//! Concrete renderer implementations. Each backend owns its surface
//! API: `sw` is the always-on CPU rasterizer; the rest are feature
//! gated.
pubmodsw;#[cfg(feature ="sdl-gpu")]pubmodsdl_gpu;#[cfg(all(feature ="web-canvas", target_arch ="wasm32"))]pubmodweb_canvas;#[cfg(feature ="wgpu")]pubmodwgpu;