pub struct ButtonAxis<N: Into<ButtonBinding> = ButtonBinding, P: Into<ButtonBinding> = ButtonBinding> {
pub negative: N,
pub positive: P,
}Expand description
Two buttons that make an axis: negative counts down, positive counts
up.
Fields§
§negative: NThe button counting down.
positive: PThe button counting up.
Trait Implementations§
Source§impl<N: Clone + Into<ButtonBinding>, P: Clone + Into<ButtonBinding>> Clone for ButtonAxis<N, P>
impl<N: Clone + Into<ButtonBinding>, P: Clone + Into<ButtonBinding>> Clone for ButtonAxis<N, P>
impl<N: Copy + Into<ButtonBinding>, P: Copy + Into<ButtonBinding>> Copy for ButtonAxis<N, P>
Source§impl<N: Debug + Into<ButtonBinding>, P: Debug + Into<ButtonBinding>> Debug for ButtonAxis<N, P>
impl<N: Debug + Into<ButtonBinding>, P: Debug + Into<ButtonBinding>> Debug for ButtonAxis<N, P>
Source§impl<N: Into<ButtonBinding>, P: Into<ButtonBinding>> From<ButtonAxis<N, P>> for AxisBinding
impl<N: Into<ButtonBinding>, P: Into<ButtonBinding>> From<ButtonAxis<N, P>> for AxisBinding
Source§fn from(pair: ButtonAxis<N, P>) -> Self
fn from(pair: ButtonAxis<N, P>) -> Self
A pair, negative counting down and positive counting up; a
diagonal never reads longer than a straight direction.
Auto Trait Implementations§
impl<N, P> Freeze for ButtonAxis<N, P>
impl<N, P> RefUnwindSafe for ButtonAxis<N, P>where
N: RefUnwindSafe,
P: RefUnwindSafe,
impl<N, P> Send for ButtonAxis<N, P>
impl<N, P> Sync for ButtonAxis<N, P>
impl<N, P> Unpin for ButtonAxis<N, P>
impl<N, P> UnsafeUnpin for ButtonAxis<N, P>where
N: UnsafeUnpin,
P: UnsafeUnpin,
impl<N, P> UnwindSafe for ButtonAxis<N, P>where
N: UnwindSafe,
P: UnwindSafe,
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T: ?Sized,
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T: ?Sized,
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<T> Downcast for Twhere
T: Any,
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