mireforge 0.0.27

2D Game Engine
Documentation
/*
 * Copyright (c) Peter Bjorklund. All rights reserved. https://github.com/mireforge/mireforge
 * Licensed under the MIT License. See LICENSE in the project root for license information.
 */
pub use {
    fixed32::Fp,
    int_math::prelude::*,
    limnus::DefaultPlugins,
    limnus::prelude::AssetName,
    limnus::prelude::{ButtonState, KeyCode, MouseButton, MouseScrollDelta, StereoSampleRef},
    limnus_app::prelude::*,
    limnus_assets::prelude::Assets as LimnusAssets,
    limnus_default_stages::*,
    limnus_gamepad::{Axis, AxisValueType, Button, ButtonValueType, GamePadId, Gamepad, Gamepads},
    limnus_local_resource::prelude::*,
    limnus_resource::prelude::*,
    limnus_resource::*,
    limnus_screen::{ScreenMode, Window},
    limnus_system_params::prelude::*,
    limnus_wgpu_window::*,
    mireforge_advanced_game::{ApplicationAudio, ApplicationLogic, ApplicationRender},
    mireforge_boot_advanced_game::run_advanced,
    mireforge_boot_game::prelude::*,
    mireforge_font::*,
    mireforge_game::prelude::*,
    mireforge_game_assets::*,
    mireforge_game_audio::{Audio, SoundHandle},
    mireforge_material::prelude::*,
    mireforge_render::prelude::*,
    mireforge_render_wgpu::prelude::*,
    monotonic_time_rs::Millis,
    tracing::{debug, error, info, trace, warn},
};