mirui 0.15.0

A lightweight, no_std ECS-driven UI framework for embedded, desktop, and WebAssembly
Documentation
//! Dirty tracking — per-entity, no parent→child propagation. A parent's
//! `Dirty` only contributes its own rect; descendants are unaffected
//! unless they're marked too. Use `mark_subtree_dirty` when a global
//! change (theme swap, viewport resize) needs every entity flagged.

use crate::ecs::{Entity, World};
use crate::types::{Fixed, Rect};
use alloc::vec::Vec;

/// Dirty flag component — marks an entity as needing redraw.
pub struct Dirty;

pub fn mark_subtree_dirty(world: &mut World, root: Entity) {
    use crate::widget::Children;
    let mut stack = alloc::vec![root];
    while let Some(e) = stack.pop() {
        world.insert(e, Dirty);
        if let Some(children) = world.get::<Children>(e) {
            stack.extend(children.0.iter().copied());
        }
    }
}

/// Stores the previous rect before a position change
pub struct PrevRect(pub Rect);

/// Tracks dirty regions for partial refresh
#[derive(Default)]
pub struct DirtyRegions {
    pub rects: Vec<Rect>,
}

impl DirtyRegions {
    pub fn new() -> Self {
        Self { rects: Vec::new() }
    }

    pub fn mark(&mut self, rect: Rect) {
        self.rects.push(rect);
    }

    pub fn clear(&mut self) {
        self.rects.clear();
    }

    pub fn is_empty(&self) -> bool {
        self.rects.is_empty()
    }

    /// Merge all dirty rects into one bounding rect
    pub fn bounding_rect(&self) -> Option<Rect> {
        if self.rects.is_empty() {
            return None;
        }
        let mut min_x = Fixed::from_int(i32::MAX >> 8);
        let mut min_y = Fixed::from_int(i32::MAX >> 8);
        let mut max_x = Fixed::from_int(i32::MIN >> 8);
        let mut max_y = Fixed::from_int(i32::MIN >> 8);
        for r in &self.rects {
            let rx = r.x;
            let ry = r.y;
            let rx2 = (r.x + r.w).ceil();
            let ry2 = (r.y + r.h).ceil();
            if rx < min_x {
                min_x = rx;
            }
            if ry < min_y {
                min_y = ry;
            }
            if rx2 > max_x {
                max_x = rx2;
            }
            if ry2 > max_y {
                max_y = ry2;
            }
        }
        Some(Rect {
            x: min_x,
            y: min_y,
            w: max_x - min_x,
            h: max_y - min_y,
        })
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::ecs::World;
    use crate::widget::Children;

    #[test]
    fn mark_subtree_walks_descendants() {
        let mut world = World::new();
        let root = world.spawn();
        let child_a = world.spawn();
        let child_b = world.spawn();
        let grandchild = world.spawn();
        world.insert(root, Children(alloc::vec![child_a, child_b]));
        world.insert(child_a, Children(alloc::vec![grandchild]));
        let outsider = world.spawn();

        mark_subtree_dirty(&mut world, root);

        assert!(world.get::<Dirty>(root).is_some());
        assert!(world.get::<Dirty>(child_a).is_some());
        assert!(world.get::<Dirty>(child_b).is_some());
        assert!(world.get::<Dirty>(grandchild).is_some());
        // Entities outside the rooted subtree must stay untouched, otherwise
        // a global mark would over-invalidate detached scenes.
        assert!(world.get::<Dirty>(outsider).is_none());
    }

    #[test]
    fn mark_subtree_handles_leaf() {
        let mut world = World::new();
        let only = world.spawn();
        mark_subtree_dirty(&mut world, only);
        assert!(world.get::<Dirty>(only).is_some());
    }
}