mireforge-game-audio 0.0.24

Game audio
Documentation
/*
 * Copyright (c) Peter Bjorklund. All rights reserved. https://github.com/mireforge/mireforge
 * Licensed under the MIT License. See LICENSE in the project root for license information.
 */
use limnus_assets::Assets;
use limnus_audio_mixer::{AudioMixer, StereoSample, StereoSampleRef};
use tracing::debug;

pub type SoundHandle = u16;

pub trait Audio {
    fn play(&mut self, audio: &StereoSampleRef) -> SoundHandle;
}

// We will only borrow these resources for a single function call
pub struct GameAudio<'a> {
    pub mixer: &'a mut AudioMixer,
    pub stereo_samples: &'a Assets<StereoSample>,
}

impl<'a> GameAudio<'a> {
    pub const fn new(mixer: &'a mut AudioMixer, stereo_samples: &'a Assets<StereoSample>) -> Self {
        Self {
            mixer,
            stereo_samples,
        }
    }
}

impl Audio for GameAudio<'_> {
    fn play(&mut self, sample_id: &StereoSampleRef) -> SoundHandle {
        debug!(sample_id=%sample_id, "playing sample");
        let stereo_sample = self.stereo_samples.fetch(sample_id);
        self.mixer.play(stereo_sample);

        // TODO: fix this
        53
    }
}