//! The fonts a source holds, read by the decoder the UI draws text with.
use Arc;
use crateError;
/// The font `bytes` hold, kept as they were loaded.
///
/// Fails with the decoder's own text where they are no font, so a source
/// that is no font is a startup error and never reaches the UI.
pub
/// Fails where `bytes` hold no font at `index`.
pub