// The `Scanlines` post effect's whole look: darkens every other physical pixel
// row, at a fixed two-pixel pitch, by `effect.strength`.
fn draw(pixel: Pixel) -> vec4<f32> {
let row = u32(floor(pixel.position.y));
var darken = 1.0;
if row % 2u == 0u {
darken = 1.0 - effect.strength;
}
return vec4<f32>(pixel.color.rgb * darken, pixel.color.a);
}