use super::SdlGpuRenderer;
use crate::types::{Color, Point, Rect};
impl SdlGpuRenderer<'_> {
pub(super) fn draw_label_inner(
&mut self,
pos: &Point,
text: &[u8],
clip: &Rect,
color: &Color,
opa: u8,
) {
let phys_pos = self.viewport.point_to_physical(*pos);
let phys_clip = self.viewport.rect_to_physical(*clip);
self.label_cache.draw(
self.canvas,
&phys_pos,
text,
&phys_clip,
color,
opa,
self.viewport.scale(),
);
}
}