extern crate alloc;
#[cfg(test)]
mod tests {
use mirui::components::{
Button, Checkbox, ProgressBar, Slider, Switch, TabBar, Text, TextInput,
};
use mirui::draw::sw::SwRenderer;
use mirui::draw::texture::ColorFormat;
use mirui::ecs::World;
use mirui::event::GestureHandler;
use mirui::event::gesture::GestureEvent;
use mirui::layout::FlexDirection;
use mirui::prelude::*;
use mirui::surface::FramebufferAccess;
use mirui::surface::framebuf::FramebufSurface;
use mirui::types::Viewport;
use mirui::widget::builder::WidgetBuilder;
use mirui::widget::render_system;
fn dummy_handler(_: &mut World, _: mirui::ecs::Entity, _: &GestureEvent) -> bool {
false
}
#[test]
fn theme_swap_chooser_paints_buttons() {
let width: u16 = 480;
let height: u16 = 320;
let bg = (20, 22, 30);
let backend = FramebufSurface::with_format(width, height, ColorFormat::RGBA8888, |_, _| {});
let mut app: App<_, _> = App::new(backend);
app.with_default_widgets().with_default_systems();
let root = WidgetBuilder::new(&mut app.world)
.bg_color(Color::rgb(bg.0, bg.1, bg.2))
.layout(LayoutStyle {
direction: FlexDirection::Column,
width: Dimension::px(width as i32),
height: Dimension::px(height as i32),
padding: Padding::all(20),
..Default::default()
})
.id();
let _chooser = ui! {
:(
parent: root
world: &mut app.world
:)
Row (height: 44) {
Button (
grow: 1.0, height: 36, border_radius: 6,
text_color: ColorToken::OnPrimary,
normal_color: Color::rgb(40, 50, 70),
pressed_color: Color::rgb(20, 25, 35)
) [
GestureHandler::from_fn(dummy_handler),
] {
Text("Dark") {}
}
Button (
grow: 1.0, height: 36, border_radius: 6,
text_color: ColorToken::OnPrimary,
normal_color: Color::rgb(0, 100, 200),
pressed_color: Color::rgb(0, 70, 150)
) [
GestureHandler::from_fn(dummy_handler),
] {
Text("Light") {}
}
Button (
grow: 1.0, height: 36, border_radius: 6,
text_color: ColorToken::OnPrimary,
normal_color: Color::rgb(255, 105, 180),
pressed_color: Color::rgb(200, 70, 140)
) [
GestureHandler::from_fn(dummy_handler),
] {
Text("Custom") {}
}
}
};
ui! {
:(
parent: root
world: &mut app.world
:)
Column (grow: 1.0) {
Row (height: 28, align: AlignItems::Center) {
View (width: 90) { Text("Slider") {} }
Slider (
min: Fixed::ZERO,
max: Fixed::from_int(100),
grow: 1.0,
height: 20
) {}
}
Row (height: 36, align: AlignItems::Center) {
View (width: 90) { Text("Switch") {} }
Switch (width: 56, height: 28) {}
}
Row (height: 36, align: AlignItems::Center) {
View (width: 90) { Text("Checkbox") {} }
Checkbox (width: 24, height: 24, border_radius: 4) {}
}
Row (height: 28, align: AlignItems::Center) {
View (width: 90) { Text("Progress") {} }
ProgressBar (grow: 1.0, height: 12, border_radius: 6) {}
}
Row (height: 36, align: AlignItems::Center) {
View (width: 90) { Text("Input") {} }
TextInput (grow: 1.0, height: 28) {}
}
Row (height: 24, align: AlignItems::Center) {
View (width: 90) { Text("Tabs") {} }
TabBar (count: 3, grow: 1.0, height: 24) {
View (grow: 1.0) {}
View (grow: 1.0) {}
View (grow: 1.0) {}
}
}
}
};
app.set_root(root);
let world = &mut app.world;
let viewport = Viewport::new(width, height, Fixed::ONE);
render_system::update_layout(world, root, &viewport);
{
let tex = app.backend.framebuffer();
let mut renderer = SwRenderer::new(tex);
renderer.viewport = viewport;
render_system::render(world, root, &viewport, &mut renderer);
}
let tex = app.backend.framebuffer();
let pixels = tex.buf.as_slice();
let stride = tex.stride;
let mut non_bg_count = 0usize;
let mut found_dark_btn = false;
let mut found_light_btn = false;
let mut found_custom_btn = false;
for y in 0..(height as usize) {
for x in 0..(width as usize) {
let i = y * stride + x * 4;
let (r, g, b) = (pixels[i], pixels[i + 1], pixels[i + 2]);
if r != bg.0 || g != bg.1 || b != bg.2 {
non_bg_count += 1;
}
if r >= 35 && r <= 45 && g >= 45 && g <= 55 && b >= 65 && b <= 75 {
found_dark_btn = true;
}
if r <= 10 && g >= 95 && g <= 105 && b >= 195 && b <= 205 {
found_light_btn = true;
}
if r >= 250 && g >= 100 && g <= 110 && b >= 175 && b <= 185 {
found_custom_btn = true;
}
}
}
assert!(
non_bg_count > 1000,
"should paint plenty of non-bg pixels, got {non_bg_count}"
);
assert!(
found_dark_btn,
"Dark button colour (40,50,70) should appear"
);
assert!(
found_light_btn,
"Light button colour (0,100,200) should appear"
);
assert!(
found_custom_btn,
"Custom button colour (255,105,180) should appear"
);
}
}