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use Debug;
use Hash;
/// A name for one clip a mesh is posed by.
///
/// Required if you want to pose a mesh by the animations its source holds:
/// derive it on an enum whose variants are those animations' names, and name
/// that enum where the mesh implements [`Mesh`](crate::mesh::Mesh).
/// The vocabulary of a mesh no clip poses.
///
/// A mesh that states no clip vocabulary reads as this one, so a game never
/// writes it. It has no value, so nothing a draw of such a mesh states can
/// name a clip.