use cratergba_to_u32;
/// The "color" white -> 255, 255, 255
pub const WHITE: u32 = rgba_to_u32;
/// The "color" black -> 0, 0, 0
pub const BLACK: u32 = rgba_to_u32;
/// The color pure red -> 255, 0, 0
pub const RED: u32 = rgba_to_u32;
/// The color green -> 0, 255, 0
pub const GREEN: u32 = rgba_to_u32;
/// The color blue -> 0, 0, 255
pub const BLUE: u32 = rgba_to_u32;
/// The color magenta -> 255, 0, 255
pub const MAGENTA: u32 = rgba_to_u32;
/// The color light blue -> 0, 255, 255
pub const LIGHT_BLUE: u32 = rgba_to_u32;
/// The color pure yellow -> 255, 0, 0
pub const YELLOW: u32 = rgba_to_u32;