use crate::draw::command::DrawCommand;
use crate::draw::renderer::Renderer;
use crate::ecs::{Entity, World};
use crate::event::GestureHandler;
use crate::event::gesture::GestureEvent;
use crate::types::Rect;
use crate::widget::dirty::Dirty;
use crate::widget::theme::{ColorToken, ThemedColor};
use crate::widget::view::{View, ViewCtx};
pub struct Button {
pub pressed: bool,
pub normal_color: ThemedColor,
pub pressed_color: ThemedColor,
}
impl Default for Button {
fn default() -> Self {
Self {
pressed: false,
normal_color: ThemedColor::Token(ColorToken::SurfaceVariant),
pressed_color: ThemedColor::Token(ColorToken::Primary),
}
}
}
impl Button {
pub fn new() -> Self {
Self::default()
}
pub fn with_normal_color(mut self, color: impl Into<ThemedColor>) -> Self {
self.normal_color = color.into();
self
}
pub fn with_pressed_color(mut self, color: impl Into<ThemedColor>) -> Self {
self.pressed_color = color.into();
self
}
}
fn button_render(
renderer: &mut dyn Renderer,
world: &World,
entity: Entity,
rect: &Rect,
ctx: &mut ViewCtx,
) {
let Some(btn) = world.get::<Button>(entity) else {
return;
};
let theme = ctx.theme(world);
let color = if btn.pressed {
btn.pressed_color.resolve(theme)
} else {
btn.normal_color.resolve(theme)
};
renderer.draw(
&DrawCommand::Fill {
area: *rect,
transform: ctx.transform,
quad: ctx.quad,
color,
radius: ctx.style.border_radius,
opa: 255,
},
ctx.clip,
);
ctx.bg_handled = true;
}
fn button_handler(world: &mut World, entity: Entity, event: &GestureEvent) -> bool {
match event {
GestureEvent::DragStart { .. } => {
if let Some(btn) = world.get_mut::<Button>(entity) {
btn.pressed = true;
}
world.insert(entity, Dirty);
false
}
GestureEvent::Tap { .. } | GestureEvent::DragEnd { .. } => {
if let Some(btn) = world.get_mut::<Button>(entity) {
btn.pressed = false;
}
world.insert(entity, Dirty);
true
}
_ => false,
}
}
fn button_attach(world: &mut World, entity: Entity) {
if world.get::<Button>(entity).is_none() {
return;
}
if world.get::<GestureHandler>(entity).is_some() {
return;
}
world.insert(
entity,
GestureHandler {
on_gesture: button_handler,
},
);
}
pub fn view() -> View {
View::new("Button", 40, button_render).with_attach(button_attach)
}