#ifndef AVUTIL_CHANNEL_LAYOUT_H
#define AVUTIL_CHANNEL_LAYOUT_H
#include <stdint.h>
#include <stdlib.h>
#include "version.h"
#include "attributes.h"
enum AVChannel {
AV_CHAN_NONE = -1,
AV_CHAN_FRONT_LEFT,
AV_CHAN_FRONT_RIGHT,
AV_CHAN_FRONT_CENTER,
AV_CHAN_LOW_FREQUENCY,
AV_CHAN_BACK_LEFT,
AV_CHAN_BACK_RIGHT,
AV_CHAN_FRONT_LEFT_OF_CENTER,
AV_CHAN_FRONT_RIGHT_OF_CENTER,
AV_CHAN_BACK_CENTER,
AV_CHAN_SIDE_LEFT,
AV_CHAN_SIDE_RIGHT,
AV_CHAN_TOP_CENTER,
AV_CHAN_TOP_FRONT_LEFT,
AV_CHAN_TOP_FRONT_CENTER,
AV_CHAN_TOP_FRONT_RIGHT,
AV_CHAN_TOP_BACK_LEFT,
AV_CHAN_TOP_BACK_CENTER,
AV_CHAN_TOP_BACK_RIGHT,
AV_CHAN_STEREO_LEFT = 29,
AV_CHAN_STEREO_RIGHT,
AV_CHAN_WIDE_LEFT,
AV_CHAN_WIDE_RIGHT,
AV_CHAN_SURROUND_DIRECT_LEFT,
AV_CHAN_SURROUND_DIRECT_RIGHT,
AV_CHAN_LOW_FREQUENCY_2,
AV_CHAN_TOP_SIDE_LEFT,
AV_CHAN_TOP_SIDE_RIGHT,
AV_CHAN_BOTTOM_FRONT_CENTER,
AV_CHAN_BOTTOM_FRONT_LEFT,
AV_CHAN_BOTTOM_FRONT_RIGHT,
AV_CHAN_SIDE_SURROUND_LEFT, AV_CHAN_SIDE_SURROUND_RIGHT, AV_CHAN_TOP_SURROUND_LEFT, AV_CHAN_TOP_SURROUND_RIGHT,
AV_CHAN_UNUSED = 0x200,
AV_CHAN_UNKNOWN = 0x300,
AV_CHAN_AMBISONIC_BASE = 0x400,
AV_CHAN_AMBISONIC_END = 0x7ff,
};
enum AVChannelOrder {
AV_CHANNEL_ORDER_UNSPEC,
AV_CHANNEL_ORDER_NATIVE,
AV_CHANNEL_ORDER_CUSTOM,
AV_CHANNEL_ORDER_AMBISONIC,
FF_CHANNEL_ORDER_NB
};
#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT )
#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT )
#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER )
#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY )
#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT )
#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT )
#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER )
#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER )
#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT )
#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT )
#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER )
#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT )
#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER )
#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT )
#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT )
#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER )
#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT )
#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT )
#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT )
#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT )
#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT )
#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT )
#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 )
#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT )
#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT )
#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER )
#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT )
#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT )
#define AV_CH_SIDE_SURROUND_LEFT (1ULL << AV_CHAN_SIDE_SURROUND_LEFT )
#define AV_CH_SIDE_SURROUND_RIGHT (1ULL << AV_CHAN_SIDE_SURROUND_RIGHT )
#define AV_CH_TOP_SURROUND_LEFT (1ULL << AV_CHAN_TOP_SURROUND_LEFT )
#define AV_CH_TOP_SURROUND_RIGHT (1ULL << AV_CHAN_TOP_SURROUND_RIGHT )
#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_3POINT1POINT2 (AV_CH_LAYOUT_3POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_5POINT1POINT2_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
#define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
#define AV_CH_LAYOUT_5POINT1POINT4_BACK (AV_CH_LAYOUT_5POINT1POINT2_BACK|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT1POINT2 (AV_CH_LAYOUT_7POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
#define AV_CH_LAYOUT_7POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
#define AV_CH_LAYOUT_7POINT2POINT3 (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_CENTER|AV_CH_LOW_FREQUENCY_2)
#define AV_CH_LAYOUT_9POINT1POINT4_BACK (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
#define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
#define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_7POINT1POINT4_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT)
#define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK
enum AVMatrixEncoding {
AV_MATRIX_ENCODING_NONE,
AV_MATRIX_ENCODING_DOLBY,
AV_MATRIX_ENCODING_DPLII,
AV_MATRIX_ENCODING_DPLIIX,
AV_MATRIX_ENCODING_DPLIIZ,
AV_MATRIX_ENCODING_DOLBYEX,
AV_MATRIX_ENCODING_DOLBYHEADPHONE,
AV_MATRIX_ENCODING_NB
};
typedef struct AVChannelCustom {
enum AVChannel id;
char name[16];
void *opaque;
} AVChannelCustom;
typedef struct AVChannelLayout {
enum AVChannelOrder order;
int nb_channels;
union {
uint64_t mask;
AVChannelCustom *map;
} u;
void *opaque;
} AVChannelLayout;
#define AV_CHANNEL_LAYOUT_MASK(nb, m) \
{ AV_CHANNEL_ORDER_NATIVE, \
(nb), \
{ m }, \
NULL }
#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO)
#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO)
#define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1)
#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1)
#define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND)
#define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1)
#define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0)
#define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1)
#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2)
#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD)
#define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0)
#define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1)
#define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK)
#define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK)
#define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0)
#define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT)
#define AV_CHANNEL_LAYOUT_3POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_3POINT1POINT2)
#define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL)
#define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1)
#define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK)
#define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT)
#define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0)
#define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT)
#define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1)
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE)
#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK)
#define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK)
#define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL)
#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE)
#define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4_BACK)
#define AV_CHANNEL_LAYOUT_7POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2)
#define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4_BACK)
#define AV_CHANNEL_LAYOUT_7POINT2POINT3 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3)
#define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4_BACK)
#define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX)
#define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
#define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK
#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \
{ AV_CHANNEL_ORDER_AMBISONIC, \
4, \
{ 0 }, \
NULL }
struct AVBPrint;
int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel);
void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel);
void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
enum AVChannel av_channel_from_string(const char *name);
int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels);
int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask);
int av_channel_layout_from_string(AVChannelLayout *channel_layout,
const char *str);
void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels);
const AVChannelLayout *av_channel_layout_standard(void **opaque);
void av_channel_layout_uninit(AVChannelLayout *channel_layout);
int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src);
int av_channel_layout_describe(const AVChannelLayout *channel_layout,
char *buf, size_t buf_size);
int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout,
struct AVBPrint *bp);
enum AVChannel
av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx);
int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout,
enum AVChannel channel);
int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout,
const char *name);
enum AVChannel
av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout,
const char *name);
uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout,
uint64_t mask);
int av_channel_layout_check(const AVChannelLayout *channel_layout);
int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1);
int av_channel_layout_ambisonic_order(const AVChannelLayout *channel_layout);
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0)
#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1)
int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags);
#endif