pub struct ShadingData(/* private fields */);Expand description
The shading a mesh slot reads: 8-bit RGBA holding a texel’s occlusion,
roughness and metallic in R, G and B in place of color, row by row
from the top left.
A shading map holds no sampler of its own; it is sampled the way its slot’s color texture is.
Implementations§
Source§impl ShadingData
impl ShadingData
Trait Implementations§
Source§impl Clone for ShadingData
impl Clone for ShadingData
Source§impl Debug for ShadingData
impl Debug for ShadingData
Source§impl PartialEq for ShadingData
impl PartialEq for ShadingData
impl StructuralPartialEq for ShadingData
Auto Trait Implementations§
impl Freeze for ShadingData
impl RefUnwindSafe for ShadingData
impl Send for ShadingData
impl Sync for ShadingData
impl Unpin for ShadingData
impl UnsafeUnpin for ShadingData
impl UnwindSafe for ShadingData
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