-noncoherent --workspace-align 64 --workspace-memory shared-coherent
The frame generator prints the selected storage and coding for every frame, source-to-container ratio, loss policy, recovery bound, runtime path, stored input alignment and current host-slice address result, input/output/workspace placement, required cache actions, exact aligned canvas/workspace/backup sizes, required group slots, and every decoded plane's offset, stride, and allocation extent.
Texture::from_mirx keeps compatible RAW pixels borrowed and decodes compressed pixels into managed CPU storage. Texture::plan_mirx exposes exact group-slot, output, alignment, and reusable workspace requirements for fixed caller buffers. MirxTextureOptions carries PayloadLimits plus DecodeRequest, including execution intent, input/output/workspace placement, cache synchronization, and independent GPU/DMA width, stride, plane, base-address, and workspace constraints. Non-CPU output or workspace placement requires the explicit caller-buffer plan instead of the managed loader.
MirxFontProvider::from_mirx_with_storage reconstructs every encoded glyph surface once into a caller-owned static arena. MirxFontStorage separates persistent surface slots and decoded bytes from temporary group slots and codec workspace, so construction leaves no hidden per-glyph allocation and later glyph lookups return stable borrowed rasters. SurfaceRequirements applies the same address, plane, allocation extent, and stride constraints used by IMAGE and FRAMES; RAW glyph surfaces continue to borrow their original MIRX bytes.
use ;
use ByteAlignment;
let options = new
.with_base_alignment
.with_plane_alignment
.with_stride_multiple;
let texture = from_mirx_with?;
MirxFramesPlan::open validates the primary FRAMES timeline under the same DecodeRequest and reports encoded-address checks plus exact group-slot, aligned canvas, codec workspace, and restore-previous backup requirements. bind(MirxFramesStorage { .. }) attaches named caller-owned buffers once; MirxFramesSession::present reuses them and returns a borrowed Texture for each requested frame. The plan and session expose required input invalidation and output cleaning at the platform cache boundary. frame_at_ticks and present_at resolve variable durations and finite or unbounded play counts directly from absolute sequence ticks without an allocated timing table.
cargo run -p gallery --example mirx_frames_snapshot -- /tmp/mirx-frames.ppm builds a compressed three-frame asset, plans flash input plus 64-byte shared output/workspace storage, reports the required non-coherent output cache action and actual host input alignment, selects frames by timeline tick, and writes a contact sheet while reusing one playback canvas.
DSL Syntax
ui!
Powered by xrune. Integer literals
in attributes (height: 40) coerce to Fixed / Dimension via Into.
Common attributes
| Attribute | Type | Description |
|---|---|---|
bg_color / text_color / border_color |
Color or ColorToken |
Solid colour or theme token |
text |
&str |
Text content |
border_radius / border_width |
Fixed |
Subpixel-accurate |
width / height |
Dimension |
Px / Percent / Auto / Content |
grow |
f32 |
Flex grow factor |
direction |
FlexDirection |
Row / Column |
justify / align |
JustifyContent / AlignItems |
Axis alignment |
padding |
Padding |
Inner padding |
position |
Position |
Flex / Absolute |
left / top |
Dimension |
Absolute position |
image |
Image |
Image component |
Theme
Built-in widgets read colours through ColorTokens; switch palette
with app.with_theme(Theme::light()), swap at runtime with
app.set_theme(...).
use ;
let mut theme = dark;
theme.set;
app.with_theme;
WidgetState (Hovered / Pressed / Error / Disabled) routes
overlays automatically: hover blends 8% OnSurface, press 12%, error
16% Error, disabled blends text/icon to 38% on Surface and
container roles to 12%. No widget needs to author per-state logic.
Animation
use ;
let mut spring = new;
spring.target;
// driven each frame by the animation system
#[mirui::animate!(...)] and mirui::core::timer!(...) macros declare
motion components that the framework's animation / timer systems
tick automatically.
Plugins
Plugins package cross-cutting behaviour. Each plugin's docstring lists
what it inserts so reading add_plugin(...) is enough to know what
changes in World.
| Plugin | Inserts |
|---|---|
StdInstantClockPlugin |
resource: MonoClock (std-only) |
PerfReportPlugin |
resource: PerfAccum; hook: post_render |
FpsSummaryPlugin |
hook: post_render |
InputFeedbackPlugin |
resources: InputFeedback, InputFeedbackInput; systems: cursor + rotary feedback; views: cursor (pri 90), rotary (pri 91); entities: OverlayCursor (lazy), OverlayRotary (eager); hooks: on_event, pre_render |
Custom plugin:
use *;
use Plugin;
/// MyHotkeysPlugin — Esc quits.
///
/// **Inserts**
/// - resource: none
/// - system: none
/// - view: none
/// - entity: none
/// - hooks: on_event
;
app.add_plugin;
ScrollView
use ;
ui! ;
Drag scrolling, inertia (spring-damped), elastic bounce, iOS-style scroll chaining across nested scroll views, and per-axis content clamping.
Hybrid Backends — compose_backend!
Route different draw primitives to different backends, no runtime dispatch:
use compose_backend;
compose_backend!
Generated Hybrid<__B0, __B1> is generic over each backend's lifetime
parameters. See gallery/examples/compose_backend_demo.rs and
compose_backend_dsl.rs.
ECS
// Spawn
let e = world.spawn;
world.insert;
// Query
let mut buf = Vecnew;
world...collect_into;
// Resources
world.insert_resource;
let seed = world..unwrap.0;
// Systems
app.add_system;
SystemSlot enum names the standard scheduling positions
(SimInput / DeltaTime / InteractionState / Animation / Timer / ScrollInertia / LazyList / TabPages / Normal). Lower values run
earlier; user systems default to Normal.
Performance
ESP32-C3 (RV32 160 MHz, no FPU) + ST7735S 128×128 SPI:
| Demo | frame avg | FPS | Notes |
|---|---|---|---|
| Three-body (widgets + dirty rect) | ~13 ms | ~77 | Default quad-aa off; partial refresh |
| Cover-flow (3D quad transforms) | ~52 ms | ~19 | default-features = false |
App::run writes a per-stage FrameTimings resource each frame
(input / systems / layout / render / flush / seed_prev) and pushes
frame_nanos into a 256-sample FrameStats ring for jitter / p99
analysis. FpsSummaryPlugin averages and prints the breakdown,
BudgetReportPlugin warns when avg or p99 cross a configured
threshold.
Drilling into spans
Wrap any code with mirui::trace_span!("name") or annotate a fn
with #[mirui::trace_fn("name")]. With a clock plugin installed
(StdInstantClockPlugin on desktop, a custom one calling
mirui::core::perf::set_clock on bare metal), every invocation records
into a ring buffer that mirui::core::perf::drain_events() returns.
mirui::core::perf::format_chrome_event writes one event as Chrome
trace JSON for Perfetto. On std
PerfReportPlugin::with_perfetto_writer dumps the stream to a
file. On ESP, the bundled mirui-examples/examples/esp32c3-animation
demo prints [trace] {...} lines through esp_println; the
host-side tools/esp-trace.py script collects them into a
Perfetto-loadable JSON file.
Hardware Examples
mirui-examples hosts the ESP32-C3 demos:
demo-threebody(default) — three gravitating bodiesdemo-particles— pulse rings, bouncing bars, particlesdemo-subpixel— bars moving by 1 px vs 0.1 px (subpixel AA)demo-shapes— clock face viadraw_line/draw_arcdemo-butterfly— flapping vector butterflydemo-coverflow— cover flow with 3D quad transformsdemo-flipcard,demo-gesture,demo-widgets— additional showcasesdemo-hidpi-downscale/demo-hidpi-upscale— HiDPI mode toggles
Flash with cargo run --release --features demo-XXX --no-default-features.
License
MIT