use super::RotateDirections;
#[cfg_attr(all(feature = "strum"), derive(strum::EnumIter))]
#[cfg_attr(all(feature = "enum_ext"), enum_ext::enum_extend)]
#[cfg_attr(feature = "bitcode", derive(bitcode::Encode, bitcode::Decode))]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord, Default)]
#[allow(missing_docs)]
#[cfg_attr(feature = "c_compatible", repr(C))]
pub enum ExtendedDirections {
#[default]
NorthEast,
SouthEast,
SouthWest,
NorthWest,
}
impl const RotateDirections for ExtendedDirections {
fn rotate_clockwise_90(&self) -> Self {
match self {
Self::NorthEast => Self::SouthEast,
Self::SouthEast => Self::SouthWest,
Self::SouthWest => Self::NorthWest,
Self::NorthWest => Self::NorthEast,
}
}
fn rotate_counterclockwise_90(&self) -> Self {
match self {
Self::NorthEast => Self::NorthWest,
Self::SouthEast => Self::NorthEast,
Self::SouthWest => Self::SouthEast,
Self::NorthWest => Self::SouthWest,
}
}
}